Mika Pi
2559c70e27
Fix compilation warnings about unused vars
2020-02-23 07:40:54 -08:00
NHodgesVFX
82476108ba
Fix Style Issues
2020-02-06 18:44:50 -05:00
NHodgesVFX
a2e6f7a5ef
Fix Vector's Bounce Reflect
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Fixes Vector 2 and 3 bounce and reflect methods to match gdscript
Co-Authored-By: Bruno Campos <brunocu@msn.com>
Move calculation to reflect
fix commit
squash
fix style
2020-02-06 18:38:39 -05:00
sheepandshepherd
66c671b59d
Add C conversion constructors to fix leak of default-constructed empty arrays
2020-01-31 00:08:02 +01:00
2shady4u
9e573b6947
Added bounce to vector2.hpp
2019-12-27 14:28:42 +01:00
Fabio Alessandrelli
91e9262210
Add godot namespace to references in Defs macros.
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Was causing failed builds when used outside of the godot namespace.
2019-10-24 13:52:23 +02:00
Bastiaan Olij
fc1fe720c3
Store all main entry points to the currently available APIs
2019-08-12 19:55:29 +10:00
Thomas Herzog
c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
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Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael
b895d3c326
Add missing class methods
2019-08-05 00:23:42 +02:00
Daniel Rakos
bb4a837ad3
Error message improvements
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Changed error message macros to actually use Godot's error reporting
facilities instead of outputting straight to stderr. This enables
GDNative errors to actually show up inside the editor.
Messages and set of available macros now also better matches that of
the engine itself.
2019-05-15 14:45:09 +02:00
Bastiaan Olij
12732b5391
Merge pull request #270 from Windfisch/add-variant-cast
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Add a type conversion to Variant for anything that supports ___get_from_variant()
2019-05-02 23:03:06 +10:00
Bastiaan Olij
7defa6f77e
Merge pull request #271 from Windfisch/fix-register-property
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Fix registering properties of reference-types by applying bruvzg's patch
2019-05-02 23:00:47 +10:00
RameshRavone
ca85ab244f
Fix snapped from Vector2
2019-05-02 09:57:28 +05:30
RameshRavone
761d62c9c8
Fix #272
2019-04-21 06:55:49 +05:30
Bastiaan Olij
971adbd955
Merge pull request #266 from RameshRavone/pathch-1
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fix shadows template parameter
2019-04-14 21:25:38 +10:00
Florian Jung
0b4be7bbfa
Fix registering properties of reference-types by applying bruvzg's patch
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bruvzg's original comment with the patch is here:
https://github.com/GodotNativeTools/godot-cpp/issues/237#issuecomment-465170294
Fixes #237 .
2019-04-12 13:56:22 +02:00
Florian Jung
c5199a2fbf
Add a type conversion to Variant for anything that supports ___get_from_variant()
2019-04-12 13:55:56 +02:00
RameshRavone
eb7a75b71e
fix shadows template parameter
2019-04-12 14:52:37 +05:30
Daniel Rakos
4be7fcdde5
Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
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The [] operator of Basis was returning a reference to a temporary, so fixed it.
There was no * operator in Transform equivalent to the xform function, which is
not in line with GDScript behavior.
Also fixed remaining cases where Transform relied on the old behavior of the
[] operator of Basis (i.e. that it returns the row, not the column).
2019-04-11 19:59:34 +02:00
Daniel Rakos
abccf9a050
Make Basis look column-major while retaining a row-major representation
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Per https://github.com/godotengine/godot/issues/14553 :
Godot stores Basis in row-major layout for more change for efficiently
taking advantage of SIMD instructions, but in scripts Basis looks like and
is accessible in a column-major format.
This change modifies the C++ binding so that from the script's perspective
Basis does look like if it was column-major while retaining a row-major
in-memory representation. This is achieved using a set of helper template
classes which allow accessing individual columns whose components are
non-continues in memory as if it was a Vector3 type. This ensures script
interface compatibility without needing to transpose the Basis every time
it is passed over the script-engine boundary.
Also made most of the Vector2 and Vector3 class interfaces inlined in the
process for increased performance.
While unrelated (but didn't want to file a separate PR for it), this change
adds the necessary flags to have debug symbol information under MSVC.
Fixes #241 .
2019-04-08 16:28:41 +02:00
bruvzg
aad175aa09
Renamed Rect2::pos to Rect2::position
2018-12-13 11:10:25 +02:00
bruvzg
0af05a45ce
Fix tags/cast_to for custom subclasses.
2018-11-28 00:08:45 +02:00
Marcelo Fernandez
209dd56cb0
Profiling support
2018-11-27 09:45:56 -03:00
bruvzg
be5a012ff7
Fix NULL dereferencing in get_from_variant and cast_to
2018-11-26 08:11:31 +02:00
Bastiaan Olij
fc20fa3fce
Implementing clang-format and applying it to all classes
2018-11-24 09:09:41 +11:00
Bastiaan Olij
d7982cfac3
Redid PR 190 for master now that nativescript 1.1 has been merged
2018-11-22 22:14:28 +11:00
bruvzg
39445f144c
Add missing String::(r)find(n) form argument
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Add missing String::(*)casecmp_to functions
2018-11-18 14:37:06 +02:00
karroffel
200bf226bf
Nativescript 1.1
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implemented instance binding data usage
This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.
With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.
The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.
Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.
new and free change, custom free will crash engine, be wary
fix exporting of non-object types
fix free() crash with custom resources
added type tags and safe object casting
fix global type registration order
fix cast_to
changed build system to be more self contained
updated .gitignore
use typeid() for type tags now
fix indentation in bindings generator
remove accidentally added files
fix gitignore
Fixed up registering tool and updated godot_headers
Fix crash when calling String::split/split_floats
Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic
Better warning/error macros
Change gitignore so we get our gen folders
New documentation based on nativescript 1.1
Fixed GODOT_SUBCLASS macro
Preventing crash when function returned null ptr
Adds needed include <typeinfo>
Solves this issue #168 due to not having the include of typeinfo
Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.
cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
update vector3::distance_to
Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Marcelo Fernandez
baddc2ae66
Fix clang warning: 'const' type qualifier on return type has no effect
2018-06-23 12:15:53 -03:00
Timothy Werquin
1a32997a0f
Fix const for += operator in string
2018-05-15 22:24:53 +02:00
Timothy Werquin
1803ca43fa
Fix String const operators.
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Added const to various operators.
2018-05-15 22:23:03 +02:00
Nickolai Korshunov
ef37d8d76e
Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp
2018-04-25 11:40:49 +03:00
Gary Oberbrunner
a6689b2132
Make all Pool*Array::operator[] as const
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This is needed since that operator returns a local copy, not
an lvalue. Attempting to write to the return value of these operators
wouldn't change the array element. PoolVectors need locking when
writing, so this operator can't return a writable reference.
To update a Pool*Array, use the `set()` method which locks and unlocks
the array. For multiple writes, use the `write()` method which returns
a locked writable view, and unlocks when it goes out of scope.
2018-03-13 11:00:25 -04:00
danielytics
e74b8f593e
adds variadic printing function, makes String.format custom placeholder work
2018-03-07 12:21:33 +00:00
danielytics
01db553c49
adds Array::make and Dictionary::make static methods and has variadic template functions use those
2018-03-07 10:27:34 +00:00
danielytics
c7b03c4132
make register_signal and auto-generated variadic funcitons use variadic templates to streamline their use
2018-03-06 21:36:20 +00:00
karroffel
2343a8a54c
fix #101
2018-03-02 19:04:57 +01:00
Nickolai Korshunov
a049a34f28
fixed forward decl
2018-02-24 11:13:22 +03:00
Nickolai Korshunov
f1c35f24f6
NULL -> nullptr
2018-02-23 16:08:36 +03:00
Nickolai Korshunov
e123650d76
Strict enums
2018-02-23 15:50:41 +03:00
Nickolai Korshunov
73a67b16b1
fixed some includes. replace cycle include with forward declaration
2018-02-23 14:56:36 +03:00
Nickolai Korshunov
7adae4673c
fixed forward declarations
2018-02-23 14:39:35 +03:00
lupoDharkael
756510563b
Add const qualifier to PoolArray's size()
2018-02-12 22:38:25 +01:00
Thomas Herzog
d7d814f861
Merge pull request #88 from Zylann/fix_ref_return_leak
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Fix Ref leak when using Godot getters
2018-01-26 10:36:58 +01:00
Marc Gilleron
ac0679eb1a
Fix Ref leak when using Godot getters
2018-01-25 20:55:56 +01:00
Marc Gilleron
8a89a447b2
Fix RID::is_valid()
2018-01-25 01:10:55 +01:00
Marc Gilleron
4f4bb8deff
String and math fixes
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- Added missing static String constructors
- Implemented String operator for math types
- Added XYZ and YXZ euler angles methods
- Fixed wrong det checks in Basis
- Fixed operator Quat in Basis
2018-01-23 00:24:23 +01:00
Marc Gilleron
3197c3dce3
Rewrite Ref<T> to behave like Godot again
2018-01-22 22:27:10 +01:00
Marc Gilleron
06c61b6535
Added RID::is_valid() and comparison operators
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- is_valid() is worked around by comparing a default RID()
2018-01-20 19:37:23 +01:00
karroffel
8c053fc35f
allow const getter functions
2018-01-19 11:49:28 +01:00
karroffel
2e4de7b67d
Don't leak memory from Ref<>()
2018-01-19 11:40:50 +01:00
Marc Gilleron
07a36732f1
Added copy constructors to PoolArray Read and Write
2018-01-18 22:49:13 +01:00
Marc Gilleron
835233fb71
Added missing copy constructors and assign operators to PoolVectors
2018-01-17 23:58:28 +01:00
Thomas Herzog
02b9b2592a
Merge pull request #67 from Zylann/rename_aabb_position
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Renamed AABB::pos --> AABB::position
2018-01-17 08:46:19 +01:00
Thomas Herzog
4eea068b1b
Merge pull request #68 from Zylann/ref_instance
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Added Ref<T>::instance()
2018-01-17 08:44:24 +01:00
Thomas Herzog
dc2896dc89
Merge pull request #70 from Zylann/fix_register_signal
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Fix potential malloc(0)
2018-01-17 08:43:14 +01:00
Marc Gilleron
e7202cef8b
Fix potential malloc(0)
2018-01-17 02:00:55 +01:00
Marc Gilleron
00f089d7ed
Added copy constructors and assignment operators to Array and Dictionary
2018-01-17 01:57:01 +01:00
Marc Gilleron
74e3b4ae23
Added Ref<T>::instance()
2018-01-17 01:54:02 +01:00
Marc Gilleron
b9ba10a717
Renamed AABB::pos --> AABB::position
2018-01-17 01:45:48 +01:00
karroffel
7dde412e26
custom types can now be used as method parameters
2018-01-14 23:03:57 +01:00
karroffel
e3b20a28a9
Added Read and Write access for PoolArrays
2018-01-11 21:26:37 +01:00
karroffel
5dac1b5887
caller-defined entry methods and string API update
2018-01-11 17:58:06 +01:00
Grosskopf
575b2f4d14
Fixed building
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without this, the clang command fails
2017-12-11 16:36:03 +01:00
Bastiaan Olij
d8faa4ec76
Added alloc_c_string
2017-11-25 10:22:36 +11:00
BastiaanOlij
0f773c2d72
Update bindings to use new Api extensions and rename Rect3->AABB
2017-11-23 22:50:05 +11:00
Bastiaan Olij
6452ba6e88
Implemented using api struct
2017-10-23 21:20:14 +11:00
Ramesh Ravone
3ddd85d9a2
Fixes #41
2017-10-03 20:40:36 +05:30
Ramesh Ravone
4adf3db60b
String bindings updated (at most)
2017-10-03 16:27:33 +05:30
Ramesh Ravone
10bb24cfbc
updated bindings
2017-10-03 16:07:34 +05:30
Ramesh Ravone
286d2aff03
Fix `_arg_cast`
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This has been an issue from the day one,
A lot of people mentioned this on discord too
2017-10-03 08:29:08 +00:00
Maxim Sheronov
8939c663d9
Fix bindings generation for enums
2017-09-13 21:30:30 +03:00
Sergey Kurson
3acd3f8991
Replaced 'char *' with 'const char *' for consistency with C API
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Also makes gcc and clang happy
2017-07-27 13:43:53 +03:00
Karroffel
c27af379b8
updated to use the new NativeScript and GDNative interface
2017-07-24 17:08:52 +02:00
Thomas Herzog
2195f2e9a8
Merge pull request #20 from GodotNativeTools/static-linking
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Use static linking instead of dynamic linking
2017-07-24 04:52:18 +02:00
Karroffel
4769f49cb4
Use static linking instead of dynamic linking
2017-07-23 17:53:50 +02:00
Karroffel
ee4ac30b40
template magic
2017-07-23 16:28:37 +02:00
Ramesh Ravone
36561b5853
String operator_plus fix
2017-07-22 19:16:10 +05:30
Karroffel
a3bcda958e
implement registering const methods
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fixes #6
2017-06-21 02:26:06 +02:00
Karroffel
e1f3865467
Wohoo, Ref<>s are now working
2017-06-21 02:14:54 +02:00
Karroffel
38f1ee741d
some Ref WIP, memory leaks and invalid returns
2017-06-21 00:42:29 +02:00
Karroffel
b6ca6a2d8e
fixed ArgCast again
2017-06-19 12:05:38 +02:00
Karroffel
1c5eeee512
better Variant casting
2017-06-19 02:26:54 +02:00
Karroffel
ac630353cf
[experimental] constructors and Ref<T>
2017-06-19 02:03:59 +02:00
Karroffel
99fceb455a
updated scripting interface
2017-06-18 14:01:11 +02:00
Karroffel
51d3cecb5e
updated scripting interface
2017-06-18 13:35:30 +02:00
Karroffel
ebe9d9de6a
updated core to new GDNative interface
2017-06-18 13:21:36 +02:00
Karroffel
ad3720440e
removed InputEvent and Image
2017-05-23 23:03:57 +02:00
Karroffel
fad8f7c9eb
made script "inheritance" less OOP
2017-05-13 13:55:04 +02:00
Karroffel
cf30b0f39d
rewrote binding generator in python
2017-05-12 21:53:07 +02:00
Karroffel
3969bcf078
better llvm support
2017-04-18 02:43:04 +02:00
Marc Gilleron
805ca9601f
Improve build usage
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- Local dependency paths are now grouped in a few vars on top of SConstruct
- Added an option to generate bindings as part of the build
2017-04-18 02:16:57 +02:00
Karroffel
ac51c7b141
moved includes out of namespace
2017-04-18 00:38:09 +02:00
Karroffel
005b9aa148
String.c_string() now returns char *
2017-04-11 15:48:26 +02:00
Karroffel
e16e2fe308
basic signal support and update binding generation
2017-04-11 03:04:29 +02:00
Karroffel
617057c704
support for script inheritance
2017-04-06 05:05:53 +02:00
Karroffel
5e3b01f0f1
some NodePath fixes and better handling of Object type arguments
2017-04-06 02:32:24 +02:00
Karroffel
63c2b9d474
new macros for entry points, virtual method fix
2017-04-05 17:16:47 +02:00
Karroffel
8aaef5a6a2
use pointers for objects, default arguments
2017-04-05 01:00:33 +02:00
Karroffel
c40a9dce51
Added Variant constructor for Object types
2017-04-04 02:28:05 +02:00
Karroffel
fe4f8b9581
added support for tool scripts
2017-03-18 19:01:11 +01:00
Karroffel
cd1bec5515
added property registration
2017-03-18 16:58:03 +01:00
Karroffel
7fa7f7b9c5
added operator overload for string
2017-03-18 15:23:28 +01:00
Karroffel
80e3e74934
deleted binaries
2017-03-16 01:45:55 +01:00
Karroffel
8d63048c6d
Windows compatibility
2017-03-15 23:19:58 +01:00
Karroffel
bce9ac109d
mistakes were made. I undid them.
2017-03-15 18:13:29 +01:00
Karroffel
b098147977
using method data for wrapper methods now
2017-03-14 01:12:55 +01:00
Karroffel
575bb7f339
reworked object system a little bit
2017-03-09 03:03:21 +01:00
Karroffel
c772d7f656
added Godot.hpp
2017-03-06 18:39:56 +01:00
Karroffel
632c953e42
buuunch of stuff
2017-03-06 08:49:24 +01:00
Karroffel
92e1f553ec
properly implemented core types (c++ wise)
2017-03-06 03:30:46 +01:00
Karroffel
a15e7b7189
I hate templates
2017-03-05 03:02:29 +01:00
Karroffel
5762c2f53f
Added binding generator
2017-03-04 05:36:31 +01:00
Karroffel
8cbebc3e5d
Finished core types (for now, looking at you, Image)
2017-03-04 03:04:16 +01:00
Karroffel
09332ee609
Implemented a bunch of core types. Image needs love
2017-03-03 21:04:23 +01:00
Karroffel
3b6da9ca76
Extended String interface
2017-03-03 04:35:40 +01:00
Karroffel
1d61c9df93
Added Color.h
2017-03-03 04:10:23 +01:00
Karroffel
db011d8f2c
Added RID.h
2017-03-03 03:48:27 +01:00
Karroffel
15515d10d4
Finished Quat.h
2017-03-03 03:39:56 +01:00
Karroffel
5d543692eb
Added Basis.h and stub Quat.h
2017-03-03 03:14:34 +01:00
Karroffel
0cd08a93ec
referring to other headers relatively
2017-03-03 02:32:28 +01:00
Karroffel
a1cb3d197f
Added Vector3.h
2017-03-03 02:30:56 +01:00
Karroffel
d39e50ddce
Added NodePath.h
2017-03-03 01:07:14 +01:00
Karroffel
fb8fc796a4
Added Vector2.h
2017-03-03 00:47:48 +01:00
Karroffel
649bb3d0f5
Added String.h
2017-03-02 23:51:31 +01:00