Add a type conversion to Variant for anything that supports ___get_from_variant()
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f0fe88bd36
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c5199a2fbf
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@ -226,6 +226,7 @@ public:
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operator NodePath() const;
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operator RID() const;
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operator godot_object *() const;
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template <typename T> operator T*() const { return static_cast<T*>(T::___get_from_variant(*this)); }
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operator Dictionary() const;
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operator Array() const;
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