some NodePath fixes and better handling of Object type arguments
parent
63c2b9d474
commit
5e3b01f0f1
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@ -33,6 +33,7 @@ struct GodotMethod {
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is_noscript: bool,
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is_const: bool,
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is_virtual: bool,
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has_varargs: bool,
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is_from_script: bool,
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arguments: Vec<GodotArgument>
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}
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@ -295,6 +296,13 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
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}
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}
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if method.has_varargs {
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if method.arguments.len() > 0 {
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contents += ", ";
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}
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contents = contents + "const Array& __var_args = Array()";
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}
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contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + ";\n";
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// contents = contents + ")" + if method.is_const { " const" } else { "" } + ";\n";
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}
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@ -416,6 +424,13 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
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}
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}
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if method.has_varargs {
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if method.arguments.len() > 0 {
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contents += ", ";
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}
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contents = contents + "const Array& __var_args";
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}
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contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + "\n{\n";
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@ -425,7 +440,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
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contents = contents + "\t}\n\n";
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}
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if method.is_virtual {
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if method.is_virtual || method.has_varargs {
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contents = contents + "\tArray __args;\n";
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@ -434,6 +449,12 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
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contents = contents + "\t__args.append(" + escape_cpp(&arg.name) + ");\n";
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}
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if method.has_varargs {
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contents = contents + "\tfor (int i = 0; i < __var_args.size(); i++) {\n";
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contents = contents + "\t\t__args.append(__var_args[i]);\n";
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contents = contents + "\t}\n";
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}
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contents = contents + "\t";
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if method.return_type != "void" {
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@ -38,6 +38,25 @@ namespace godot {
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template<class T>
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struct _ArgCast {
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static T _arg_cast(Variant a)
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{
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return (T) a;
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}
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};
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template<class T>
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struct _ArgCast<T*> {
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static T *_arg_cast(Variant a)
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{
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return (T *) ((Object *) a);
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}
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};
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template<class T>
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T *as(Object *obj)
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{
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@ -188,7 +207,7 @@ struct _WrappedMethod1 {
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(*arg[0]);
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
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return v;
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}
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@ -207,7 +226,7 @@ struct _WrappedMethod1<T, void, A0> {
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(*arg[0]);
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
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return v;
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}
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@ -253,7 +272,7 @@ struct _WrappedMethod2 {
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(*arg[0], *arg[1]);
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
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return v;
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}
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@ -272,7 +291,7 @@ struct _WrappedMethod2<T, void, A0, A1> {
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(*arg[0], *arg[1]);
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
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return v;
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}
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@ -318,7 +337,7 @@ struct _WrappedMethod3 {
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(*arg[0], *arg[1], *arg[2]);
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
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return v;
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}
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@ -337,7 +356,7 @@ struct _WrappedMethod3<T, void, A0, A1, A2> {
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(*arg[0], *arg[1], *arg[2]);
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
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return v;
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}
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@ -382,7 +401,7 @@ struct _WrappedMethod4 {
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(*arg[0], *arg[1], *arg[2], *arg[3]);
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
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return v;
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}
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@ -401,7 +420,7 @@ struct _WrappedMethod4<T, void, A0, A1, A2, A3> {
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(*arg[0], *arg[1], *arg[2], *arg[3]);
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
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return v;
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}
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@ -445,7 +464,7 @@ struct _WrappedMethod5 {
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Variant *var = (Variant *) &v;
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Variant **arg = (Variant **) args;
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*var = (obj->*(method->f))(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
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*var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
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return v;
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}
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@ -464,7 +483,7 @@ struct _WrappedMethod5<T, void, A0, A1, A2, A3, A4> {
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Variant **arg = (Variant **) args;
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(obj->*(method->f))(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
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(obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
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return v;
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}
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@ -9,7 +9,15 @@ namespace godot {
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NodePath::NodePath()
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{
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String from = "";
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godot_node_path_new(&_node_path, (godot_string *) &from);
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}
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NodePath::NodePath(const NodePath &other)
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{
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String from = other;
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godot_node_path_new(&_node_path, (godot_string *) &from);
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godot_node_path_copy(&_node_path, &other._node_path);
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}
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NodePath::NodePath(const String &from)
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@ -17,6 +25,12 @@ NodePath::NodePath(const String &from)
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godot_node_path_new(&_node_path, (godot_string *) &from);
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}
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NodePath::NodePath(const char *contents)
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{
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String from = contents;
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godot_node_path_new(&_node_path, (godot_string *) &from);
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}
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String NodePath::get_name(const int idx) const
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{
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godot_string str = godot_node_path_get_name(&_node_path, idx);
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@ -63,6 +77,11 @@ NodePath::operator String() const
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return *(String *) &str;
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}
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void NodePath::operator =(const NodePath& other)
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{
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godot_node_path_copy(&_node_path, &other._node_path);
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}
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NodePath::~NodePath()
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{
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godot_node_path_destroy(&_node_path);
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@ -24,7 +24,11 @@ class GD_CPP_CORE_API NodePath
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public:
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NodePath();
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NodePath(const String &from);
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NodePath(const NodePath &other);
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NodePath(const String& from);
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NodePath(const char *contents);
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String get_name(const int idx) const;
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@ -42,6 +46,8 @@ public:
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operator String() const;
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void operator =(const NodePath& other);
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~NodePath();
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};
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@ -1,5 +1,7 @@
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#include "String.hpp"
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#include "NodePath.hpp"
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namespace godot {
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@ -119,6 +121,11 @@ bool String::operator >=(const String &s)
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return !(*this < s);
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}
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String::operator NodePath() const
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{
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return NodePath(*this);
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}
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const wchar_t *String::c_string() const
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{
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return godot_string_c_str(&_godot_string);
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@ -15,6 +15,8 @@
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namespace godot {
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class NodePath;
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class GD_CPP_CORE_API String
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{
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godot_string _godot_string;
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@ -61,6 +63,8 @@ public:
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bool operator >=(const String &s);
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operator NodePath() const;
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const wchar_t *c_string() const;
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};
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@ -385,6 +385,10 @@ Variant::operator PoolColorArray() const
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godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant);
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return *(PoolColorArray *) &s;
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}
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Variant::operator Object*() const {
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godot_object *o = godot_variant_as_object(&_godot_variant);
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return (Object *) o;
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}
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Variant::Type Variant::get_type() const
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{
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@ -205,7 +205,7 @@ public:
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operator NodePath() const;
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operator RID() const;
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operator InputEvent() const;
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operator Object() const;
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operator Object*() const;
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operator Dictionary() const;
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operator Array() const;
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