updated bindings

pull/40/head
Ramesh Ravone 2017-10-03 16:07:34 +05:30
parent def39f4862
commit 10bb24cfbc
No known key found for this signature in database
GPG Key ID: 90B471D9AC10312A
19 changed files with 26 additions and 28 deletions

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@ -66,7 +66,7 @@ def generate_class_header(used_classes, c):
source.append("")
source.append("")
source.append("#include <godot/gdnative.h>")
source.append("#include <gdnative/gdnative.h>")
source.append("#include <stdint.h>")
source.append("")
@ -460,7 +460,7 @@ def generate_icall_header(icalls):
source.append("")
source.append("#include <godot/gdnative.h>")
source.append("#include <gdnative/gdnative.h>")
source.append("#include <stdint.h>")
source.append("")
@ -510,7 +510,7 @@ def generate_icall_implementation(icalls):
source.append("")
source.append("#include <godot/gdnative.h>")
source.append("#include <gdnative/gdnative.h>")
source.append("#include <stdint.h>")
source.append("")

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@ -1,7 +1,7 @@
#ifndef ARRAY_H
#define ARRAY_H
#include <godot/array.h>
#include <gdnative/array.h>
#include "String.hpp"

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@ -1,7 +1,7 @@
#ifndef COLOR_H
#define COLOR_H
#include <godot/color.h>
#include <gdnative/color.h>
#include <cmath>

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@ -5,7 +5,7 @@
#include "Array.hpp"
#include <godot/dictionary.h>
#include <gdnative/dictionary.h>
namespace godot {

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@ -4,8 +4,8 @@
#include <cstdlib>
#include <cstring>
#include <godot/gdnative.h>
#include <godot_nativescript.h>
#include <gdnative/gdnative.h>
#include <nativescript/godot_nativescript.h>
#include <CoreTypes.hpp>

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@ -3,7 +3,7 @@
#include "String.hpp"
#include <godot/node_path.h>
#include <gdnative/node_path.h>
namespace godot {

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@ -8,7 +8,7 @@
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <godot/pool_arrays.h>
#include <gdnative/pool_arrays.h>
namespace godot {

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@ -1,7 +1,7 @@
#ifndef RID_H
#define RID_H
#include <godot/rid.h>
#include <gdnative/rid.h>
namespace godot {

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@ -1,7 +1,7 @@
#ifndef STRING_H
#define STRING_H
#include <godot/string.h>
#include <gdnative/string.h>
namespace godot {

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@ -1,7 +1,7 @@
#ifndef VARIANT_H
#define VARIANT_H
#include <godot/variant.h>
#include <gdnative/variant.h>
#include "Defs.hpp"
@ -259,7 +259,7 @@ public:
bool hash_compare(const Variant& b) const;
bool booleanize(bool &valid) const;
bool booleanize() const;
~Variant();

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@ -1,7 +1,7 @@
#ifndef VECTOR2_H
#define VECTOR2_H
#include <godot/vector2.h>
#include <gdnative/vector2.h>
#include "Defs.hpp"

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@ -1,6 +1,6 @@
#include "Color.hpp"
#include <godot/color.h>
#include <gdnative/color.h>
#include <cmath>

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@ -2,7 +2,7 @@
#include "String.hpp"
#include <godot/gdnative.h>
#include <gdnative/gdnative.h>
namespace godot {

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@ -2,7 +2,7 @@
#include "String.hpp"
#include <godot/node_path.h>
#include <gdnative/node_path.h>
namespace godot {

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@ -7,7 +7,7 @@
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <godot/pool_arrays.h>
#include <gdnative/pool_arrays.h>
namespace godot {

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@ -1,6 +1,6 @@
#include "RID.hpp"
#include <godot/rid.h>
#include <gdnative/rid.h>
namespace godot {

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@ -2,7 +2,7 @@
#include "NodePath.hpp"
#include <godot/string.h>
#include <gdnative/string.h>
#include <string.h>

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@ -1,6 +1,6 @@
#include "Variant.hpp"
#include <godot/variant.h>
#include <gdnative/variant.h>
#include "Defs.hpp"
@ -199,9 +199,7 @@ Variant &Variant::operator =(const Variant& v)
Variant::operator bool() const
{
bool valid = false;
bool result = booleanize(valid);
return valid && result;
return booleanize();
}
Variant::operator signed int() const
{
@ -423,9 +421,9 @@ bool Variant::hash_compare(const Variant& b) const
return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
}
bool Variant::booleanize(bool &valid) const
bool Variant::booleanize() const
{
return godot_variant_booleanize(&_godot_variant, &valid);
return godot_variant_booleanize(&_godot_variant);
}
Variant::~Variant()

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@ -2,7 +2,7 @@
#include <cmath>
#include <godot/vector2.h>
#include <gdnative/vector2.h>
#include "String.hpp"