Added Variant constructor for Object types

pull/7/head
Karroffel 2017-04-04 02:28:05 +02:00
parent fe4f8b9581
commit c40a9dce51
2 changed files with 9 additions and 4 deletions

View File

@ -197,6 +197,7 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
// object constructor
if !class.singleton {
contents = contents + "\t" + strip_name(&class.name) + "(const Object& ptr);\n\n";
contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n";
}
// object cast
@ -325,6 +326,10 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Object& ptr)\n{\n";
contents = contents + "\t__core_object = ptr.__core_object;\n";
contents = contents + "}\n\n\n";
contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Variant& obj)\n{\n";
contents = contents + "\t__core_object = ((Object) obj).__core_object;\n";
contents = contents + "}\n\n\n";
}
// Object constructor

View File

@ -13,9 +13,10 @@ namespace godot {
#define GODOT_CLASS(Name, Base) \
public: static char *___get_type_name() { return (char *) #Name; } \
static char *___get_base_type_name() { return (char *) #Base; } \
Name(godot_object *o) { __core_object = o; } \
public: inline static char *___get_type_name() { return (char *) #Name; } \
inline static char *___get_base_type_name() { return (char *) #Base; } \
inline Name(godot_object *o) { __core_object = o; } \
inline Name(const Variant& obj) { __core_object = ((Object) obj).__core_object; } \
private:
@ -539,7 +540,6 @@ void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P def
attr.type = def_val.get_type();
attr.default_value = *(godot_variant *) &def_val;
attr.hint = hint;
attr.listed = true;
attr.rset_type = rpc_mode;
attr.usage = usage;