updated scripting interface
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ebe9d9de6a
commit
51d3cecb5e
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@ -731,7 +731,7 @@ void register_signal(String name, Dictionary args = Dictionary())
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String name = args.keys()[i];
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godot_string *_key = (godot_string *)&name;
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godot_string_new(&signal.args[i].name);
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godot_string_copy_string(&signal.args[i].name, _key);
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godot_string_new_copy(&signal.args[i].name, _key);
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// if (entry.size() > 1) {
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// signal.args[i].type = entry[1];
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