better llvm support

pull/8/head
Karroffel 2017-04-18 02:41:39 +02:00
parent fdee3a562c
commit 3969bcf078
1 changed files with 6 additions and 1 deletions

View File

@ -17,7 +17,7 @@ target = ARGUMENTS.get("target", "core")
platform = ARGUMENTS.get("p", "linux")
godot_name = "godot." + platform + ".tools.64"
godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
def add_sources(sources, directory):
@ -49,11 +49,16 @@ elif target == "bindings":
if ARGUMENTS.get("generate_bindings", "no") == "yes":
godot_executable = godot_bin_path + godot_name
if env["CXX"] == "clang++":
godot_executable += ".llvm"
if platform == "windows":
godot_executable += ".exe"
# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
json_api_file = 'godot_api.json'
subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
binding_generator_executable = '../binding_generator/target/debug/binding_generator'