use pointers for objects, default arguments

pull/7/head
Karroffel 2017-04-04 21:02:44 +02:00
parent c40a9dce51
commit 8aaef5a6a2
5 changed files with 165 additions and 97 deletions

View File

@ -12,6 +12,8 @@ use std::collections::HashSet;
use std::env;
// use std::ascii::AsciiExt;
#[derive(Deserialize)]
struct GodotClass {
name: String,
@ -158,7 +160,7 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
if class.singleton {
name = name + "___static_object_" + strip_name(&class.name);
} else {
name = name + "__core_object";
name = name + "this";
};
name
};
@ -171,9 +173,9 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
contents = contents + " {\n";
if class.base_class == "" {
contents = contents + "public:\n\tgodot_object *__core_object = 0;\n\n";
}
// if class.base_class == "" {
// contents = contents + "public:\n\tgodot_object *__core_object = 0;\n\n";
// }
if class.singleton {
contents = contents + "private:\n";
@ -184,35 +186,30 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
// default constructor
{
contents = contents + "\t" + strip_name(&class.name) + "();\n\n";
}
// {
// contents = contents + "\t" + strip_name(&class.name) + "();\n\n";
// }
// pointer constructor
{
contents = contents + "\t" + strip_name(&class.name) + "(godot_object *ptr);\n\n";
}
// {
// contents = contents + "\t" + strip_name(&class.name) + "(godot_object *ptr);\n\n";
// }
// object constructor
if !class.singleton {
contents = contents + "\t" + strip_name(&class.name) + "(const Object& ptr);\n\n";
contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n";
}
// object cast
{
contents = contents + "\toperator godot_object*();\n\n";
}
// if !class.singleton {
// contents = contents + "\t" + strip_name(&class.name) + "(const Object *ptr);\n\n";
// contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n";
// }
if class.base_class != "" {
contents = contents + "\tvoid _init();\n\n";
}
if class.instanciable {
contents = contents + "\tstatic " + strip_name(&class.name) + " __new();\n";
contents = contents + "\tvoid __destroy();\n\n";
}
// if class.instanciable {
// contents = contents + "\tstatic " + strip_name(&class.name) + " __new();\n";
// contents = contents + "\tvoid __destroy();\n\n";
// }
for (name, value) in &class.constants {
contents = contents + "\tconst static int " + name.as_str() + " = " + value.as_i64().unwrap().to_string().as_str() + ";\n";
@ -220,17 +217,79 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
contents += "\n\n";
fn escape_default_arg(type_: &String, arg: &String) -> String {
match type_.as_str() {
"Color" => {
String::from("Color(") + arg.as_str() + ")"
},
"bool" | "int" => {
String::from(arg.as_str()).as_str().to_lowercase()
},
"Array" => {
String::from("Array()")
},
"PoolVector2Array" | "PoolStringArray" | "PoolColorArray" | "PoolVector3Array" => {
type_.clone() + "()" // String::from("PoolVector2Array()")
}
"Vector2" => {
String::from("Vector2") + arg.as_str()
}
"Vector3" => {
String::from("Vector3") + arg.as_str()
}
"Transform" => {
String::from("Transform()")// + arg.as_str() + ")"
}
"Transform2D" => {
String::from("Transform2D()")
}
"Rect2" => {
String::from("Rect2") + arg.as_str()
}
"Variant" => {
if arg == "Null" {
String::from("Variant()")
} else {
arg.clone()
}
}
"String" => {
String::from("\"") + arg.as_str() + "\""
}
"RID" => {
String::from("RID()")
}
_ => {
match arg.as_str() {
"Null" => String::from("nullptr"),
"[Object:null]" => String::from("nullptr"),
a => String::from(a)
}
}
}
}
for method in &class.methods {
contents = contents + "\t" + (if class.singleton { "static " } else if method.is_virtual { "virtual " } else { "" }) + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " " } else { " " }) + escape_cpp(&method.name) + "(";
contents = contents + "\t" + (if class.singleton { "static " } else if method.is_virtual { "virtual " } else { "" }) + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + escape_cpp(&method.name) + "(";
let mut has_default = false;
for (i, argument) in (&method.arguments).iter().enumerate() {
if !is_primitive(&argument._type) && !is_core_type(&argument._type) {
contents = contents + "const " + argument._type.as_str() + "&";
contents = contents + "const " + argument._type.as_str() + " *";
} else {
contents = contents + "const " + argument._type.as_str() + "";
contents = contents + "const " + argument._type.as_str() + " ";
}
contents = contents + " " + escape_cpp(&argument.name);
contents = contents + escape_cpp(&argument.name);
if argument.default_value != "" || has_default {
contents = contents + " = " + escape_default_arg(&argument._type, &argument.default_value).as_str();
has_default = true;
}// else if has_default {
// contents = contents + " = \"\"";
//}
if i != method.arguments.len() - 1 {
contents += ", ";
}
@ -242,14 +301,14 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
contents = contents + "};\n\n";
if class.base_class == "" {
// Object
contents = contents + "\ninline\n#if defined(_WIN32)\n# ifdef _GD_CPP_BINDING_IMPL\n __declspec(dllexport)\n# else\n __declspec(dllimport)\n# endif\n#endif\nVariant::operator Object() const\n{\n\n";
// if class.base_class == "" {
// // Object
// contents = contents + "\ninline\n#if defined(_WIN32)\n# ifdef _GD_CPP_BINDING_IMPL\n __declspec(dllexport)\n# else\n __declspec(dllimport)\n# endif\n#endif\nVariant::operator Object() const\n{\n\n";
contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n";
// contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n";
contents = contents + "\n}\n\n";
}
// contents = contents + "\n}\n\n";
// }
contents = contents + "}\n";
@ -287,7 +346,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
if class.singleton {
name = name + "___static_object_" + strip_name(&class.name);
} else {
name = name + "__core_object";
name = name + "this";
};
name
};
@ -307,37 +366,30 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
// default constructor
{
contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "()\n{\n";
contents = contents + "\t\n";
contents = contents + "}\n\n";
}
// {
// contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "()\n{\n";
// contents = contents + "\t\n";
// contents = contents + "}\n\n";
// }
// pointer constructor
{
contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(godot_object *ptr)\n{\n";
contents = contents + "\t__core_object = ptr;\n";
contents = contents + "}\n\n\n";
}
// {
// contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(godot_object *ptr)\n{\n";
// contents = contents + "\t__core_object = ptr;\n";
// contents = contents + "}\n\n\n";
// }
// Object constructor
if !class.singleton {
contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Object& ptr)\n{\n";
contents = contents + "\t__core_object = ptr.__core_object;\n";
contents = contents + "}\n\n\n";
contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Variant& obj)\n{\n";
contents = contents + "\t__core_object = ((Object) obj).__core_object;\n";
contents = contents + "}\n\n\n";
}
// Object constructor
{
contents = contents + "" + strip_name(&class.name) + "::operator godot_object*()\n{\n";
contents = contents + "\treturn __core_object;\n";
contents = contents + "}\n\n\n";
}
// if !class.singleton {
// contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Object *ptr)\n{\n";
// contents = contents + "\t__core_object = ?;\n";
// contents = contents + "}\n\n\n";
//
// contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Variant& obj)\n{\n";
// contents = contents + "\t__core_object = ((Object) obj).__core_object;\n";
// contents = contents + "}\n\n\n";
// }
if class.base_class != "" {
contents = contents + "void " + strip_name(&class.name) + "::" + "_init()\n{\n";
@ -349,16 +401,16 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
contents += "\n\n";
for method in &class.methods {
contents = contents + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " " } else { " " }) + strip_name(&class.name) + "::" + escape_cpp(&method.name) + "(";
contents = contents + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + strip_name(&class.name) + "::" + escape_cpp(&method.name) + "(";
for (i, argument) in (&method.arguments).iter().enumerate() {
if !is_primitive(&argument._type) && !is_core_type(&argument._type) {
contents = contents + "const " + argument._type.as_str() + "&";
contents = contents + "const " + argument._type.as_str() + " *";
} else {
contents = contents + "const " + argument._type.as_str() + "";
contents = contents + "const " + argument._type.as_str() + " ";
}
contents = contents + " " + escape_cpp(&argument.name);
contents = contents + escape_cpp(&argument.name);
if i != method.arguments.len() - 1 {
contents += ", ";
}
@ -382,7 +434,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
if method.return_type != "void" {
contents = contents + "return ";
if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
contents = contents + strip_name(&method.return_type) + "(";
contents = contents + "(" + strip_name(&method.return_type) + " *) ";
}
}
@ -408,30 +460,30 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
contents = contents + name.as_str() + "(mb, " + core_obj_name.as_str();
contents = contents + name.as_str() + "(mb, (godot_object *) " + core_obj_name.as_str();
for arg in &method.arguments {
contents = contents + ", " + escape_cpp(&arg.name);
}
if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
contents = contents + ")";
}
// if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
// contents = contents + ")";
// }
contents = contents + ");\n";
contents = contents + "}\n\n";
}
if class.instanciable {
// if class.instanciable {
contents = contents + strip_name(&class.name) + " " + strip_name(&class.name) + "::__new() {\n";
contents = contents + "\tObject ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
contents = contents + "\treturn ptr;\n";
contents = contents + "}\n\n";
// contents = contents + strip_name(&class.name) + " " + strip_name(&class.name) + "::__new() {\n";
// contents = contents + "\tObject ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
// contents = contents + "\treturn ptr;\n";
// contents = contents + "}\n\n";
contents = contents + "void " + strip_name(&class.name) + "::__destroy() {\n";
contents = contents + "\tgodot_object_destroy(__core_object);\n";
contents = contents + "}\n\n\n";
// contents = contents + "void " + strip_name(&class.name) + "::__destroy() {\n";
// contents = contents + "\tgodot_object_destroy(__core_object);\n";
// contents = contents + "}\n\n\n";
/* if class.base_class == "" {
// Object
@ -441,7 +493,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
contents = contents + "}\n\n";
} */
}
// }
contents = contents + "}\n";
@ -509,11 +561,13 @@ fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
contents = contents + return_type(ret) + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
for arg in args {
contents = contents + ", ";
// if !is_primitive(&arg) && is_core_type(&arg) {
if !is_primitive(&arg) {
contents = contents + "const " + arg.as_str() + "&";
if is_core_type(&arg) {
// if !is_primitive(&arg) {
contents = contents + "const " + arg.as_str() + "& ";
} else if is_primitive(&arg) {
contents = contents + "const " + arg.as_str() + " ";
} else {
contents = contents + "const " + arg.as_str() + "";
contents = contents + "const " + arg.as_str() + " *";
}
}
contents = contents + ");\n";
@ -550,13 +604,15 @@ fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> Str
let mut i = 0;
for arg in args {
contents = contents + ", ";
// if !is_primitive(&arg) && is_core_type(&arg) {
if !is_primitive(&arg) {
contents = contents + "const " + arg.as_str() + "&";
if is_core_type(&arg) {
// if !is_primitive(&arg) {
contents = contents + "const " + arg.as_str() + "& ";
} else if is_primitive(&arg) {
contents = contents + "const " + arg.as_str() + " ";
} else {
contents = contents + "const " + arg.as_str() + "";
contents = contents + "const " + arg.as_str() + " *";
}
contents = contents + " arg" + i.to_string().as_str();
contents = contents + "arg" + i.to_string().as_str();
i = i + 1;
}
contents = contents + ")\n";
@ -577,7 +633,7 @@ fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> Str
} else if is_core_type(arg) {
contents = contents + "(void *) &arg" + j.to_string().as_str();
} else {
contents = contents + "(void *) arg" + j.to_string().as_str() + ".__core_object";
contents = contents + "(void *) arg" + j.to_string().as_str();
}
contents = contents + ",\n";
j = j + 1;

View File

@ -54,7 +54,7 @@ elif target == "bindings":
env.Append(CCFLAGS = ['-Wno-write-strings', '-Wno-return-local-addr'])
env.Append(CCFLAGS = ['-g','-O3', '-std=c++14'])
env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN/\''])
env.Append(LINKFLAGS = ['-Wl,-R,\'$$ORIGIN\''])
env.Append(CPPPATH=['.', './godot', './godot_cpp'])
if platform == "windows":

View File

@ -15,12 +15,20 @@ namespace godot {
#define GODOT_CLASS(Name, Base) \
public: inline static char *___get_type_name() { return (char *) #Name; } \
inline static char *___get_base_type_name() { return (char *) #Base; } \
inline Name(godot_object *o) { __core_object = o; } \
inline Name(const Variant& obj) { __core_object = ((Object) obj).__core_object; } \
Base *self; \
inline Name(godot_object *o) { self = (Base *) o; } \
private:
// inline Name(Object o) { this = (Name *) godot_dlinstance_get_userdata(o.__core_object);\
// memcpy(this, p, sizeof(Name)); } \
// inline Name(const Variant& obj) { __core_object = ((Object) obj).__core_object; } \
template<class T>
T *as(Object *obj)
{
return (T *) godot_dlinstance_get_userdata(obj);
}
// instance and destroy funcs

View File

@ -77,6 +77,10 @@ public:
operator String() const;
inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz);
}
Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
inline Transform() {}

View File

@ -32,7 +32,7 @@ Variant::Variant(signed int p_int) // real one
Variant::Variant(unsigned int p_int)
{
godot_variant_new_int(&_godot_variant, p_int);
godot_variant_new_uint(&_godot_variant, p_int);
}
Variant::Variant(signed short p_short) // real one
@ -48,7 +48,7 @@ Variant::Variant(int64_t p_char) // real one
Variant::Variant(uint64_t p_char)
{
godot_variant_new_int(&_godot_variant, p_char);
godot_variant_new_uint(&_godot_variant, p_char);
}
Variant::Variant(float p_float)
@ -219,7 +219,7 @@ Variant::operator signed int() const
}
Variant::operator unsigned int() const // this is the real one
{
return godot_variant_as_int(&_godot_variant);
return godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed short() const
{
@ -227,7 +227,7 @@ Variant::operator signed short() const
}
Variant::operator unsigned short() const
{
return godot_variant_as_int(&_godot_variant);
return godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed char() const
{
@ -235,7 +235,7 @@ Variant::operator signed char() const
}
Variant::operator unsigned char() const
{
return godot_variant_as_int(&_godot_variant);
return godot_variant_as_uint(&_godot_variant);
}
Variant::operator int64_t() const
{
@ -243,7 +243,7 @@ Variant::operator int64_t() const
}
Variant::operator uint64_t() const
{
return godot_variant_as_int(&_godot_variant);
return godot_variant_as_uint(&_godot_variant);
}