Add godot namespace to references in Defs macros.

Was causing failed builds when used outside of the godot namespace.
pull/339/head
Fabio Alessandrelli 2019-10-24 13:52:23 +02:00
parent 123d9f0e92
commit 91e9262210
1 changed files with 6 additions and 6 deletions

View File

@ -91,7 +91,7 @@ typedef float real_t;
// ERR/WARN macros
#ifndef WARN_PRINT
#define WARN_PRINT(msg) Godot::print_warning(msg, __func__, __FILE__, __LINE__)
#define WARN_PRINT(msg) godot::Godot::print_warning(msg, __func__, __FILE__, __LINE__)
#endif
#ifndef WARN_PRINTS
@ -99,7 +99,7 @@ typedef float real_t;
#endif
#ifndef ERR_PRINT
#define ERR_PRINT(msg) Godot::print_error(msg, __func__, __FILE__, __LINE__)
#define ERR_PRINT(msg) godot::Godot::print_error(msg, __func__, __FILE__, __LINE__)
#endif
#ifndef ERR_PRINTS
@ -107,19 +107,19 @@ typedef float real_t;
#endif
#ifndef FATAL_PRINT
#define FATAL_PRINT(msg) ERR_PRINT(String("FATAL: ") + (msg))
#define FATAL_PRINT(msg) ERR_PRINT(godot::String("FATAL: ") + (msg))
#endif
#ifndef ERR_MSG_INDEX
#define ERR_MSG_INDEX(index, size) (String("Index ") + #index + "=" + String::num_int64(index) + " out of size (" + #size + "=" + String::num_int64(size) + ")")
#define ERR_MSG_INDEX(index, size) (godot::String("Index ") + #index + "=" + godot::String::num_int64(index) + " out of size (" + #size + "=" + godot::String::num_int64(size) + ")")
#endif
#ifndef ERR_MSG_NULL
#define ERR_MSG_NULL(param) (String("Parameter '") + #param + "' is null.")
#define ERR_MSG_NULL(param) (godot::String("Parameter '") + #param + "' is null.")
#endif
#ifndef ERR_MSG_COND
#define ERR_MSG_COND(cond) (String("Condition '") + #cond + "' is true.")
#define ERR_MSG_COND(cond) (godot::String("Condition '") + #cond + "' is true.")
#endif
#ifndef ERR_FAIL_INDEX