basic signal support and update binding generation

pull/7/head
Karroffel 2017-04-11 03:04:29 +02:00
parent 617057c704
commit e16e2fe308
2 changed files with 190 additions and 30 deletions

View File

@ -21,6 +21,7 @@ struct GodotClass {
api_type: String,
singleton: bool,
instanciable: bool,
is_reference: bool,
constants: Map<String, Value>,
methods: Vec<GodotMethod>
}
@ -43,6 +44,7 @@ struct GodotArgument {
name: String,
#[serde(rename = "type")]
_type: String,
has_default_value: bool,
default_value: String
}
@ -73,7 +75,7 @@ fn main() {
let mut icalls: HashSet<(String, Vec<String>)> = HashSet::new();
for class in json {
for class in &json {
// make this toggleable with a command line switch
// if class.api_type == "tools" {
// println!("{}", class.name);
@ -96,7 +98,7 @@ fn main() {
let mut icall_implmentation = File::create((base_dir.to_string() + "impl/__icalls.cpp").as_str()).unwrap();
icall_implmentation.write_all(generate_icall_implementation(&icalls).as_bytes());
icall_implmentation.write_all(generate_icall_implementation(&json, &icalls).as_bytes());
}
fn get_used_classes(class: &GodotClass) -> HashSet<&String> {
@ -187,9 +189,9 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
// default constructor
// {
// contents = contents + "\t" + strip_name(&class.name) + "();\n\n";
// }
{
contents = contents + "\tstatic " + strip_name(&class.name) + "* _new();\n\n";
}
// pointer constructor
@ -203,7 +205,7 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
// contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n";
// }
if class.base_class != "" {
if class.name != "Object" {
contents = contents + "\tvoid _init();\n\n";
}
@ -284,7 +286,7 @@ fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) ->
contents = contents + escape_cpp(&argument.name);
if argument.default_value != "" || has_default {
if argument.has_default_value || has_default {
contents = contents + " = " + escape_default_arg(&argument._type, &argument.default_value).as_str();
has_default = true;
}// else if has_default {
@ -374,11 +376,13 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
// default constructor
// {
// contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "()\n{\n";
// contents = contents + "\t\n";
// contents = contents + "}\n\n";
// }
{
contents = contents + strip_name(&class.name) + " *" + strip_name(&class.name) + "::_new()\n{\n";
contents = contents + "\tgodot_class_constructor constructor = godot_get_class_constructor(\"" + class.name.as_str() + "\");\n";
contents = contents + "\tif (!constructor) { return nullptr; }\n";
contents = contents + "\treturn (" + strip_name(&class.name) + " *) constructor();\n";
contents = contents + "}\n\n";
}
// pointer constructor
@ -399,7 +403,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
// contents = contents + "}\n\n\n";
// }
if class.base_class != "" {
if class.name != "Object" {
contents = contents + "void " + strip_name(&class.name) + "::" + "_init()\n{\n";
contents = contents + "\t\n";
contents = contents + "}\n\n";
@ -459,6 +463,10 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
if method.return_type != "void" {
contents = contents + "return ";
if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
contents = contents + "(" + strip_name(&method.return_type) + " *) (Object *) ";
}
}
contents = contents + "((Object *) " + core_obj_name.as_str() + ")->callv(\"" + method.name.as_str() + "\", __args);\n";
@ -482,7 +490,7 @@ fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, us
if is_core_type(t) || is_primitive(t) {
t.clone()
} else {
"Object".to_string()
t.clone()
}
}
@ -574,11 +582,12 @@ fn get_icall_name_ref(sig: (&String, &Vec<String>)) -> String {
fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
fn return_type(t: &String) -> &str {
fn return_type(t: &String) -> String {
if is_primitive(t) || is_core_type(t) {
t.as_str()
t.clone()
} else {
"godot_object* "
let s = String::new() + t.as_str() + " *";
s
}
}
@ -591,12 +600,29 @@ fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
contents = contents + "#include <godot.h>\n\n\n";
contents = contents + "#include \"core/CoreTypes.hpp\"\n";
contents = contents + "#include \"Object.hpp\"\n\n\n";
// contents = contents + "#include \"Object.hpp\"\n\n\n";
let mut types_used = HashSet::new();
for &(ref ret, ref args) in icalls {
if !is_primitive(ret) && !is_core_type(ret) {
types_used.insert(ret.clone());
}
for arg in args {
if !is_core_type(&arg) && !is_primitive(&arg) {
types_used.insert(arg.clone());
}
}
}
for ref type_ in types_used {
contents = contents + "#include \"" + strip_name(type_) + ".hpp\"\n\n\n";
}
contents = contents + "using namespace godot;\n\n\n";
for &(ref ret, ref args) in icalls {
contents = contents + return_type(ret) + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
for arg in args {
contents = contents + ", ";
if is_core_type(&arg) {
@ -616,16 +642,26 @@ fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
contents
}
fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> String {
fn generate_icall_implementation(class_api: &Vec<GodotClass>, icalls: &HashSet<(String, Vec<String>)>) -> String {
fn return_type(t: &String) -> &str {
fn return_type(t: &String) -> String {
if is_primitive(t) || is_core_type(t) {
t.as_str()
t.clone()
} else {
"godot_object* "
let s = String::new() + t.as_str() + " *";
s
}
}
let is_reference = |name: &String| {
for class in class_api {
if class.name.as_str() == name.as_str() {
return class.is_reference;
}
}
false
};
let mut contents = String::new();
contents = contents + "#include \"__icalls.hpp\"\n";
@ -638,7 +674,7 @@ fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> Str
contents = contents + "using namespace godot;\n\n\n";
for &(ref ret, ref args) in icalls {
contents = contents + return_type(ret) + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
let mut i = 0;
for arg in args {
contents = contents + ", ";
@ -658,7 +694,11 @@ fn generate_icall_implementation(icalls: &HashSet<(String, Vec<String>)>) -> Str
contents = contents + "{\n";
if ret != "void" {
contents = contents + "\t" + if !is_core_type(ret) && !is_primitive(ret) { "godot_object*" } else { strip_name(ret) } + " ret;\n";
contents = contents + "\t" + strip_name(ret) + if !is_core_type(ret) && !is_primitive(ret) { " *" } else { "" } + " ret;\n";
if !is_core_type(ret) && !is_primitive(ret) && is_reference(ret) {
println!("{} is ref", ret);
contents = contents + "\t" + "ret = " + strip_name(ret) + "::_new();\n";
}
}
contents = contents + "\tconst void *args[" + if args.len() == 0 { "1" } else { "" } + "] = {\n";

View File

@ -9,6 +9,8 @@
#include <godot_cpp/core/CoreTypes.hpp>
#include <godot_cpp/core/Variant.hpp>
#include <godot_cpp/Object.hpp>
namespace godot {
@ -21,8 +23,8 @@ namespace godot {
#endif
#define GODOT_DLSCRIPT_INIT(arg) extern "C" void GD_EXPORT godot_dlscript_init(arg)
#define GODOT_DLSCRIPT_TERMINATE(arg) extern "C" void GD_EXPORT godot_dlscript_terminate(arg)
#define GODOT_NATIVE_INIT(arg) extern "C" void GD_EXPORT godot_native_init(arg)
#define GODOT_NATIVE_TERMINATE(arg) extern "C" void GD_EXPORT godot_native_terminate(arg)
@ -63,7 +65,7 @@ struct _ArgCast<T*> {
template<class T>
T *as(Object *obj)
{
return (T *) godot_dlinstance_get_userdata(obj);
return (T *) godot_native_get_userdata(obj);
}
// instance and destroy funcs
@ -550,7 +552,7 @@ struct _PropertySetFunc {
Variant *v = (Variant *) &value;
(obj->*(set_func->f))(*v);
(obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
}
};
@ -575,8 +577,92 @@ struct _PropertyGetFunc {
template<class T, class P>
void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE)
struct _PropertyDefaultSetFunc {
P (T::*f);
static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
{
_PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
T *obj = (T *) user_data;
Variant *v = (Variant *) &value;
(obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
}
};
template<class T, class P>
struct _PropertyDefaultGetFunc {
P (T::*f);
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
{
_PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
T *obj = (T *) user_data;
godot_variant var;
godot_variant_new_nil(&var);
Variant *v = (Variant *) &var;
*v = (obj->*(get_func->f));
return var;
}
};
template<class T, class P>
void register_property(char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
{
Variant def_val = default_value;
usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
if (def_val.get_type() == Variant::OBJECT) {
Object *o = def_val;
if (o && o->is_class("Resource")) {
hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
hint_string = o->get_class();
}
}
godot_string *_hint_string = (godot_string*) &hint_string;
godot_property_attributes attr = {};
attr.type = def_val.get_type();
attr.default_value = *(godot_variant *) &def_val;
attr.hint = hint;
attr.rset_type = rpc_mode;
attr.usage = usage;
attr.hint_string = *_hint_string;
_PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) malloc(sizeof(_PropertyDefaultSetFunc<T, P>));
wrapped_set->f = var;
_PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) malloc(sizeof(_PropertyDefaultGetFunc<T, P>));
wrapped_get->f = var;
godot_property_set_func set_func = {};
set_func.method_data = (void *) wrapped_set;
set_func.free_func = free;
set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
godot_property_get_func get_func = {};
get_func.method_data = (void *) wrapped_get;
get_func.free_func = free;
get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
}
template<class T, class P>
void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
{
Variant def_val = default_value;
@ -607,6 +693,40 @@ void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P def
}
template<class T>
void register_signal(String name, Dictionary args = Dictionary())
{
godot_signal signal = {};
signal.name = *(godot_string *)&name;
signal.num_args = args.size();
signal.num_default_args = 0;
signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
for (int i = 0; i < signal.num_args; i++) {
// Array entry = args[i];
// String name = entry[0];
String name = args.keys()[i];
godot_string *_key = (godot_string *)&name;
godot_string_new(&signal.args[i].name);
godot_string_copy_string(&signal.args[i].name, _key);
// if (entry.size() > 1) {
// signal.args[i].type = entry[1];
// }
signal.args[i].type = args.values()[i];
}
godot_script_register_signal(T::___get_type_name(), &signal);
for (int i = 0; i < signal.num_args; i++) {
godot_string_destroy(&signal.args[i].name);
}
}
}
#endif // GODOT_H