Fix registering properties of reference-types by applying bruvzg's patch

bruvzg's original comment with the patch is here:
https://github.com/GodotNativeTools/godot-cpp/issues/237#issuecomment-465170294

Fixes #237.
pull/271/head
Florian Jung 2019-04-12 13:50:20 +02:00
parent f0fe88bd36
commit 0b4be7bbfa
1 changed files with 16 additions and 4 deletions

View File

@ -326,8 +326,13 @@ void register_property(const char *name, P(T::*var), P default_value, godot_meth
godot_string *_hint_string = (godot_string *)&hint_string;
godot_property_attributes attr = {};
attr.type = def_val.get_type();
attr.default_value = *(godot_variant *)&def_val;
if (def_val.get_type() == Variant::NIL) {
attr.type = Variant::OBJECT;
} else {
attr.type = def_val.get_type();
attr.default_value = *(godot_variant *)&def_val;
}
attr.hint = hint;
attr.rset_type = rpc_mode;
attr.usage = usage;
@ -356,12 +361,19 @@ template <class T, class P>
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
Variant def_val = default_value;
godot_string *_hint_string = (godot_string *)&hint_string;
godot_property_attributes attr = {};
attr.type = def_val.get_type();
attr.default_value = *(godot_variant *)&def_val;
if (def_val.get_type() == Variant::NIL) {
attr.type = Variant::OBJECT;
} else {
attr.type = def_val.get_type();
attr.default_value = *(godot_variant *)&def_val;
}
attr.hint = hint;
attr.rset_type = rpc_mode;
attr.usage = usage;
attr.hint_string = *_hint_string;
_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
wrapped_set->f = setter;