Fix String const operators.

Added const to various operators.
pull/133/head
Timothy Werquin 2018-05-15 22:23:03 +02:00
parent d8becfbe90
commit 1803ca43fa
2 changed files with 16 additions and 16 deletions

View File

@ -49,15 +49,15 @@ public:
wchar_t operator[](const int idx) const;
void operator=(const String &s);
bool operator==(const String &s);
bool operator!=(const String &s);
String operator+(const String &s);
bool operator==(const String &s) const;
bool operator!=(const String &s) const;
String operator+(const String &s) const;
void operator+=(const String &s);
void operator+=(const wchar_t c);
bool operator<(const String &s);
bool operator<=(const String &s);
bool operator>(const String &s);
bool operator>=(const String &s);
void operator+=(const wchar_t c) const;
bool operator<(const String &s) const;
bool operator<=(const String &s) const;
bool operator>(const String &s) const;
bool operator>=(const String &s) const;
operator NodePath() const;

View File

@ -115,15 +115,15 @@ void String::operator=(const String &s) {
godot::api->godot_string_new_copy(&_godot_string, &s._godot_string);
}
bool String::operator==(const String &s) {
bool String::operator==(const String &s) const {
return godot::api->godot_string_operator_equal(&_godot_string, &s._godot_string);
}
bool String::operator!=(const String &s) {
bool String::operator!=(const String &s) const {
return !(*this == s);
}
String String::operator+(const String &s) {
String String::operator+(const String &s) const {
String new_string = *this;
new_string._godot_string = godot::api->godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
@ -134,24 +134,24 @@ void String::operator+=(const String &s) {
_godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
}
void String::operator+=(const wchar_t c) {
void String::operator+=(const wchar_t c) const {
// @Todo
}
bool String::operator<(const String &s) {
bool String::operator<(const String &s) const {
return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string);
}
bool String::operator<=(const String &s) {
bool String::operator<=(const String &s) const {
return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string) ||
(*this == s);
}
bool String::operator>(const String &s) {
bool String::operator>(const String &s) const {
return !(*this <= s);
}
bool String::operator>=(const String &s) {
bool String::operator>=(const String &s) const {
return !(*this < s);
}