NULL -> nullptr
parent
3f8456135f
commit
f1c35f24f6
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@ -334,8 +334,8 @@ def generate_class_implementation(icalls, used_classes, c):
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source.append("\t___singleton_init();")
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source.append("\tstatic godot_method_bind *mb = NULL;")
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source.append("\tif (mb == NULL) {")
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source.append("\tstatic godot_method_bind *mb = nullptr;")
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source.append("\tif (mb == nullptr) {")
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source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
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source.append("\t}")
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@ -41,8 +41,8 @@ public:
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AABB merge(const AABB& p_with) const;
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void merge_with(const AABB& p_aabb); ///merge with another AABB
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AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
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bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
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bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
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bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
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bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
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bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
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@ -454,7 +454,7 @@ void register_signal(String name, Dictionary args = Dictionary())
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signal.num_args = args.size();
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signal.num_default_args = 0;
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// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to NULL.
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// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
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if(signal.num_args != 0) {
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signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
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memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
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@ -25,7 +25,7 @@ public:
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godot_pool_byte_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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@ -54,7 +54,7 @@ public:
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godot_pool_byte_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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@ -121,7 +121,7 @@ public:
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godot_pool_int_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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@ -150,7 +150,7 @@ public:
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godot_pool_int_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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@ -217,7 +217,7 @@ public:
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godot_pool_real_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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@ -246,7 +246,7 @@ public:
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godot_pool_real_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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@ -313,7 +313,7 @@ public:
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godot_pool_string_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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@ -342,7 +342,7 @@ public:
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godot_pool_string_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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@ -410,7 +410,7 @@ public:
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godot_pool_vector2_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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@ -439,7 +439,7 @@ public:
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godot_pool_vector2_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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@ -506,7 +506,7 @@ public:
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godot_pool_vector3_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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@ -535,7 +535,7 @@ public:
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godot_pool_vector3_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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@ -602,7 +602,7 @@ public:
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godot_pool_color_array_read_access *_read_access;
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public:
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inline Read() {
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_read_access = NULL;
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_read_access = nullptr;
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}
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inline Read(const Read & p_other) {
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@ -631,7 +631,7 @@ public:
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godot_pool_color_array_write_access *_write_access;
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public:
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inline Write() {
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_write_access = NULL;
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_write_access = nullptr;
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}
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inline Write(const Write & p_other) {
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@ -45,7 +45,7 @@ struct Rect2 {
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bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
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bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
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bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
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inline bool encloses(const Rect2& p_rect) const {
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@ -13,7 +13,7 @@ class Object;
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template <class T>
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class Ref {
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T *reference = NULL;
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T *reference = nullptr;
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void ref(const Ref &p_from) {
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@ -102,7 +102,7 @@ public:
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//r.reference = Object::cast_to<T>(refb);
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r.reference = (T*)refb;
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ref(r);
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r.reference = NULL;
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r.reference = nullptr;
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}
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void operator=(const Variant &p_variant) {
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@ -118,19 +118,19 @@ public:
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//r.reference = Object::cast_to<T>(refb);
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r.reference = (T *)refb;
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ref(r);
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r.reference = NULL;
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r.reference = nullptr;
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}
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Ref(const Ref &p_from) {
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reference = NULL;
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reference = nullptr;
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ref(p_from);
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}
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template <class T_Other>
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Ref(const Ref<T_Other> &p_from) {
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reference = NULL;
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reference = nullptr;
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// TODO We need a safe cast
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Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
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if (!refb) {
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@ -142,7 +142,7 @@ public:
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//r.reference = Object::cast_to<T>(refb);
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r.reference = (T *)refb;
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ref(r);
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r.reference = NULL;
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r.reference = nullptr;
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}
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Ref(T *p_reference) {
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@ -150,12 +150,12 @@ public:
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if (p_reference)
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ref_pointer(p_reference);
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else
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reference = NULL;
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reference = nullptr;
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}
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Ref(const Variant &p_variant) {
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reference = NULL;
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reference = nullptr;
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// TODO We need a safe cast
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Reference *refb = (Reference *) (Object *) p_variant;
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if (!refb) {
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//r.reference = Object::cast_to<T>(refb);
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r.reference = (T *)refb;
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ref(r);
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r.reference = NULL;
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r.reference = nullptr;
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}
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inline bool is_valid() const { return reference != NULL; }
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inline bool is_null() const { return reference == NULL; }
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inline bool is_valid() const { return reference != nullptr; }
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inline bool is_null() const { return reference == nullptr; }
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void unref() {
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//TODO this should be moved to mutexes, since this engine does not really
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@ -183,7 +183,7 @@ public:
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//memdelete(reference);
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delete reference;
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}
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reference = NULL;
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reference = nullptr;
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}
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void instance() {
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@ -193,7 +193,7 @@ public:
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Ref() {
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reference = NULL;
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reference = nullptr;
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}
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~Ref() {
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@ -5,8 +5,8 @@
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namespace godot {
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void *_RegisterState::nativescript_handle;
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const godot_gdnative_core_api_struct *api = NULL;
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const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
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const godot_gdnative_core_api_struct *api = nullptr;
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const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
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void Godot::print(const String& message)
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{
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@ -21,13 +21,13 @@ void Godot::print_warning(const String& description, const String& function, con
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char * c_func = function.alloc_c_string();
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char * c_file = file.alloc_c_string();
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if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
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if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
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godot::api->godot_print_warning(c_desc, c_func, c_file, line);
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};
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if (c_desc != NULL) godot::api->godot_free(c_desc);
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if (c_func != NULL) godot::api->godot_free(c_func);
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if (c_file != NULL) godot::api->godot_free(c_file);
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if (c_desc != nullptr) godot::api->godot_free(c_desc);
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if (c_func != nullptr) godot::api->godot_free(c_func);
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if (c_file != nullptr) godot::api->godot_free(c_file);
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}
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void Godot::print_error(const String& description, const String& function, const String& file, int line)
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char * c_func = function.alloc_c_string();
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char * c_file = file.alloc_c_string();
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if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
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if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
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godot::api->godot_print_error(c_desc, c_func, c_file, line);
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};
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if (c_desc != NULL) godot::api->godot_free(c_desc);
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if (c_func != NULL) godot::api->godot_free(c_func);
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if (c_file != NULL) godot::api->godot_free(c_file);
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if (c_desc != nullptr) godot::api->godot_free(c_desc);
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if (c_func != nullptr) godot::api->godot_free(c_func);
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if (c_file != nullptr) godot::api->godot_free(c_file);
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}
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void Godot::gdnative_init(godot_gdnative_init_options *options)
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