adds Array::make and Dictionary::make static methods and has variadic template functions use those
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c7b03c4132
commit
01db553c49
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@ -221,7 +221,7 @@ def generate_class_header(used_classes, c):
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if len(method["arguments"]) > 0:
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method_signature += ", "
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method_arguments += ", "
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vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "godot::helpers::append_all(Array(), args...));\n\t}\n"""
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vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "Array::make(args...));\n\t}\n"""
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method_signature += "const Array& __var_args = Array()"
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method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "")
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@ -3,6 +3,7 @@
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#include <gdnative/array.h>
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#include "Defs.hpp"
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#include "String.hpp"
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namespace godot {
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@ -39,6 +40,11 @@ public:
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Array(const PoolColorArray& a);
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template <class... Args>
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static Array make(Args... args) {
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return helpers::append_all(Array(), args...);
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}
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Variant& operator [](const int idx);
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Variant operator [](const int idx) const;
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@ -16,6 +16,11 @@ public:
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Dictionary(const Dictionary & other);
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Dictionary & operator=(const Dictionary & other);
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template <class... Args>
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static Dictionary make(Args... args) {
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return helpers::add_all(Dictionary(), args...);
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}
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void clear();
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bool empty() const;
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@ -487,7 +487,7 @@ void register_signal(String name, Dictionary args = Dictionary())
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template<class T, class... Args>
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void register_signal(String name, Args... varargs)
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{
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register_signal<T>(name, helpers::add_all(Dictionary(), varargs...));
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register_signal<T>(name, Dictionary::make(varargs...));
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}
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}
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