Commit Graph

263 Commits (c35e7545b75b53aafd5590fdfbbf2e70d06124be)

Author SHA1 Message Date
Rémi Verschelde 00b29630ba
Merge pull request #1003 from akien-mga/fix-sign-0
Change behavior of Math::sign to match Godot builtin
2023-01-20 23:02:13 +01:00
Дмитрий Сальников 6528c7177f Fixed variant casting for enum and bitfield 2023-01-20 21:10:03 +03:00
Andy Maloney e6b636cc51 Fix sign comparison warnings in method_bind.hpp
Part of #999
2023-01-19 08:26:02 -05:00
Rémi Verschelde 2a9b21e46a
Merge pull request #1004 from asmaloney/remove-unused-ucaps
Remove unused ucaps header
2023-01-19 13:55:29 +01:00
Rémi Verschelde 07e2e20f7b
Merge pull request #939 from bruvzg/gde_low_level_funcs_cpp
Expose some low level functions and String operators.
2023-01-19 13:55:24 +01:00
Rémi Verschelde 04731d2b78
Merge pull request #965 from WildRackoon/fix-GDCLASS-fwddeclaration
Fix GDCLASS needs explicit ClassDB fwd declaration
2023-01-19 13:55:14 +01:00
Andy Maloney 67be0c95e1 Remove unused ucaps header
These static structs were being included in every file string.hpp was included in...

Part of #999
2023-01-19 07:15:40 -05:00
bruvzg abca497b72
Expose some low level functions and String operators. 2023-01-19 13:12:21 +02:00
Andy Maloney 5dd2928790 "Wrapped" has virtual functions so it should have a virtual destructor.
Deleting an object through a pointer to a base class is undefined behaviour unless the destructor in the base class is virtual.
2023-01-19 05:57:17 -05:00
Erik Abair d3f17c1dca
Change behavior of Math::sign to match Godot builtin
Fixes #551.
2023-01-19 09:47:13 +01:00
Rémi Verschelde cf3d995e8c
Merge pull request #997 from asmaloney/fix-shadow-eulerorder
Fix a shadowed enum (EulerOrder)
2023-01-18 18:36:21 +01:00
Rémi Verschelde 0dfe0d0166
Merge pull request #983 from rburing/variant_to_from_objectid
Add conversions between `Variant` and `ObjectID`
2023-01-18 11:41:57 +01:00
Andy Maloney dbd43ac107 Fix a shadowed enum (EulerOrder)
Use the global constants.
2023-01-17 18:38:24 -05:00
Дмитрий Сальников 0c6e26dabe Added property info for ptr and ref + ported the implementation of the `check` method 2023-01-13 15:56:51 +03:00
Rémi Verschelde 931f1a3f34
Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Fabio Alessandrelli 9fd33b5cde Allow method binds to take Object subclasses as arguments
As done in upstream Godot via GH-57205.

Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
Ricardo Buring d4e1dfe5dc Add conversions between Variant and ObjectID 2023-01-01 21:27:08 +01:00
Rackoon 72d537fd95 Fix GDCLASS needs explicit ClassDB fwd declaration 2022-12-16 13:49:10 +01:00
Jan Haller fce753c05d Extension header: amend const correctness of `p_args` parameters 2022-12-14 15:47:42 +01:00
Rémi Verschelde bab247dcb6
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.

Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Rémi Verschelde 1e8eb1c1f2
Merge pull request #958 from BastiaanOlij/improve_gdextension_virtual_ref
Fix virtual GDExtension method Ref<T> conversion
2022-12-14 12:36:12 +01:00
Дмитрий Сальников b7eeddcf52 Use int64_t for BitField as in Godot itself 2022-12-13 13:36:16 +03:00
Bastiaan Olij 992d85e6f8 Fix virtual GDExtension method Ref<T> conversion 2022-12-13 10:41:55 +11:00
Gilles Roudière c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond fe79449969
Fix cast on PtrToArg::convert 2022-12-05 03:30:50 +01:00
Emmanuel Leblond fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions 2022-12-03 00:27:07 +01:00
Emmanuel Leblond fa405a8337
Fix lifetime of StringName objects returned by Wrapped::_get_property_list 2022-11-29 18:23:56 +01:00
Andy Maloney c7e34c2f9d Basic static analysis fixes
- remove extraneous semicolons
- use "nullptr" instead of "0"
- remove "break" after "return"
- use <cstdio> instead of <stdio.h>
2022-11-18 17:46:13 -05:00
Aaron Franke 1858e349c8
Update named colors to be in sync with the engine 2022-11-12 00:31:06 -06:00
Emmanuel Leblond 2745d341aa
Fix broken namespace isolation in GDCLASS macro 2022-11-11 16:45:42 +01:00
Emmanuel Leblond b6ba0dca13
StringName is working fine with demo \o/ 2022-11-08 21:44:33 +01:00
Emmanuel Leblond 3b82d5937b
Correct GDNativeExtensionScriptInstanceToString 2022-11-08 21:44:32 +01:00
Emmanuel Leblond d1963dc133
Correct __constant_get_bitfield_name with StringName 2022-11-08 21:44:32 +01:00
Emmanuel Leblond a706a9ceb9
Remove now useless `_alloc_and_copy_cstr` 2022-11-08 21:44:31 +01:00
Emmanuel Leblond e24b6b0e51
Use StringName in the whole GDExtension API instead of const char * 2022-11-08 21:44:31 +01:00
Emmanuel Leblond 0e81f89dd3
Uses `StringName` in GDExtension perf critical instance creation & method/properties setter/getter 2022-11-08 21:44:30 +01:00
Fabio Alessandrelli a9c341656d Add missing bindings for GDNativePtr<void>. 2022-10-20 18:08:15 +02:00
Ricardo Buring 01960ffc9f Add support for virtual and abstract classes 2022-10-15 13:15:05 +02:00
Emmanuel Leblond b21931c4a3
Type `GDNativePropertyInfo.type` field as `GDNativeVariantType` 2022-10-13 14:04:54 +02:00
Aaron Franke 592bd15c7a
Run scripts to format and make headers consistent 2022-10-09 01:47:07 -05:00
Rémi Verschelde db8679443f Merge pull request #885 from aaronfranke/core-data-structs
Update core data structures to match the engine
2022-10-07 22:25:54 +02:00
Rémi Verschelde 0eba81ef79 Merge pull request #876 from Daylily-Zeleen/Daylily-Zeleen/master
Add detail infos for binding error message.
2022-10-07 22:25:49 +02:00
Aaron Franke 65eeb94f75
Update core data structures to match the engine 2022-10-07 11:27:41 -05:00
Mikael Hermansson 40d181d2f3 Bind enums in built-in types and expose bindings for global constants 2022-10-06 11:16:17 +02:00
Rémi Verschelde 50a534bf55 Merge pull request #880 from aaronfranke/struct
Use `struct` instead of `class` for core structures
2022-10-05 10:35:59 +02:00
Rémi Verschelde 91afc08de1 Merge pull request #855 from Zylann/fix_issue854_virtual_methods
Fix deriving a custom class with virtual methods
2022-10-05 10:35:54 +02:00
Aaron Franke 0455f72ede
Use struct instead of class for core structures 2022-10-05 01:46:15 -05:00
Rémi Verschelde d25cae9b61 Merge pull request #859 from aaronfranke/basis-transform-quat
Update Basis/Transform3D/Quaternion to match the engine
2022-10-04 16:39:46 +02:00
Aaron Franke fc879c04c8
Update Vector4/4i to match the engine 2022-10-01 21:09:05 -05:00
Aaron Franke d479208a8f
Update Vector2/2i/3/3i to match the engine 2022-10-01 21:09:05 -05:00
daylilyzeleen 3e91ec1729 Add detail infos for binding error message. 2022-09-30 15:16:43 +08:00
bruvzg c001d0e5c7
Implement support for typed arrays. 2022-09-23 09:02:00 +03:00
Marc Gilleron 5de2c059d1 Fix deriving a custom class with virtual methods 2022-09-21 19:31:30 +01:00
Aaron Franke e83d472c00
Update Basis/Transform3D/Quaternion to match the engine 2022-09-20 01:07:45 -05:00
Aaron Franke e26a75cd0c
Rename Basis "elements" to "rows"
https://github.com/godotengine/godot/pull/60627
2022-09-19 18:22:52 -05:00
Aaron Franke e30c858c5d
Rename Transform2D "elements" to "columns"
https://github.com/godotengine/godot/pull/60627
2022-09-19 18:22:52 -05:00
Aaron Franke 7ba459ae7b
Add integer posmod and rename range_lerp to remap
https://github.com/godotengine/godot/pull/23310
https://github.com/godotengine/godot/pull/65361
2022-09-19 03:09:59 -05:00
Aaron Franke 9a2e8d907b
Add pingpong and fract methods to Math
https://github.com/godotengine/godot/pull/53819
2022-09-19 03:09:59 -05:00
Aaron Franke b11ff9d876
Replace stepify with snapped
https://github.com/godotengine/godot/pull/44586
2022-09-19 03:09:59 -05:00
Aaron Franke d20c4200db
Update cubic interpolation methods to match core
https://github.com/godotengine/godot/pull/64924
https://github.com/godotengine/godot/pull/63602
https://github.com/godotengine/godot/pull/62458
2022-09-19 03:09:38 -05:00
Aaron Franke 942cd466ed
Split is_equal_approx into float and double versions to match Godot
https://github.com/godotengine/godot/pull/48882
2022-09-19 02:47:27 -05:00
Rémi Verschelde 3450a1ab16 Merge pull request #847 from ninfur/issue-65997
Add missing Vector4 function bindings
2022-09-19 09:31:23 +02:00
Rémi Verschelde 03d1120d6a Merge pull request #850 from Zylann/transform_local
Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-19 09:30:11 +02:00
Rémi Verschelde d910b72cb7 Merge pull request #851 from Zylann/quat_to_quaternion
Use `quaternion` instead of `quat` in method names
2022-09-19 09:29:57 +02:00
Marc Gilleron c543a3cbe1 Add Transform3D `translated_local`, `rotated_local`, `scaled_local` 2022-09-18 23:04:38 +01:00
Marc Gilleron a35994ce7b Use `quaternion` instead of `quat` in method names 2022-09-18 22:44:18 +01:00
Marc Gilleron 99c004f689 Add `Object::cast_to` for `const Object*` 2022-09-18 22:23:49 +01:00
Johannes Sinander e7372cbe85 Add missing Vector4 function bindings 2022-09-18 11:27:49 +02:00
Rémi Verschelde 3276688c82
Merge pull request #844 from Zylann/fix_get_const
Fix issues with `_get` and `_get_property_list`
2022-09-16 08:48:00 +02:00
Marc Gilleron 6f3bdab090 Fix issues with `_get` and `_get_property_list`
`_get` was using `_set` internally, and should be `const`.
`_get_property_list` should be `const`.
2022-09-15 23:46:50 +01:00
bruvzg 36273baa7e
Change PropertyInfo members to String. 2022-09-14 08:41:09 +03:00
Ricardo Buring 3e97626b67 Add SelfList template 2022-09-13 11:33:12 +02:00
Fabio Alessandrelli 43cdc2e037 Update hashfuncs, add some missing math funcs. 2022-09-11 13:11:52 +02:00
Rémi Verschelde 862d1f1fdd
Merge pull request #823 from Faless/fix/godot_namespace_requirement 2022-09-02 09:16:59 +02:00
Fabio Alessandrelli bcf27d8af4 Ensure GDCLASS can be used outside the godot namespace.
The `GDCLASS` macro should not assume to be called inside the `godot`
namespace and should thus prefix function calls for that namespace with
`::godot::` to ensure proper namespace referencing.
2022-09-01 04:11:23 +02:00
Zhehang Ding 6d1073d867 Basis constructor: row vectors -> column vectors
https://github.com/godotengine/godot-proposals/issues/5295
2022-08-31 19:06:07 -07:00
bruvzg 270ad28931
Add support for `_notification`, `_set`, `_get`, `_get_property_list`, `_property_can_revert`, `_property_get_revert`, and `_to_string` methods. 2022-08-22 12:59:38 +03:00
Yuri Sizov fa111d7078 Add support for `property_*_revert` methods 2022-08-18 16:43:01 +03:00
Kevin Smith fd8173f109 Allow GDCLASS in own namespaces
The unqualified ClassDB friending was causing (at least for me on
VS2022) an implicit forward declaration of ClassDB in the namespace
of my class, instead of using the godot namespaced one. By qualifying
the namespace, this compiles for me.

Test-Information:
My project builds now.
2022-07-31 11:54:40 +01:00
Fabio Alessandrelli 78cbae910d Fix "_instance_bindings != nullptr" for Wrapped objects.
This is an attempt to make the lifecycle of wrapped objects clearer.
Godot keeps track of bindings' userdata for each object it creates.
This allows allocating the memory of the wrapper only once per object
even if that object is passed multiple times between binding code and
godot code.

The binding information is composed of multiple functions, this includes
a callback for when the userdata is to be allocated (called once) and
for when the userdata is to be deallocated (again, called once).

When allocating data with "memnew" we set the object bindings during the
postinitialize phase, but surely we shouldn't do that when allocating
the userdata as a result of bindings callback themselves.

Additionally, since we let Godot handle (and track) raw memory
allocation and de-allocation, we need to manually call the deconstructor
of the wrapper class during the free callback, to ensure that its
non-trivial members are correctly de-initialized.
2022-07-29 02:36:12 +02:00
Fabio Alessandrelli 8d4de1b537
Merge pull request #677 from lukas-toenne/fix_object_ptr_args
Fixed pointer indirection in the PtrToArg template for Object arguments.
2022-07-29 01:17:34 +02:00
DNKpp 95574c1b11 fix: Object::cast_to checks provided object for nullptr 2022-07-26 00:41:57 +02:00
bruvzg 91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
Rémi Verschelde 8772a7faca
Merge pull request #686 from ondy-personal/patch-1 2022-07-18 15:48:17 +02:00
bruvzg 713b122b84
Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00
Alessandro Famà d894f48f25 Fix crash when using static methods without return value 2022-07-03 17:00:43 +02:00
Fabio Alessandrelli 5bbcd42378 Fix GDN_EXPORT define with mingw.
This commit changes the platform detection order to detect mingw
compiling for windows (which defines `__GNUC__`).

This commit also wraps the definition around a guard so it can be
overridden via a define at build-time.
2022-06-18 14:38:18 +02:00
bruvzg e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers. 2022-06-06 12:18:07 +03:00
Teodor Potancok 5c32dc3948 Cast `Variant::Type` to `GDNativeVariantType` 2022-05-17 07:01:43 +02:00
bruvzg 031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers. 2022-05-06 10:17:51 +03:00
bruvzg e06d5cd414
Add double precision build support. 2022-05-04 15:56:35 +03:00
bruvzg 8bf5a532de
Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
Rémi Verschelde 24f5cd2d48 Color: Rename to_srgb/to_linear to include base color space
Counterpart to https://github.com/godotengine/godot/pull/60199.
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
bruvzg 057a771fda
Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
bruvzg 93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D". 2022-03-16 20:33:06 +02:00
bruvzg 817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
Rémi Verschelde 1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
bruvzg b1385953fe
Add `ObjectDB::get_instance` method to get wrapped `Object *` from `ObjectID`. 2022-03-08 10:17:33 +02:00
Melissa Geels d97dc518d3 Fixed crash on release builds due to missing argument type information 2022-03-02 14:44:23 +01:00
Gilles Roudière a94148ca4c Reorder native extension initialization steps 2022-02-28 15:44:54 +01:00
Rémi Verschelde d154ffbe86
Merge pull request #708 from Zylann/fix_inheriting_class_with_namespace 2022-02-21 11:27:31 +01:00
Rémi Verschelde 76bad22978
Merge pull request #701 from bruvzg/port_templates 2022-02-21 11:25:40 +01:00
Marc Gilleron 6fdcb18f6a Fix GDCLASS when inherited class is in another namespace 2022-02-20 19:33:00 +00:00
Rémi Verschelde 7e3321d1b2 Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
Rémi Verschelde 917b0c2ca3
Merge pull request #688 from zhehangd/master 2022-02-19 16:31:32 +01:00
bruvzg e36180f377
Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
bruvzg 65dc3e89c7
Add ERR_ macros variants using `String` messages. 2022-02-17 10:18:04 +02:00
bruvzg a8cd21ac07
Fix "const" NativePtr binds. 2022-02-16 11:35:13 +02:00
bruvzg bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations. 2022-02-14 23:17:21 +02:00
Zhehang Ding df0e28fe43 Add missing Vector2::operator Vector2i() 2022-02-07 01:23:18 -08:00
ondy-personal 3d237fc7d7
Fixed crash when called methods return nullptr.
The returned value "ret" may be nullptr in which case the code would crash because "object_get_instance_binding" can't be called on nullptr input.

This should be very easy to reproduce, I encountered it pretty much any time I called a method that returned Ref<Something>. E.g.:

Ref<GeometryInstance3D> instance;
instance.instantiate();
instance.get_mesh();    // Crash because no mesh was set for the instance and the returned value was nullptr.
2022-01-31 17:12:45 -08:00
Lukas Tönne 836cc4d3dc Fix for pointer indirection in the Ref<T> template.
Patch by Nana Sakisaka (saki7).
2022-01-07 09:20:05 +01:00
Rémi Verschelde cfd3fa97d1
Merge pull request #668 from groud/fix_extension_instance_set 2022-01-06 17:44:29 +01:00
Lukas Tönne 5fa9b765dc Fixed pointer indirection in the PtrToArg template for Object arguments. 2022-01-02 17:10:32 +01:00
Bradley Clemetson 76c4adb7f8
Normalized additional macros to ensure that everything works without client code needing using 2021-12-18 15:16:14 -08:00
Bradley Clemetson 37938a1761
Fix namespace to be consistent with the previous ADD functions 2021-12-12 18:23:33 -08:00
Gilles Roudière adbbf1a3a1 Fix object_set_instance being wrongly called for built-in wrapped classes 2021-12-06 15:40:19 +01:00
Gilles Roudière 3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij 94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
Bastiaan Olij 957f86c3e3 Add Array:make macro 2021-11-02 00:20:19 +11:00
Bastiaan Olij ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Rémi Verschelde 6a720e5c7c
Merge pull request #631 from Faless/ext/ref_casting_2 2021-09-28 16:14:45 +02:00
Fabio Alessandrelli b90d0ac555 Add Ref<T> binding support.
Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
Fabio Alessandrelli 80fdb9146f Add pointers support for virtual methods.
As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
Bastiaan Olij 0e3bc393d5 Fully register class on register_class call 2021-09-27 23:08:12 +10:00
Bastiaan Olij fad6329699 Implement Ref copy constructor 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli ea7324afe8 Fix encoding/decoding of null objects. 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli 42dd64f22f Fix binding of function that takes Object * parameters. 2021-09-27 23:08:11 +10:00
Fabio Alessandrelli b4632e317d Fix creation (and godot-side deletion) of extended objects.
Proper initialization for godot-cpp classes with memnew.

Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.

This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.

When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli cc88df05e7 Fix PtrToArg encoding for `Object *`.
It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
Bastiaan Olij fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
George Marques 38ee8bfcf7 Change constructor/destructor management of extension classes
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.

Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.

Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.

memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
Bastiaan Olij 02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
George Marques aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
George Marques f5858ef6c6 Fix calling of native functions that return object types 2021-09-27 23:08:10 +10:00
Bastiaan Olij 46c63af715 Re-introduce build-in type code for core types 2021-09-27 23:08:10 +10:00
Bastiaan Olij b07559882c Silence delete compile warning in memory.h/cpp on Windows 2021-09-27 23:08:09 +10:00
George Marques a0634cca3f Auto-bind virtual method overrides 2021-09-27 23:08:08 +10:00
George Marques 8bcf32a619 Fix issues with method calls 2021-09-27 23:08:08 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
Karroffel cf30b0f39d rewrote binding generator in python 2017-05-12 21:53:07 +02:00
Karroffel ac51c7b141 moved includes out of namespace 2017-04-18 00:38:09 +02:00
Karroffel 005b9aa148 String.c_string() now returns char * 2017-04-11 15:48:26 +02:00
Karroffel e16e2fe308 basic signal support and update binding generation 2017-04-11 03:04:29 +02:00
Karroffel 617057c704 support for script inheritance 2017-04-06 05:05:53 +02:00
Karroffel 5e3b01f0f1 some NodePath fixes and better handling of Object type arguments 2017-04-06 02:32:24 +02:00
Karroffel 63c2b9d474 new macros for entry points, virtual method fix 2017-04-05 17:16:47 +02:00
Karroffel 8aaef5a6a2 use pointers for objects, default arguments 2017-04-05 01:00:33 +02:00