Merge pull request #851 from Zylann/quat_to_quaternion

Use `quaternion` instead of `quat` in method names
pull/853/head
Rémi Verschelde 2022-09-19 09:29:57 +02:00
commit d910b72cb7
3 changed files with 24 additions and 24 deletions

View File

@ -92,7 +92,7 @@ public:
Vector3 get_rotation_euler() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
Quaternion get_rotation_quat() const;
Quaternion get_rotation_quaternion() const;
Vector3 get_rotation() const { return get_rotation_euler(); };
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
@ -115,8 +115,8 @@ public:
Vector3 get_euler_zyx() const;
void set_euler_zyx(const Vector3 &p_euler);
Quaternion get_quat() const;
void set_quat(const Quaternion &p_quat);
Quaternion get_quaternion() const;
void set_quaternion(const Quaternion &p_quat);
Vector3 get_euler() const { return get_euler_yxz(); }
void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
@ -139,7 +139,7 @@ public:
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale);
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale);
void set_quat_scale(const Quaternion &p_quat, const Vector3 &p_scale);
void set_quaternion_scale(const Quaternion &p_quat, const Vector3 &p_scale);
// transposed dot products
inline real_t tdotx(const Vector3 &v) const {
@ -247,10 +247,10 @@ public:
#endif
Basis diagonalize();
operator Quaternion() const { return get_quat(); }
operator Quaternion() const { return get_quaternion(); }
Basis(const Quaternion &p_quat) { set_quat(p_quat); };
Basis(const Quaternion &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); }
Basis(const Quaternion &p_quat) { set_quaternion(p_quat); };
Basis(const Quaternion &p_quat, const Vector3 &p_scale) { set_quaternion_scale(p_quat, p_scale); }
Basis(const Vector3 &p_euler) { set_euler(p_euler); }
Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); }

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@ -131,8 +131,8 @@ bool Basis::is_symmetric() const {
#endif
Basis Basis::diagonalize() {
//NOTE: only implemented for symmetric matrices
//with the Jacobi iterative method method
// NOTE: only implemented for symmetric matrices
// with the Jacobi iterative method method
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
#endif
@ -368,7 +368,7 @@ Vector3 Basis::get_rotation_euler() const {
return m.get_euler();
}
Quaternion Basis::get_rotation_quat() const {
Quaternion Basis::get_rotation_quaternion() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@ -379,7 +379,7 @@ Quaternion Basis::get_rotation_quat() const {
m.scale(Vector3(-1, -1, -1));
}
return m.get_quat();
return m.get_quaternion();
}
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
@ -477,7 +477,7 @@ void Basis::set_euler_xyz(const Vector3 &p_euler) {
s = Math::sin(p_euler.z);
Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
//optimizer will optimize away all this anyway
// optimizer will optimize away all this anyway
*this = xmat * (ymat * zmat);
}
@ -638,7 +638,7 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
s = Math::sin(p_euler.z);
Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
//optimizer will optimize away all this anyway
// optimizer will optimize away all this anyway
*this = ymat * xmat * zmat;
}
@ -764,14 +764,14 @@ Basis::operator String() const {
mtx = mtx + ", ";
}
mtx = mtx + String::num(elements[j][i]); //matrix is stored transposed for performance, so print it transposed
mtx = mtx + String::num(elements[j][i]); // matrix is stored transposed for performance, so print it transposed
}
}
return mtx;
}
Quaternion Basis::get_quat() const {
Quaternion Basis::get_quaternion() const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_rotation(), Quaternion());
#endif
@ -790,7 +790,7 @@ Quaternion Basis::get_quat() const {
temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
} else {
int i = m.elements[0][0] < m.elements[1][1] ?
(m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
(m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
(m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
@ -835,7 +835,7 @@ static const Basis _ortho_bases[24] = {
};
int Basis::get_orthogonal_index() const {
//could be sped up if i come up with a way
// could be sped up if i come up with a way
Basis orth = *this;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
@ -862,7 +862,7 @@ int Basis::get_orthogonal_index() const {
}
void Basis::set_orthogonal_index(int p_index) {
//there only exist 24 orthogonal bases in r3
// there only exist 24 orthogonal bases in r3
ERR_FAIL_INDEX(p_index, 24);
*this = _ortho_bases[p_index];
@ -946,7 +946,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = angle;
}
void Basis::set_quat(const Quaternion &p_quat) {
void Basis::set_quaternion(const Quaternion &p_quat) {
real_t d = p_quat.length_squared();
real_t s = 2.0 / d;
real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s;
@ -998,7 +998,7 @@ void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) {
rotate(p_euler);
}
void Basis::set_quat_scale(const Quaternion &p_quat, const Vector3 &p_scale) {
void Basis::set_quaternion_scale(const Quaternion &p_quat, const Vector3 &p_scale) {
set_diagonal(p_scale);
rotate(p_quat);
}
@ -1018,7 +1018,7 @@ void Basis::set_diagonal(const Vector3 &p_diag) {
}
Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
//consider scale
// consider scale
Quaternion from(*this);
Quaternion to(p_to);

View File

@ -113,15 +113,15 @@ Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
Quaternion src_rot = basis.get_rotation_quat();
Quaternion src_rot = basis.get_rotation_quaternion();
Vector3 src_loc = origin;
Vector3 dst_scale = p_transform.basis.get_scale();
Quaternion dst_rot = p_transform.basis.get_rotation_quat();
Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
Vector3 dst_loc = p_transform.origin;
Transform3D interp;
interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.origin = src_loc.lerp(dst_loc, p_c);
return interp;