Merge pull request #677 from lukas-toenne/fix_object_ptr_args

Fixed pointer indirection in the PtrToArg template for Object arguments.
pull/798/head
Fabio Alessandrelli 2022-07-29 01:17:34 +02:00 committed by GitHub
commit 8d4de1b537
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2 changed files with 4 additions and 4 deletions

View File

@ -240,7 +240,7 @@ public:
template <class T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return Ref<T>(reinterpret_cast<T*>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks)));
}
typedef Ref<T> EncodeT;
@ -255,7 +255,7 @@ struct PtrToArg<const Ref<T> &> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return Ref<T>(reinterpret_cast<T*>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks)));
}
};

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@ -168,7 +168,7 @@ MAKE_PTRARG_BY_REFERENCE(Variant);
template <class T>
struct PtrToArg<T *> {
_FORCE_INLINE_ static T *convert(const void *p_ptr) {
return reinterpret_cast<T *>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return reinterpret_cast<T *>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
typedef Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
@ -179,7 +179,7 @@ struct PtrToArg<T *> {
template <class T>
struct PtrToArg<const T *> {
_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
return reinterpret_cast<const T *>(godot::internal::gdn_interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
return reinterpret_cast<const T *>(godot::internal::gdn_interface->object_get_instance_binding(*(const GDNativeObjectPtr *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
typedef const Object *EncodeT;
_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {