Fix object_set_instance being wrongly called for built-in wrapped classes
parent
f58a2f25a2
commit
adbbf1a3a1
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@ -45,7 +45,7 @@ class Wrapped {
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friend void postinitialize_handler(Wrapped *);
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protected:
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virtual const char *_get_class() const = 0; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
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virtual const char *_get_extension_class() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
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virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
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void _postinitialize();
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@ -60,26 +60,13 @@ public:
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} // namespace godot
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#ifdef DEBUG_ENABLED
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#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class) \
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if (unlikely(!m_constructor)) { \
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ERR_PRINT_ONCE("Constructor for class " #m_class "not found. Likely wasn't registered in ClassDB."); \
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return nullptr; \
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} else \
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((void)0)
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#else
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#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class)
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#endif
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#define GDCLASS(m_class, m_inherits) \
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private: \
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void operator=(const m_class &p_rval) {} \
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friend class ClassDB; \
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\
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using SelfType = m_class; \
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\
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protected: \
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virtual const char *_get_class() const override { \
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virtual const char *_get_extension_class() const override { \
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return get_class_static(); \
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} \
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\
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@ -151,10 +138,6 @@ private:
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void operator=(const m_class &p_rval) {} \
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\
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protected: \
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virtual const char *_get_class() const override { \
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return get_class_static(); \
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} \
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\
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virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
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return &___binding_callbacks; \
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} \
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@ -36,8 +36,15 @@
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namespace godot {
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const char *Wrapped::_get_extension_class() const {
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return nullptr;
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}
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void Wrapped::_postinitialize() {
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godot::internal::gdn_interface->object_set_instance(_owner, _get_class(), this);
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const char *extension_class = _get_extension_class();
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if (extension_class) {
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godot::internal::gdn_interface->object_set_instance(_owner, extension_class, this);
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}
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godot::internal::gdn_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks());
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}
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