Add Ref<T> binding support.

Added PtrToArg and GetTypeInfo adapted from Godot.
pull/631/head
Fabio Alessandrelli 2021-09-28 15:49:08 +02:00
parent 5826fd5259
commit b90d0ac555
1 changed files with 43 additions and 0 deletions

View File

@ -35,6 +35,7 @@
#include <godot_cpp/classes/object.hpp>
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/core/binder_common.hpp>
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/variant/variant.hpp>
@ -236,6 +237,48 @@ public:
}
};
template <class T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
*(void **)p_ptr = p_val->_owner;
}
};
template <class T>
struct PtrToArg<const Ref<T> &> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(godot::internal::interface->object_get_instance_binding((void *)p_ptr, godot::internal::token, &T::___binding_callbacks));
}
};
template <class T>
struct GetTypeInfo<Ref<T>, typename EnableIf<TypeInherits<RefCounted, T>::value>::type> {
static const GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_OBJECT;
static const GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(GDNATIVE_VARIANT_TYPE_OBJECT, T::get_class_static());
}
};
template <class T>
struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>::value>::type> {
static const GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_OBJECT;
static const GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(GDNATIVE_VARIANT_TYPE_OBJECT, T::get_class_static());
}
};
} // namespace godot
#endif // ! GODOT_CPP_REF_HPP