Add pointers support for virtual methods.

As introduced in godot for virtual methods.
Custom structs are not yet supported.
pull/625/head
Fabio Alessandrelli 2021-09-27 16:06:50 +02:00
parent a44e9aa3f9
commit 80fdb9146f
1 changed files with 41 additions and 0 deletions

View File

@ -184,6 +184,47 @@ struct PtrToArg<const T *> {
}
};
// Pointers.
#define GDVIRTUAL_NATIVE_PTR(m_type) \
template <> \
struct PtrToArg<m_type *> { \
_FORCE_INLINE_ static m_type *convert(const void *p_ptr) { \
return (m_type *)(*(void **)p_ptr); \
} \
typedef m_type *EncodeT; \
_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) { \
*((void **)p_ptr) = p_var; \
} \
}; \
\
template <> \
struct PtrToArg<const m_type *> { \
_FORCE_INLINE_ static const m_type *convert(const void *p_ptr) { \
return (const m_type *)(*(const void **)p_ptr); \
} \
typedef const m_type *EncodeT; \
_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) { \
*((void **)p_ptr) = p_var; \
} \
}
GDVIRTUAL_NATIVE_PTR(bool);
GDVIRTUAL_NATIVE_PTR(char);
GDVIRTUAL_NATIVE_PTR(char16_t);
GDVIRTUAL_NATIVE_PTR(char32_t);
GDVIRTUAL_NATIVE_PTR(wchar_t);
GDVIRTUAL_NATIVE_PTR(uint8_t);
GDVIRTUAL_NATIVE_PTR(uint8_t *);
GDVIRTUAL_NATIVE_PTR(int8_t);
GDVIRTUAL_NATIVE_PTR(uint16_t);
GDVIRTUAL_NATIVE_PTR(int16_t);
GDVIRTUAL_NATIVE_PTR(uint32_t);
GDVIRTUAL_NATIVE_PTR(int32_t);
GDVIRTUAL_NATIVE_PTR(int64_t);
GDVIRTUAL_NATIVE_PTR(uint64_t);
GDVIRTUAL_NATIVE_PTR(float);
GDVIRTUAL_NATIVE_PTR(double);
} // namespace godot
#endif // ! GODOT_CPP_METHOD_PTRCALL_HPP