Fix broken namespace isolation in GDCLASS macro
parent
10467e3062
commit
2745d341aa
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@ -99,8 +99,8 @@ private:
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friend class ::godot::ClassDB; \
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\
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protected: \
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virtual const StringName *_get_extension_class_name() const override { \
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static StringName string_name = get_class_static(); \
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virtual const ::godot::StringName *_get_extension_class_name() const override { \
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static ::godot::StringName string_name = get_class_static(); \
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return &string_name; \
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} \
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\
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@ -159,12 +159,12 @@ public:
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initialized = true; \
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} \
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\
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static StringName &get_class_static() { \
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static StringName string_name = StringName(#m_class); \
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static ::godot::StringName &get_class_static() { \
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static ::godot::StringName string_name = ::godot::StringName(#m_class); \
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return string_name; \
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} \
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\
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static StringName &get_parent_class_static() { \
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static ::godot::StringName &get_parent_class_static() { \
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return m_inherits::get_class_static(); \
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} \
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\
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@ -322,11 +322,11 @@ protected:
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return nullptr; \
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} \
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\
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static bool (Wrapped::*_get_set())(const StringName &p_name, const Variant &p_property) { \
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static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
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return nullptr; \
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} \
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\
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static bool (Wrapped::*_get_get())(const StringName &p_name, Variant &r_ret) const { \
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static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
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return nullptr; \
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} \
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\
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@ -334,11 +334,11 @@ protected:
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return nullptr; \
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} \
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\
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static bool (Wrapped::*_get_property_can_revert())(const StringName &p_name) { \
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static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) { \
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return nullptr; \
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} \
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\
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static bool (Wrapped::*_get_property_get_revert())(const StringName &p_name, Variant &) { \
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static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) { \
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return nullptr; \
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} \
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\
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@ -349,12 +349,12 @@ protected:
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public: \
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static void initialize_class() {} \
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\
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static StringName &get_class_static() { \
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static StringName string_name = StringName(#m_class); \
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static ::godot::StringName &get_class_static() { \
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static ::godot::StringName string_name = ::godot::StringName(#m_class); \
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return string_name; \
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} \
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\
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static StringName &get_parent_class_static() { \
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static ::godot::StringName &get_parent_class_static() { \
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return m_inherits::get_class_static(); \
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} \
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\
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