Fix namespace to be consistent with the previous ADD functions

pull/671/head
Bradley Clemetson 2021-12-12 18:23:33 -08:00
parent f58a2f25a2
commit 37938a1761
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1 changed files with 2 additions and 2 deletions

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@ -43,8 +43,8 @@
#include <vector>
#define ADD_SIGNAL(m_signal) ClassDB::add_signal(get_class_static(), m_signal)
#define ADD_GROUP(m_name, m_prefix) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
#define ADD_SUBGROUP(m_name, m_prefix) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
#define ADD_GROUP(m_name, m_prefix) ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
#define ADD_SUBGROUP(m_name, m_prefix) ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
#define ADD_PROPERTY(m_property, m_setter, m_getter) ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
namespace godot {