Commit Graph

78 Commits (7defa6f77e956bb0bac005741518fa657d2a8753)

Author SHA1 Message Date
Bastiaan Olij 7defa6f77e
Merge pull request #271 from Windfisch/fix-register-property
Fix registering properties of reference-types by applying bruvzg's patch
2019-05-02 23:00:47 +10:00
RameshRavone ca85ab244f
Fix snapped from Vector2 2019-05-02 09:57:28 +05:30
RameshRavone 761d62c9c8
Fix #272 2019-04-21 06:55:49 +05:30
Bastiaan Olij 971adbd955
Merge pull request #266 from RameshRavone/pathch-1
fix shadows template parameter
2019-04-14 21:25:38 +10:00
Florian Jung 0b4be7bbfa Fix registering properties of reference-types by applying bruvzg's patch
bruvzg's original comment with the patch is here:
https://github.com/GodotNativeTools/godot-cpp/issues/237#issuecomment-465170294

Fixes #237.
2019-04-12 13:56:22 +02:00
RameshRavone eb7a75b71e
fix shadows template parameter 2019-04-12 14:52:37 +05:30
Daniel Rakos 4be7fcdde5 Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
The [] operator of Basis was returning a reference to a temporary, so fixed it.
There was no * operator in Transform equivalent to the xform function, which is
not in line with GDScript behavior.

Also fixed remaining cases where Transform relied on the old behavior of the
[] operator of Basis (i.e. that it returns the row, not the column).
2019-04-11 19:59:34 +02:00
Daniel Rakos abccf9a050 Make Basis look column-major while retaining a row-major representation
Per https://github.com/godotengine/godot/issues/14553:
Godot stores Basis in row-major layout for more change for efficiently
taking advantage of SIMD instructions, but in scripts Basis looks like and
is accessible in a column-major format.

This change modifies the C++ binding so that from the script's perspective
Basis does look like if it was column-major while retaining a row-major
in-memory representation. This is achieved using a set of helper template
classes which allow accessing individual columns whose components are
non-continues in memory as if it was a Vector3 type. This ensures script
interface compatibility without needing to transpose the Basis every time
it is passed over the script-engine boundary.

Also made most of the Vector2 and Vector3 class interfaces inlined in the
process for increased performance.

While unrelated (but didn't want to file a separate PR for it), this change
adds the necessary flags to have debug symbol information under MSVC.

Fixes #241.
2019-04-08 16:28:41 +02:00
bruvzg aad175aa09
Renamed Rect2::pos to Rect2::position 2018-12-13 11:10:25 +02:00
bruvzg 0af05a45ce
Fix tags/cast_to for custom subclasses. 2018-11-28 00:08:45 +02:00
Marcelo Fernandez 209dd56cb0 Profiling support 2018-11-27 09:45:56 -03:00
bruvzg be5a012ff7
Fix NULL dereferencing in get_from_variant and cast_to 2018-11-26 08:11:31 +02:00
Bastiaan Olij fc20fa3fce Implementing clang-format and applying it to all classes 2018-11-24 09:09:41 +11:00
Bastiaan Olij d7982cfac3 Redid PR 190 for master now that nativescript 1.1 has been merged 2018-11-22 22:14:28 +11:00
bruvzg 39445f144c
Add missing String::(r)find(n) form argument
Add missing String::(*)casecmp_to functions
2018-11-18 14:37:06 +02:00
karroffel 200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Marcelo Fernandez baddc2ae66 Fix clang warning: 'const' type qualifier on return type has no effect 2018-06-23 12:15:53 -03:00
Timothy Werquin 1a32997a0f Fix const for += operator in string 2018-05-15 22:24:53 +02:00
Timothy Werquin 1803ca43fa Fix String const operators.
Added const to various operators.
2018-05-15 22:23:03 +02:00
Nickolai Korshunov ef37d8d76e Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp 2018-04-25 11:40:49 +03:00
Gary Oberbrunner a6689b2132 Make all Pool*Array::operator[] as const
This is needed since that operator returns a local copy, not
an lvalue. Attempting to write to the return value of these operators
wouldn't change the array element. PoolVectors need locking when
writing, so this operator can't return a writable reference.

To update a Pool*Array, use the `set()` method which locks and unlocks
the array. For multiple writes, use the `write()` method which returns
a locked writable view, and unlocks when it goes out of scope.
2018-03-13 11:00:25 -04:00
danielytics e74b8f593e adds variadic printing function, makes String.format custom placeholder work 2018-03-07 12:21:33 +00:00
danielytics 01db553c49 adds Array::make and Dictionary::make static methods and has variadic template functions use those 2018-03-07 10:27:34 +00:00
danielytics c7b03c4132 make register_signal and auto-generated variadic funcitons use variadic templates to streamline their use 2018-03-06 21:36:20 +00:00
karroffel 2343a8a54c fix #101 2018-03-02 19:04:57 +01:00
Nickolai Korshunov a049a34f28 fixed forward decl 2018-02-24 11:13:22 +03:00
Nickolai Korshunov f1c35f24f6 NULL -> nullptr 2018-02-23 16:08:36 +03:00
Nickolai Korshunov e123650d76 Strict enums 2018-02-23 15:50:41 +03:00
Nickolai Korshunov 73a67b16b1 fixed some includes. replace cycle include with forward declaration 2018-02-23 14:56:36 +03:00
Nickolai Korshunov 7adae4673c fixed forward declarations 2018-02-23 14:39:35 +03:00
lupoDharkael 756510563b Add const qualifier to PoolArray's size() 2018-02-12 22:38:25 +01:00
Thomas Herzog d7d814f861
Merge pull request #88 from Zylann/fix_ref_return_leak
Fix Ref leak when using Godot getters
2018-01-26 10:36:58 +01:00
Marc Gilleron ac0679eb1a Fix Ref leak when using Godot getters 2018-01-25 20:55:56 +01:00
Marc Gilleron 8a89a447b2 Fix RID::is_valid() 2018-01-25 01:10:55 +01:00
Marc Gilleron 4f4bb8deff String and math fixes
- Added missing static String constructors
- Implemented String operator for math types
- Added XYZ and YXZ euler angles methods
- Fixed wrong det checks in Basis
- Fixed operator Quat in Basis
2018-01-23 00:24:23 +01:00
Marc Gilleron 3197c3dce3 Rewrite Ref<T> to behave like Godot again 2018-01-22 22:27:10 +01:00
Marc Gilleron 06c61b6535 Added RID::is_valid() and comparison operators
- is_valid() is worked around by comparing a default RID()
2018-01-20 19:37:23 +01:00
karroffel 8c053fc35f allow const getter functions 2018-01-19 11:49:28 +01:00
karroffel 2e4de7b67d Don't leak memory from Ref<>() 2018-01-19 11:40:50 +01:00
Marc Gilleron 07a36732f1 Added copy constructors to PoolArray Read and Write 2018-01-18 22:49:13 +01:00
Marc Gilleron 835233fb71 Added missing copy constructors and assign operators to PoolVectors 2018-01-17 23:58:28 +01:00
Thomas Herzog 02b9b2592a
Merge pull request #67 from Zylann/rename_aabb_position
Renamed AABB::pos --> AABB::position
2018-01-17 08:46:19 +01:00
Thomas Herzog 4eea068b1b
Merge pull request #68 from Zylann/ref_instance
Added Ref<T>::instance()
2018-01-17 08:44:24 +01:00
Thomas Herzog dc2896dc89
Merge pull request #70 from Zylann/fix_register_signal
Fix potential malloc(0)
2018-01-17 08:43:14 +01:00
Marc Gilleron e7202cef8b Fix potential malloc(0) 2018-01-17 02:00:55 +01:00
Marc Gilleron 00f089d7ed Added copy constructors and assignment operators to Array and Dictionary 2018-01-17 01:57:01 +01:00
Marc Gilleron 74e3b4ae23 Added Ref<T>::instance() 2018-01-17 01:54:02 +01:00
Marc Gilleron b9ba10a717 Renamed AABB::pos --> AABB::position 2018-01-17 01:45:48 +01:00
karroffel 7dde412e26 custom types can now be used as method parameters 2018-01-14 23:03:57 +01:00
karroffel e3b20a28a9 Added Read and Write access for PoolArrays 2018-01-11 21:26:37 +01:00