Bradley Clemetson
37938a1761
Fix namespace to be consistent with the previous ADD functions
2021-12-12 18:23:33 -08:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
Bastiaan Olij
957f86c3e3
Add Array:make macro
2021-11-02 00:20:19 +11:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Rémi Verschelde
6a720e5c7c
Merge pull request #631 from Faless/ext/ref_casting_2
2021-09-28 16:14:45 +02:00
Fabio Alessandrelli
b90d0ac555
Add Ref<T> binding support.
...
Added PtrToArg and GetTypeInfo adapted from Godot.
2021-09-28 15:49:08 +02:00
Fabio Alessandrelli
80fdb9146f
Add pointers support for virtual methods.
...
As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
Bastiaan Olij
0e3bc393d5
Fully register class on register_class call
2021-09-27 23:08:12 +10:00
Bastiaan Olij
fad6329699
Implement Ref copy constructor
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
ea7324afe8
Fix encoding/decoding of null objects.
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
42dd64f22f
Fix binding of function that takes Object * parameters.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
b4632e317d
Fix creation (and godot-side deletion) of extended objects.
...
Proper initialization for godot-cpp classes with memnew.
Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.
This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.
When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
cc88df05e7
Fix PtrToArg encoding for `Object *`.
...
It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
fab017c91a
Fix some clang format things
2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7
Change constructor/destructor management of extension classes
...
This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.
Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.
Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.
memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
Bastiaan Olij
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
...
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6
Fix calling of native functions that return object types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
b07559882c
Silence delete compile warning in memory.h/cpp on Windows
2021-09-27 23:08:09 +10:00
George Marques
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Karroffel
cf30b0f39d
rewrote binding generator in python
2017-05-12 21:53:07 +02:00
Karroffel
ac51c7b141
moved includes out of namespace
2017-04-18 00:38:09 +02:00
Karroffel
005b9aa148
String.c_string() now returns char *
2017-04-11 15:48:26 +02:00
Karroffel
e16e2fe308
basic signal support and update binding generation
2017-04-11 03:04:29 +02:00
Karroffel
617057c704
support for script inheritance
2017-04-06 05:05:53 +02:00
Karroffel
5e3b01f0f1
some NodePath fixes and better handling of Object type arguments
2017-04-06 02:32:24 +02:00
Karroffel
63c2b9d474
new macros for entry points, virtual method fix
2017-04-05 17:16:47 +02:00
Karroffel
8aaef5a6a2
use pointers for objects, default arguments
2017-04-05 01:00:33 +02:00
Karroffel
c40a9dce51
Added Variant constructor for Object types
2017-04-04 02:28:05 +02:00
Karroffel
fe4f8b9581
added support for tool scripts
2017-03-18 19:01:11 +01:00
Karroffel
cd1bec5515
added property registration
2017-03-18 16:58:03 +01:00
Karroffel
7fa7f7b9c5
added operator overload for string
2017-03-18 15:23:28 +01:00
Karroffel
8d63048c6d
Windows compatibility
2017-03-15 23:19:58 +01:00
Karroffel
bce9ac109d
mistakes were made. I undid them.
2017-03-15 18:13:29 +01:00
Karroffel
b098147977
using method data for wrapper methods now
2017-03-14 01:12:55 +01:00
Karroffel
575bb7f339
reworked object system a little bit
2017-03-09 03:03:21 +01:00
Karroffel
c772d7f656
added Godot.hpp
2017-03-06 18:39:56 +01:00
Karroffel
632c953e42
buuunch of stuff
2017-03-06 08:49:24 +01:00
Karroffel
92e1f553ec
properly implemented core types (c++ wise)
2017-03-06 03:30:46 +01:00
Karroffel
a15e7b7189
I hate templates
2017-03-05 03:02:29 +01:00
Karroffel
5762c2f53f
Added binding generator
2017-03-04 05:36:31 +01:00