David Snopek
c20a84e483
Merge pull request #1601 from Ivorforce/lto
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Add lto scons option
2024-11-12 11:16:10 -06:00
Lukas Tenbrink
5f7cf05043
Add lto scons option, defaulting to "none".
2024-11-12 12:45:35 +01:00
David Snopek
f298ddd3c4
Merge pull request #1639 from AThousandShips/emsdk_cache_fix
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[Web] Don't cache emsdk
2024-11-11 10:30:47 -06:00
A Thousand Ships
1e3b24f658
[Web] Don't cache emsdk
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Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
2024-11-09 16:21:59 +01:00
David Snopek
253e095c81
Merge pull request #1581 from dsnopek/classdb-add-virtual-method-arg-metadata-size
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Fix crash in `ClassDB::add_virtual_method()` if arguments metadata is the wrong size
2024-11-05 09:18:01 -06:00
David Snopek
259c757cce
Merge pull request #1609 from Ivorforce/patch-3
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Rename Vector4.components -> coords.
2024-10-30 14:51:04 -05:00
Lukas Tenbrink
23c9d41d2a
Rename Vector4.components -> coords.
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The use of .components is deprecated.
2024-10-30 15:44:44 +01:00
David Snopek
7871cec1e7
Merge pull request #1568 from dsnopek/post-initialize-44
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Update for new NOTIFICATION_POSTINITIALIZE handling
2024-10-30 08:49:59 -05:00
David Snopek
688ed4b388
Merge pull request #1626 from ruffenman/remove-unimplemented-variant-functions
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Remove unimplemented static variant functions 'blend' and 'interpolate'…
2024-10-30 08:49:38 -05:00
David Snopek
7796fcc890
Merge pull request #1622 from Repiteo/ci/runner
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CI: Add `runner` workflow to call other workflows
2024-10-30 08:48:37 -05:00
David Snopek
42e398e4e2
Update for new NOTIFICATION_POSTINITIALIZE handling
2024-10-29 16:29:24 -05:00
David Snopek
ca5179f7d7
Merge pull request #1594 from dsnopek/macos-thread-local
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Avoid `thread_local` on MacOS to prevent issues with hot reload
2024-10-29 15:39:49 -05:00
David Snopek
1e169bb809
Fix crash in `ClassDB::add_virtual_method()` if arguments metadata is the wrong size
2024-10-29 13:22:12 -05:00
David Snopek
fa3dfa0e3c
Merge pull request #1591 from dsnopek/variant-object-instance-id
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Directly get object instance ID from `Variant` and implement `Variant::get_validated_object()`
2024-10-29 13:10:12 -05:00
David Snopek
7fca545885
Merge pull request #1574 from dsnopek/unicode-class-names
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Allow unicode class names
2024-10-29 13:09:45 -05:00
David Snopek
dfdc047459
Merge pull request #1630 from dsnopek/sync-quaternion
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Sync `Quaternion` with the version in Godot
2024-10-29 08:36:28 -05:00
David Snopek
2004af63a0
Sync `Quaternion` with the version in Godot
2024-10-28 15:37:45 -05:00
David Snopek
0602c32986
Directly get object instance ID from `Variant` and implement `Variant::get_validated_object()`
2024-10-17 09:58:52 -05:00
David Snopek
91833c852e
Avoid `thread_local` on MacOS to prevent issues with hot reload
2024-10-17 09:06:27 -05:00
David Snopek
a98d41f62b
Merge pull request #1590 from dsnopek/reload-instance-bindings
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Correctly set instance bindings on reload
2024-10-17 16:05:02 +02:00
David Snopek
96675a814b
Merge pull request #1625 from Flarkk/looking_at
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Add `p_use_model_front` to `Basis::looking_at()`
2024-10-17 16:02:02 +02:00
David Snopek
291147e21b
Merge pull request #1611 from Repiteo/library-no-cache
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SCons: Don't cache libraries
2024-10-15 14:42:20 +02:00
ruffenman
42a35a1852
Remove unimplemented static variant functions 'blend' and 'interpolate'. If a user attempts to call either of these it will introduce a linker error and it may not be immediately clear to them why. Also, variant interpolation can already be accessed via 'UtilityFunctions::lerp', making at least the interpolate function unecessary here.
2024-10-14 20:33:20 -04:00
Florent Guiocheau
02fd535454
Add p_use_model_front to Basis::looking_at()
2024-10-14 21:50:12 +02:00
Thaddeus Crews
c1524f7c86
CI: Add `runner` workflow to call other workflows
2024-10-11 10:58:28 -05:00
David Snopek
6facde3c29
Merge pull request #1602 from Faless/build/use_clang_cl_is_use_llvm
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[SCons] Remove use_clang_cl windows flag in favor of generic use_llvm
2024-10-03 08:35:35 -05:00
David Snopek
709bad01d1
Merge pull request #1595 from enetheru/restructure
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Re-Structure cmake solution to be closer to the scons solution.
2024-10-03 08:34:54 -05:00
Thaddeus Crews
83c0f15ab9
SCons: Don't cache librarys
2024-09-30 11:26:06 -05:00
David Snopek
96565e1de5
Merge pull request #1600 from enetheru/vsproj-ci-config
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VSProj Configure type on build command - to resolve #1582
2024-09-26 06:03:56 -07:00
David Snopek
78f5d99fd9
Merge pull request #1599 from enetheru/gitignore
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Update .gitignore to add .idea for the Jetbrains CLion IDE
2024-09-24 05:37:41 -05:00
Samuel Nicholas
9f5daa2d90
update .gitignore to add .idea for the Jetbrains CLion IDE
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and also the default cmake build directory when building in clion cmake-build-*
2024-09-24 16:28:58 +09:30
Samuel Nicholas
2402a044eb
Re-Structure cmake solution to be closer to the scons solution.
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This is just a single step, re-arranging the code without actually changing its functionality.
new docs/cmake.md
moved the block of comments from the start of the CMakeLists.txt into the cmake.md file and converted content to markdown.
new cmake/godotcpp.cmake
Moved all exposed options into a new function godotcpp_options()
Moved configuration and generation code into godotcpp_generate()
To get all the options into the godotcpp_options() I changed the logic of GODOT_USE_HOT_RELOAD which I believe is a closer match to scons, that if the options is not set, and the build type is not release, then it defaults to ON.
I msvc builds require the default flags to be modified or it will throw errors. I have added the links to articles in the commit, but its about removing the runtime error checks /RTC1 from the CMAKE_CXX_FLAGS_DEBUG variable. This needs to happen before the files are included.
https://stackoverflow.com/questions/74426638/how-to-remove-rtc1-from-specific-target-or-file-in-cmake
https://discourse.cmake.org/t/how-do-i-remove-compile-options-from-target/5965
Renamed GodotCompilerWarnings.cmake to common_compiler_flags.cmake to match scons
Included files explicitly by path, as we dont need to append to the CMAKE_MODULES_PATH which effects the whole build tree.
This prevents consumers of the library from clobbering the names of the cmake include files and breaking the build.
2024-09-24 16:27:28 +09:30
David Snopek
64221facda
Merge pull request #1603 from Faless/build/fix_wasm_bigint
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[SCons] Enable WASM_BIGINT in web builds
2024-09-23 10:45:56 -05:00
Fabio Alessandrelli
78498da7c3
[SCons] Enable WASM_BIGINT in web builds
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Required since Godot 4.3, which is also the first Godot version with
wide WASM gdnative support (previous versions were Chrome-only, and very
brittle).
2024-09-23 13:29:49 +02:00
Fabio Alessandrelli
4717a78144
[SCons] Remove use_clang_cl windows flag in favor of generic use_llvm
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This is consistent with Godot upstream.
2024-09-22 13:39:06 +02:00
Samuel Nicholas
07704f8f48
VSProj Configure type on build command - to resolve #1582
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Visual Studio projects are multi-config projects like Ninja-MultiConfig which means you can't set the configuration at configure time as there are multiple, it always chooses the first one by default when not specified in the build command.
Instead of this:
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 17 2022" .
cmake --build . --verbose
It should be this
cmake -G"Visual Studio 17 2022" .
cmake --build . --verbose --config Release
Update ci.yml
Because the current build system doesnt use generator expressions for multi config builds, both the CMAKE_BUILD_TYPE and the build --config options need to be set
2024-09-21 22:38:07 +09:30
David Snopek
57bd88ad99
Merge pull request #1162 from Repiteo/typed-dictionary
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Implement typed dictionaries
2024-09-19 13:46:07 -05:00
David Snopek
536ea8561e
Allow unicode class names
2024-09-18 13:24:56 -05:00
David Snopek
b93d6e887e
Merge pull request #1583 from enetheru/variable-rename2
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Updated all variable names to use GODOT_ prefix
2024-09-17 21:00:36 -05:00
Thaddeus Crews
2ffff669f5
Implement typed dictionaries
2024-09-17 15:05:16 -05:00
David Snopek
730ccaae39
Merge pull request #1593 from Repiteo/4.4.dev2-bindings
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Update bindings to 4.4.dev2
2024-09-17 14:38:47 -05:00
Thaddeus Crews
9b98b19913
Update bindings to 4.4.dev2
2024-09-17 12:45:21 -05:00
David Snopek
cb543c192a
Correctly set instance bindings on reload
2024-09-17 09:18:08 -05:00
Samuel Nicholas
390a9a5590
Updated all variable names to use GODOT_ prefix
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changed cache type for api file and api dir to FILEPATH and PATH respectively.
Minor whitespace.
docstring parity
2024-09-14 09:04:01 +09:30
David Snopek
4131b7f95f
Merge pull request #1579 from enetheru/visibility-hidden
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add SYMBOL_VISIBILITY cache variable to match scons interface.
2024-09-13 17:49:28 -05:00
Samuel Nicholas
02bdc6665a
Add GODOT_SYMBOL_VISIBILITY cache variable to match scons interface.
2024-09-14 07:47:29 +09:30
David Snopek
aed9b5c7df
Merge pull request #1563 from APokorny/visibility-hidden
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Add visibility-hidden to CMake build
2024-09-11 10:29:12 -05:00
David Snopek
4d8c05f405
Merge pull request #1535 from bruvzg/llvm-mingw-arm64
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Add support for LLVM/MinGW and ARM64 Windows builds.
2024-09-10 15:48:22 -05:00
David Snopek
f4d3817d99
Merge pull request #1548 from ytnuf/hot_reload
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Add hot reload support when building with GCC and CMake
2024-09-10 15:47:53 -05:00
David Snopek
d477589104
Merge pull request #1520 from dsnopek/test-library-path-absolute
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Add a test to ensure that library path is absolute
2024-08-27 17:45:23 -05:00