Updated all variable names to use GODOT_ prefix
changed cache type for api file and api dir to FILEPATH and PATH respectively. Minor whitespace. docstring paritypull/1583/head
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@ -1,19 +1,19 @@
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# cmake arguments
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# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
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# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
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#
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# godot-cpp cmake arguments
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# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to suppress warnings in projects including this one.
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# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
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# GODOT_ENABLE_HOT_RELOAD Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds.
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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# GODOT_SYSTEM_HEADERS: Mark the header files as SYSTEM. This may be useful to suppress warnings in projects including this one.
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# GODOT_WARNING_AS_ERROR: Treat any warnings as errors
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# GODOT_USE_HOT_RELOAD: Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds.
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# GODOT_PRECISION: Floating-point precision level ("single", "double")
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#
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# Android cmake arguments
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# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
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# ANDROID_NDK: The path to the android ndk root folder
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# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
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# ANDROID_PLATFORM: The android platform version (android-23)
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# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
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# ANDROID_NDK: The path to the android ndk root folder
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# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
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# ANDROID_PLATFORM: The android platform version (android-23)
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# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
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#
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# Examples
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@ -45,9 +45,9 @@
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cmake_minimum_required(VERSION 3.13)
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project(godot-cpp LANGUAGES CXX)
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option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
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option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
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option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
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option(GODOT_GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node. (ON|OFF)" ON)
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option(GODOT_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
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option(GODOT_WARNING_AS_ERROR "Treat warnings as errors" OFF)
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set( GODOT_SYMBOL_VISIBILITY "hidden" CACHE STRING "Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)")
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set_property( CACHE GODOT_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden" )
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@ -76,9 +76,9 @@ endif()
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# Hot reload is enabled by default in Debug-builds
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if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" ON)
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option(GODOT_USE_HOT_RELOAD "Enable the extra accounting required to support hot reload. (ON|OFF)" ON)
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else()
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option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" OFF)
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option(GODOT_USE_HOT_RELOAD "Enable the extra accounting required to support hot reload. (ON|OFF)" OFF)
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endif()
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if(NOT DEFINED BITS)
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@ -89,20 +89,22 @@ if(NOT DEFINED BITS)
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endif()
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# Input from user for GDExtension interface header and the API JSON file
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set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
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set(GODOT_GDEXTENSION_DIR "gdextension" CACHE PATH
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"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )" )
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set(GODOT_CUSTOM_API_FILE "" CACHE FILEPATH
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"Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`) ( /path/to/custom_api_file )")
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
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if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
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endif()
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set(FLOAT_PRECISION "single" CACHE STRING "")
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if ("${FLOAT_PRECISION}" STREQUAL "double")
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set(GODOT_PRECISION "single" CACHE STRING "Set the floating-point precision level (single|double)")
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if ("${GODOT_PRECISION}" STREQUAL "double")
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add_definitions(-DREAL_T_IS_DOUBLE)
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endif()
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set(GODOT_COMPILE_FLAGS )
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set( GODOT_COMPILE_FLAGS )
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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# using Visual Studio C++
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@ -127,7 +129,7 @@ endif()
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time (GH-80513).
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option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code")
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option(GODOT_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON )
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if (GODOT_DISABLE_EXCEPTIONS)
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
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@ -142,7 +144,7 @@ endif()
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# Generate source from the bindings file
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find_package(Python3 3.4 REQUIRED) # pathlib should be present
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if(GENERATE_TEMPLATE_GET_NODE)
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if(GODOT_GENERATE_TEMPLATE_GET_NODE)
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set(GENERATE_BINDING_PARAMETERS "True")
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else()
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set(GENERATE_BINDING_PARAMETERS "False")
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@ -155,7 +157,7 @@ execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator;
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)
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add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_PRECISION}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${GODOT_PRECISION}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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VERBATIM
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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MAIN_DEPENDENCY ${GODOT_GDEXTENSION_API_FILE}
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@ -182,7 +184,7 @@ target_compile_features(${PROJECT_NAME}
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cxx_std_17
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)
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if(GODOT_ENABLE_HOT_RELOAD)
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if(GODOT_USE_HOT_RELOAD)
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target_compile_definitions(${PROJECT_NAME} PUBLIC HOT_RELOAD_ENABLED)
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target_compile_options(${PROJECT_NAME} PUBLIC $<${compiler_is_gnu}:-fno-gnu-unique>)
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endif()
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@ -206,12 +208,12 @@ target_link_options(${PROJECT_NAME} PRIVATE
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)
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# Optionally mark headers as SYSTEM
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set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
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if (GODOT_CPP_SYSTEM_HEADERS)
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set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
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set(GODOT_SYSTEM_HEADERS_ATTRIBUTE "")
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if (GODOT_SYSTEM_HEADERS)
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set(GODOT_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
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endif ()
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target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
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target_include_directories(${PROJECT_NAME} ${GODOT_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
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include
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${CMAKE_CURRENT_BINARY_DIR}/gen/include
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${GODOT_GDEXTENSION_DIR}
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@ -89,6 +89,6 @@ function( set_warning_as_error )
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endif()
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endfunction()
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if ( GODOT_CPP_WARNING_AS_ERROR )
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if ( GODOT_WARNING_AS_ERROR )
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set_warning_as_error()
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endif()
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