[SCons] Remove use_clang_cl windows flag in favor of generic use_llvm

This is consistent with Godot upstream.
pull/1602/head
Fabio Alessandrelli 2024-09-22 13:39:06 +02:00
parent 57bd88ad99
commit 4717a78144
1 changed files with 2 additions and 3 deletions

View File

@ -76,10 +76,9 @@ def options(opts):
mingw = os.getenv("MINGW_PREFIX", "")
opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
opts.Add(BoolVariable("use_clang_cl", "Use the clang driver instead of MSVC - only effective on Windows", False))
opts.Add(BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True))
opts.Add(BoolVariable("silence_msvc", "Silence MSVC's cl/link stdout bloat, redirecting errors to stderr.", True))
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler", False))
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler (MVSC or MinGW depending on the use_mingw flag)", False))
opts.Add("mingw_prefix", "MinGW prefix", mingw)
@ -114,7 +113,7 @@ def generate(env):
env.Append(CCFLAGS=["/utf-8"])
env.Append(LINKFLAGS=["/WX"])
if env["use_clang_cl"]:
if env["use_llvm"]:
env["CC"] = "clang-cl"
env["CXX"] = "clang-cl"