Correctly set instance bindings on reload
parent
4131b7f95f
commit
cb543c192a
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@ -61,6 +61,10 @@ class Wrapped {
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thread_local static const StringName *_constructing_extension_class_name;
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thread_local static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
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#ifdef HOT_RELOAD_ENABLED
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thread_local static GDExtensionObjectPtr _constructing_recreate_owner;
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#endif
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template <typename T>
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_ALWAYS_INLINE_ static void _set_construct_info() {
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_constructing_extension_class_name = T::_get_extension_class_name();
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@ -71,15 +75,6 @@ protected:
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virtual bool _is_extension_class() const { return false; }
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static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
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#ifdef HOT_RELOAD_ENABLED
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struct RecreateInstance {
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GDExtensionClassInstancePtr wrapper;
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GDExtensionObjectPtr owner;
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RecreateInstance *next;
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};
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inline static RecreateInstance *recreate_instance = nullptr;
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#endif
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void _notification(int p_what) {}
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bool _set(const StringName &p_name, const Variant &p_property) { return false; }
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bool _get(const StringName &p_name, Variant &r_property) const { return false; }
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@ -129,9 +129,8 @@ private:
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static GDExtensionClassInstancePtr _recreate_instance_func(void *data, GDExtensionObjectPtr obj) {
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if constexpr (!std::is_abstract_v<T>) {
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#ifdef HOT_RELOAD_ENABLED
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Wrapped::_constructing_recreate_owner = obj;
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T *new_instance = (T *)memalloc(sizeof(T));
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Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance };
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Wrapped::recreate_instance = &recreate_data;
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memnew_placement(new_instance, T);
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return new_instance;
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#else
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@ -42,6 +42,10 @@ namespace godot {
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thread_local const StringName *Wrapped::_constructing_extension_class_name = nullptr;
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thread_local const GDExtensionInstanceBindingCallbacks *Wrapped::_constructing_class_binding_callbacks = nullptr;
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#ifdef HOT_RELOAD_ENABLED
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thread_local GDExtensionObjectPtr Wrapped::_constructing_recreate_owner = nullptr;
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#endif
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const StringName *Wrapped::_get_extension_class_name() {
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return nullptr;
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}
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@ -55,25 +59,14 @@ void Wrapped::_postinitialize() {
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Wrapped::Wrapped(const StringName p_godot_class) {
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#ifdef HOT_RELOAD_ENABLED
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if (unlikely(Wrapped::recreate_instance)) {
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RecreateInstance *recreate_data = Wrapped::recreate_instance;
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RecreateInstance *previous = nullptr;
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while (recreate_data) {
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if (recreate_data->wrapper == this) {
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_owner = recreate_data->owner;
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if (previous) {
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previous->next = recreate_data->next;
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} else {
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Wrapped::recreate_instance = recreate_data->next;
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}
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return;
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}
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previous = recreate_data;
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recreate_data = recreate_data->next;
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}
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}
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if (unlikely(Wrapped::_constructing_recreate_owner)) {
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_owner = Wrapped::_constructing_recreate_owner;
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Wrapped::_constructing_recreate_owner = nullptr;
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} else
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#endif
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_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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{
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_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
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}
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if (_constructing_extension_class_name) {
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godot::internal::gdextension_interface_object_set_instance(_owner, reinterpret_cast<GDExtensionConstStringNamePtr>(_constructing_extension_class_name), this);
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