Allow unicode class names
parent
d477589104
commit
536ea8561e
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@ -6,6 +6,9 @@ env:
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GODOT_BASE_BRANCH: master
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# Used to select the version of Godot to run the tests with.
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GODOT_TEST_VERSION: master
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# Use UTF-8 on Linux.
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LANG: en_US.UTF-8
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LC_ALL: en_US.UTF-8
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
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@ -20,7 +23,7 @@ jobs:
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matrix:
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include:
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- name: 🐧 Linux (GCC)
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os: ubuntu-20.04
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os: ubuntu-22.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
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@ -28,7 +31,7 @@ jobs:
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cache-name: linux-x86_64
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- name: 🐧 Linux (GCC, Double Precision)
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os: ubuntu-20.04
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os: ubuntu-22.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
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@ -63,7 +66,7 @@ jobs:
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cache-name: macos-universal
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- name: 🤖 Android (arm64)
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os: ubuntu-20.04
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os: ubuntu-22.04
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platform: android
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
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@ -81,7 +84,7 @@ jobs:
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cache-name: ios-arm64
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- name: 🌐 Web (wasm32)
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os: ubuntu-20.04
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os: ubuntu-22.04
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platform: web
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artifact-name: godot-cpp-web-wasm32-release
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artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
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@ -206,7 +209,7 @@ jobs:
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linux-cmake:
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name: 🐧 Build (Linux, GCC, CMake)
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runs-on: ubuntu-20.04
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runs-on: ubuntu-22.04
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@ -230,7 +233,7 @@ jobs:
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linux-cmake-ninja:
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name: 🐧 Build (Linux, GCC, CMake Ninja)
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runs-on: ubuntu-20.04
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runs-on: ubuntu-22.04
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@ -250,7 +250,7 @@ public:
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} \
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\
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static const ::godot::StringName &get_class_static() { \
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static const ::godot::StringName string_name = ::godot::StringName(#m_class); \
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static const ::godot::StringName string_name = ::godot::StringName(U## #m_class); \
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return string_name; \
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} \
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\
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@ -38,6 +38,7 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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# using Visual Studio C++
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /WX") # /GF /MP
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /utf-8")
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
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@ -276,6 +276,10 @@ func _ready():
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assert_equal(library_path, ProjectSettings.globalize_path(library_path))
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assert_equal(FileAccess.file_exists(library_path), true)
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# Test a class with a unicode name.
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var przykład = ExamplePrzykład.new()
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assert_equal(przykład.get_the_word(), "słowo to przykład")
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exit_with_status()
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func _on_Example_custom_signal(signal_name, value):
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@ -736,3 +736,11 @@ ExampleRuntime::ExampleRuntime() {
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ExampleRuntime::~ExampleRuntime() {
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}
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void ExamplePrzykład::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_the_word"), &ExamplePrzykład::get_the_word);
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}
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String ExamplePrzykład::get_the_word() const {
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return U"słowo to przykład";
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}
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@ -273,4 +273,14 @@ public:
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~ExampleRuntime();
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};
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class ExamplePrzykład : public RefCounted {
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GDCLASS(ExamplePrzykład, RefCounted);
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protected:
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static void _bind_methods();
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public:
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String get_the_word() const;
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};
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#endif // EXAMPLE_CLASS_H
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@ -30,6 +30,7 @@ void initialize_example_module(ModuleInitializationLevel p_level) {
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GDREGISTER_CLASS(ExampleBase);
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GDREGISTER_CLASS(ExampleChild);
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GDREGISTER_RUNTIME_CLASS(ExampleRuntime);
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GDREGISTER_CLASS(ExamplePrzykład);
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}
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void uninitialize_example_module(ModuleInitializationLevel p_level) {
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