Commit Graph

961 Commits (e6b636cc51bc83435fa77edad62fc5559c981a98)

Author SHA1 Message Date
bruvzg 39445f144c
Add missing String::(r)find(n) form argument
Add missing String::(*)casecmp_to functions
2018-11-18 14:37:06 +02:00
bruvzg ec5d718191
Fix TagDB registration for classes with underscore in the name. 2018-11-17 18:25:12 +02:00
bruvzg 700310c8c3
Fix ptrcall passing invalid size int. 2018-11-17 18:23:52 +02:00
Bastiaan Olij d6a8885e31
Merge pull request #195 from BastiaanOlij/branch_info
Added info about the older branches to the README.md
2018-11-07 21:49:53 +11:00
Bastiaan Olij b7ee774a59 Added info about the older branches to the README.md 2018-11-07 21:48:16 +11:00
Bastiaan Olij d0d18ca704
Merge pull request #194 from BastiaanOlij/nativescript-1.1-rebased
Nativescript 1.1 rebased
2018-11-07 21:29:40 +11:00
karroffel 200bf226bf Nativescript 1.1
implemented instance binding data usage

This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.

With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.

The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.

Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.

new and free change, custom free will crash engine, be wary

fix exporting of non-object types

fix free() crash with custom resources

added type tags and safe object casting

fix global type registration order

fix cast_to

changed build system to be more self contained

updated .gitignore

use typeid() for type tags now

fix indentation in bindings generator

remove accidentally added files

fix gitignore

Fixed up registering tool and updated godot_headers

Fix crash when calling String::split/split_floats

Was casting to the wrong object type.
Also adds parse_ints function to String with the same logic

Better warning/error macros

Change gitignore so we get our gen folders

New documentation based on nativescript 1.1

Fixed GODOT_SUBCLASS macro

Preventing crash when function returned null ptr

Adds needed include <typeinfo>

 Solves this issue #168 due to not having the include of typeinfo

Fix compile error of 'WARN_PRINT' and 'ERR_PRINT'.

cannot pass non-trivial object of type 'godot::String' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]

update vector3::distance_to

Remove godot_api.json as its now in the godot_headers submodule (api.json)
2018-11-07 21:23:08 +11:00
Thomas Herzog 1729360e6e
Merge pull request #192 from marcelofg55/win32_fix
Fix Windows 32 bits builds producing 64 bits code
2018-10-26 08:51:52 +02:00
Marcelo Fernandez 13f4f0e8f8 Fix Windows 32 bits builds producing 64 bits code 2018-10-25 13:35:33 -03:00
Bastiaan Olij f52cc4c964
Merge pull request #183 from Acclution/master
Fix issue where Vector2::normalize() did not normalize correctly
2018-09-09 17:59:39 +10:00
Christoffer ffb087caed Fix issue where Vector2::normalize() did not normalize correctly 2018-09-03 19:19:56 +02:00
Thomas Herzog 72d227dd1c
Merge pull request #171 from Calinou/improve-buildsystem
Improve the build system
2018-08-17 12:09:23 +02:00
Hugo Locurcio 46fe7ada03
Improve the build system
- The SCons option system is now used for validation
- An help message can now be displayed using `scons -h`
- New `use_mingw` option to compile using MinGW on Windows
- Removed `arch` in favor of `bits`
- Renamed `headers` to `headers_dir`
- Built libraries now contain the target in the file name
2018-08-17 12:01:16 +02:00
Bastiaan Olij 499300ea6a
Merge pull request #153 from BastiaanOlij/update_godot_headers_20180725
Update godot_headers to latest master (Godot 3.1)
2018-07-25 21:38:09 +10:00
Bastiaan Olij 4ea54ad58e Update godot_headers to latest master (Godot 3.1) 2018-07-25 21:36:00 +10:00
Thomas Herzog 09409f5c37
Merge pull request #152 from joealam/master
(README) Fix misleading typo regarding generate_bindings
2018-07-23 09:22:08 +02:00
Joe Alam 50c9ed60b1 Fix misleading typo regarding generate_bindings 2018-07-20 23:23:49 +01:00
Thomas Herzog 02bb4ffad9
Merge pull request #145 from BastiaanOlij/json_303
Added godot_api.json from official 3.0.3 release
2018-07-06 14:36:22 +02:00
Thomas Herzog 88ec502970
Merge pull request #148 from marcelofg55/fix_return_const
Fix clang warning: 'const' type qualifier on return type has no effect
2018-06-24 00:11:39 +02:00
Marcelo Fernandez baddc2ae66 Fix clang warning: 'const' type qualifier on return type has no effect 2018-06-23 12:15:53 -03:00
Thomas Herzog 5b7fff2bf0
Merge pull request #147 from Kowbell/master
Update README.md to include compilation error fix
2018-06-20 10:31:58 +02:00
Kowbell 2bed3eeb49 Update README.md to include compilation error fix
A PR and issue were already submitted related to this but they are dead
in the water for other reasons. I needed this fix as well, so I assume this isn't a one-off
error and that this information may be helpful to others.
2018-06-19 20:06:35 -04:00
Bastiaan Olij 0c3fd55458 Added godot_api.json from official 3.0.3 release 2018-06-15 23:12:51 +10:00
Thomas Herzog 74d0106a76
Merge pull request #139 from BastiaanOlij/fix_submodule
fix submodule link
2018-06-04 15:08:55 +02:00
Bastiaan Olij c60a249862 fix submodule link 2018-06-04 21:56:49 +10:00
karroffel 94ec311924 better debugging experience on linux 2018-05-16 13:25:53 +02:00
karroffel 684a06daf2 included godot_headers as submodule 2018-05-16 02:11:41 +02:00
karroffel fe38da6cb3 added godot_headers as submodule 2018-05-16 01:56:41 +02:00
Thomas Herzog 1d4ca1575f
Merge pull request #133 from timower/master
Fix const for String operators.
2018-05-15 23:00:02 +02:00
Timothy Werquin 1a32997a0f Fix const for += operator in string 2018-05-15 22:24:53 +02:00
Timothy Werquin 1803ca43fa Fix String const operators.
Added const to various operators.
2018-05-15 22:23:03 +02:00
Thomas Herzog d8becfbe90
Merge pull request #130 from marcelofg55/int_real_arrays
Fix bindings for PoolIntArray and PoolRealArray
2018-05-09 10:22:59 +02:00
Thomas Herzog 4e4527584b
Merge pull request #131 from marcelofg55/fix_float_double
fix method calls that take floats/doubles
2018-05-09 10:22:26 +02:00
Marcelo Fernandez ae38ebc80c fix method calls that take floats/doubles 2018-05-08 21:58:48 -03:00
Marcelo Fernandez 709446da94 Fix bindings for PoolIntArray and PoolRealArray 2018-05-08 21:47:34 -03:00
Thomas Herzog 6f8ce54b1a
Merge pull request #127 from Redwan13/master
C++14 syntax sugar
2018-04-25 13:05:57 +02:00
Nickolai Korshunov ef37d8d76e Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp 2018-04-25 11:40:49 +03:00
Nickolai Korshunov 876715b610 disable strict enums 2018-04-25 11:39:18 +03:00
Thomas Herzog 68ba815bc5
Merge pull request #123 from marcelofg55/osx_scons
On OS X append .osx.64 to the result_name var on SConstruct
2018-04-08 19:12:36 +02:00
Marcelo Fernandez b52d55927a On OS X append .osx.64 to the result_name var on SConstruct 2018-04-08 13:00:54 -03:00
Thomas Herzog f7d933debc
Merge pull request #116 from garyo/poolarray-const-operator
Mark all Pool*Array::operator[] as const
2018-03-13 16:18:12 +01:00
Gary Oberbrunner a6689b2132 Make all Pool*Array::operator[] as const
This is needed since that operator returns a local copy, not
an lvalue. Attempting to write to the return value of these operators
wouldn't change the array element. PoolVectors need locking when
writing, so this operator can't return a writable reference.

To update a Pool*Array, use the `set()` method which locks and unlocks
the array. For multiple writes, use the `write()` method which returns
a locked writable view, and unlocks when it goes out of scope.
2018-03-13 11:00:25 -04:00
Thomas Herzog 4a9e305776
Merge pull request #105 from marcelofg55/windows_compile_fixes
Fix compile issues on Windows
2018-03-09 18:36:37 +01:00
Thomas Herzog ba1fbfa4d1
Merge pull request #109 from danielytics/easier-printing-and-formatting
adds variadic printing function, makes String.format custom placehold…
2018-03-07 16:15:49 +01:00
danielytics e74b8f593e adds variadic printing function, makes String.format custom placeholder work 2018-03-07 12:21:33 +00:00
Thomas Herzog 779568c67c
Merge pull request #108 from danielytics/variadic-functions
Adds variadic template functions for register_signal and emit_signal
2018-03-07 11:43:12 +01:00
danielytics 85e73de2e0 adds an example of registering signal with arguments to README 2018-03-07 10:34:25 +00:00
danielytics 01db553c49 adds Array::make and Dictionary::make static methods and has variadic template functions use those 2018-03-07 10:27:34 +00:00
danielytics c7b03c4132 make register_signal and auto-generated variadic funcitons use variadic templates to streamline their use 2018-03-06 21:36:20 +00:00
Marcelo Fernandez 98e5f78fa0 Fix compile issues on Windows 2018-03-05 13:28:49 -03:00