commit
6f8ce54b1a
|
@ -88,17 +88,17 @@ def generate_class_header(used_classes, c):
|
|||
used_class_name = remove_enum_prefix(extract_nested_type(used_class))
|
||||
if used_class_name not in included:
|
||||
included.append(used_class_name)
|
||||
source.append("#include <" + used_class_name + ".hpp>")
|
||||
source.append("#include \"" + used_class_name + ".hpp\"")
|
||||
elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
|
||||
used_class_name = remove_enum_prefix(used_class)
|
||||
if used_class_name not in included:
|
||||
included.append(used_class_name)
|
||||
source.append("#include <" + used_class_name + ".hpp>")
|
||||
source.append("#include \"" + used_class_name + ".hpp\"")
|
||||
|
||||
source.append("")
|
||||
|
||||
if c["base_class"] != "":
|
||||
source.append("#include <" + strip_name(c["base_class"]) + ".hpp>")
|
||||
source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
|
||||
|
||||
|
||||
|
||||
|
@ -251,7 +251,7 @@ def generate_class_header(used_classes, c):
|
|||
def generate_class_implementation(icalls, used_classes, c):
|
||||
class_name = strip_name(c["name"])
|
||||
source = []
|
||||
source.append("#include <" + class_name + ".hpp>")
|
||||
source.append("#include \"" + class_name + ".hpp\"")
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
|
@ -271,7 +271,7 @@ def generate_class_implementation(icalls, used_classes, c):
|
|||
if is_enum(used_class):
|
||||
continue
|
||||
else:
|
||||
source.append("#include <" + strip_name(used_class) + ".hpp>")
|
||||
source.append("#include \"" + strip_name(used_class) + ".hpp\"")
|
||||
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
@ -342,8 +342,8 @@ def generate_class_implementation(icalls, used_classes, c):
|
|||
source.append("\t___singleton_init();")
|
||||
|
||||
|
||||
source.append("\tstatic godot_method_bind *mb = NULL;")
|
||||
source.append("\tif (mb == NULL) {")
|
||||
source.append("\tstatic godot_method_bind *mb = nullptr;")
|
||||
source.append("\tif (mb == nullptr) {")
|
||||
source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
|
||||
source.append("\t}")
|
||||
|
||||
|
@ -481,7 +481,7 @@ def generate_icall_header(icalls):
|
|||
source.append("")
|
||||
|
||||
source.append("#include <core/CoreTypes.hpp>")
|
||||
source.append("#include <Object.hpp>")
|
||||
source.append("#include \"Object.hpp\"")
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
|
@ -532,7 +532,7 @@ def generate_icall_implementation(icalls):
|
|||
|
||||
source.append("#include <core/GodotGlobal.hpp>")
|
||||
source.append("#include <core/CoreTypes.hpp>")
|
||||
source.append("#include <Object.hpp>")
|
||||
source.append("#include \"Object.hpp\"")
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
|
|
|
@ -41,8 +41,8 @@ public:
|
|||
AABB merge(const AABB& p_with) const;
|
||||
void merge_with(const AABB& p_aabb); ///merge with another AABB
|
||||
AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
|
||||
bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
|
||||
bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
|
||||
bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
|
||||
bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=nullptr,Vector3* r_normal=nullptr) const;
|
||||
bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
|
||||
|
||||
bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
namespace godot {
|
||||
|
||||
enum Error {
|
||||
enum class Error {
|
||||
OK,
|
||||
FAILED, ///< Generic fail error
|
||||
ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
|
||||
|
|
|
@ -8,13 +8,13 @@
|
|||
#include <nativescript/godot_nativescript.h>
|
||||
|
||||
|
||||
#include <core/CoreTypes.hpp>
|
||||
#include <core/Variant.hpp>
|
||||
#include <core/Ref.hpp>
|
||||
#include "CoreTypes.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "Ref.hpp"
|
||||
|
||||
#include <Object.hpp>
|
||||
#include "Object.hpp"
|
||||
|
||||
#include <core/GodotGlobal.hpp>
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
@ -454,7 +454,7 @@ void register_signal(String name, Dictionary args = Dictionary())
|
|||
signal.num_args = args.size();
|
||||
signal.num_default_args = 0;
|
||||
|
||||
// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to NULL.
|
||||
// Need to check because malloc(0) is platform-dependent. Zero arguments will leave args to nullptr.
|
||||
if(signal.num_args != 0) {
|
||||
signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
|
||||
memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
godot_pool_byte_array_read_access *_read_access;
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = NULL;
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
|
@ -54,7 +54,7 @@ public:
|
|||
godot_pool_byte_array_write_access *_write_access;
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = NULL;
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
|
@ -121,7 +121,7 @@ public:
|
|||
godot_pool_int_array_read_access *_read_access;
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = NULL;
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
|
@ -150,7 +150,7 @@ public:
|
|||
godot_pool_int_array_write_access *_write_access;
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = NULL;
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
|
@ -217,7 +217,7 @@ public:
|
|||
godot_pool_real_array_read_access *_read_access;
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = NULL;
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
|
@ -246,7 +246,7 @@ public:
|
|||
godot_pool_real_array_write_access *_write_access;
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = NULL;
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
|
@ -313,7 +313,7 @@ public:
|
|||
godot_pool_string_array_read_access *_read_access;
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = NULL;
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
|
@ -342,7 +342,7 @@ public:
|
|||
godot_pool_string_array_write_access *_write_access;
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = NULL;
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
|
@ -410,7 +410,7 @@ public:
|
|||
godot_pool_vector2_array_read_access *_read_access;
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = NULL;
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
|
@ -439,7 +439,7 @@ public:
|
|||
godot_pool_vector2_array_write_access *_write_access;
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = NULL;
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
|
@ -506,7 +506,7 @@ public:
|
|||
godot_pool_vector3_array_read_access *_read_access;
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = NULL;
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
|
@ -535,7 +535,7 @@ public:
|
|||
godot_pool_vector3_array_write_access *_write_access;
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = NULL;
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
|
@ -602,7 +602,7 @@ public:
|
|||
godot_pool_color_array_read_access *_read_access;
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = NULL;
|
||||
_read_access = nullptr;
|
||||
}
|
||||
|
||||
inline Read(const Read & p_other) {
|
||||
|
@ -631,7 +631,7 @@ public:
|
|||
godot_pool_color_array_write_access *_write_access;
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = NULL;
|
||||
_write_access = nullptr;
|
||||
}
|
||||
|
||||
inline Write(const Write & p_other) {
|
||||
|
|
|
@ -14,7 +14,7 @@ class String;
|
|||
typedef Vector2 Size2;
|
||||
typedef Vector2 Point2;
|
||||
|
||||
class Transform2D;
|
||||
struct Transform2D;
|
||||
|
||||
struct Rect2 {
|
||||
|
||||
|
@ -45,7 +45,7 @@ struct Rect2 {
|
|||
|
||||
bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
|
||||
|
||||
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
|
||||
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
|
||||
|
||||
inline bool encloses(const Rect2& p_rect) const {
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace godot {
|
|||
template <class T>
|
||||
class Ref {
|
||||
|
||||
T *reference = NULL;
|
||||
T *reference = nullptr;
|
||||
|
||||
void ref(const Ref &p_from) {
|
||||
|
||||
|
@ -101,7 +101,7 @@ public:
|
|||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T*)refb;
|
||||
ref(r);
|
||||
r.reference = NULL;
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
void operator=(const Variant &p_variant) {
|
||||
|
@ -117,19 +117,19 @@ public:
|
|||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T *)refb;
|
||||
ref(r);
|
||||
r.reference = NULL;
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
Ref(const Ref &p_from) {
|
||||
|
||||
reference = NULL;
|
||||
reference = nullptr;
|
||||
ref(p_from);
|
||||
}
|
||||
|
||||
template <class T_Other>
|
||||
Ref(const Ref<T_Other> &p_from) {
|
||||
|
||||
reference = NULL;
|
||||
reference = nullptr;
|
||||
// TODO We need a safe cast
|
||||
Reference *refb = const_cast<Reference *>(static_cast<const Reference *>(p_from.ptr()));
|
||||
if (!refb) {
|
||||
|
@ -141,7 +141,7 @@ public:
|
|||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T *)refb;
|
||||
ref(r);
|
||||
r.reference = NULL;
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
Ref(T *p_reference) {
|
||||
|
@ -149,12 +149,12 @@ public:
|
|||
if (p_reference)
|
||||
ref_pointer(p_reference);
|
||||
else
|
||||
reference = NULL;
|
||||
reference = nullptr;
|
||||
}
|
||||
|
||||
Ref(const Variant &p_variant) {
|
||||
|
||||
reference = NULL;
|
||||
reference = nullptr;
|
||||
// TODO We need a safe cast
|
||||
Reference *refb = (Reference *) (Object *) p_variant;
|
||||
if (!refb) {
|
||||
|
@ -166,11 +166,11 @@ public:
|
|||
//r.reference = Object::cast_to<T>(refb);
|
||||
r.reference = (T *)refb;
|
||||
ref(r);
|
||||
r.reference = NULL;
|
||||
r.reference = nullptr;
|
||||
}
|
||||
|
||||
inline bool is_valid() const { return reference != NULL; }
|
||||
inline bool is_null() const { return reference == NULL; }
|
||||
inline bool is_valid() const { return reference != nullptr; }
|
||||
inline bool is_null() const { return reference == nullptr; }
|
||||
|
||||
void unref() {
|
||||
//TODO this should be moved to mutexes, since this engine does not really
|
||||
|
@ -182,7 +182,7 @@ public:
|
|||
//memdelete(reference);
|
||||
delete reference;
|
||||
}
|
||||
reference = NULL;
|
||||
reference = nullptr;
|
||||
}
|
||||
|
||||
void instance() {
|
||||
|
@ -192,7 +192,7 @@ public:
|
|||
|
||||
Ref() {
|
||||
|
||||
reference = NULL;
|
||||
reference = nullptr;
|
||||
}
|
||||
|
||||
~Ref() {
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace godot {
|
|||
|
||||
typedef Vector2 Size2;
|
||||
|
||||
class Rect2;
|
||||
struct Rect2;
|
||||
|
||||
struct Transform2D {
|
||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
namespace godot {
|
||||
|
||||
void *_RegisterState::nativescript_handle;
|
||||
const godot_gdnative_core_api_struct *api = NULL;
|
||||
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL;
|
||||
const godot_gdnative_core_api_struct *api = nullptr;
|
||||
const godot_gdnative_ext_nativescript_api_struct *nativescript_api = nullptr;
|
||||
|
||||
void Godot::print(const String& message)
|
||||
{
|
||||
|
@ -21,13 +21,13 @@ void Godot::print_warning(const String& description, const String& function, con
|
|||
char * c_func = function.alloc_c_string();
|
||||
char * c_file = file.alloc_c_string();
|
||||
|
||||
if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
|
||||
if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
|
||||
godot::api->godot_print_warning(c_desc, c_func, c_file, line);
|
||||
};
|
||||
|
||||
if (c_desc != NULL) godot::api->godot_free(c_desc);
|
||||
if (c_func != NULL) godot::api->godot_free(c_func);
|
||||
if (c_file != NULL) godot::api->godot_free(c_file);
|
||||
if (c_desc != nullptr) godot::api->godot_free(c_desc);
|
||||
if (c_func != nullptr) godot::api->godot_free(c_func);
|
||||
if (c_file != nullptr) godot::api->godot_free(c_file);
|
||||
}
|
||||
|
||||
void Godot::print_error(const String& description, const String& function, const String& file, int line)
|
||||
|
@ -38,13 +38,13 @@ void Godot::print_error(const String& description, const String& function, const
|
|||
char * c_func = function.alloc_c_string();
|
||||
char * c_file = file.alloc_c_string();
|
||||
|
||||
if (c_desc != NULL && c_func !=NULL && c_file != NULL) {
|
||||
if (c_desc != nullptr && c_func !=nullptr && c_file != nullptr) {
|
||||
godot::api->godot_print_error(c_desc, c_func, c_file, line);
|
||||
};
|
||||
|
||||
if (c_desc != NULL) godot::api->godot_free(c_desc);
|
||||
if (c_func != NULL) godot::api->godot_free(c_func);
|
||||
if (c_file != NULL) godot::api->godot_free(c_file);
|
||||
if (c_desc != nullptr) godot::api->godot_free(c_desc);
|
||||
if (c_func != nullptr) godot::api->godot_free(c_func);
|
||||
if (c_file != nullptr) godot::api->godot_free(c_file);
|
||||
}
|
||||
|
||||
void Godot::gdnative_init(godot_gdnative_init_options *options)
|
||||
|
|
Loading…
Reference in New Issue