Merge pull request #192 from marcelofg55/win32_fix

Fix Windows 32 bits builds producing 64 bits code
nativescript-1.0
Thomas Herzog 2018-10-26 08:51:52 +02:00 committed by GitHub
commit 1729360e6e
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1 changed files with 9 additions and 9 deletions

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@ -33,6 +33,15 @@ env = Environment()
opts.Update(env)
Help(opts.GenerateHelpText(env))
# This makes sure to keep the session environment variables on Windows
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
if env['platform'] == 'windows':
if env['bits'] == '64':
env = Environment(TARGET_ARCH='amd64')
elif env['bits'] == '32':
env = Environment(TARGET_ARCH='x86')
opts.Update(env)
is64 = sys.maxsize > 2**32
if env['bits'] == 'default':
env['bits'] = '64' if is64 else '32'
@ -69,15 +78,6 @@ elif env['platform'] == 'osx':
env.Append(CCFLAGS=['-O3'])
elif env['platform'] == 'windows':
# This makes sure to keep the session environment variables on Windows
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
if env['bits'] == '64':
env.Override(os.environ)
env.Append(TARGET_ARCH='amd64')
elif env['bits'] == '32':
env.Override(os.environ)
env.Append(TARGET_ARCH='x86')
if host_platform == 'windows' and not env['use_mingw']:
# MSVC
env.Append(LINKFLAGS=['/WX'])