Merge pull request #109 from danielytics/easier-printing-and-formatting

adds variadic printing function, makes String.format custom placehold…
pull/116/head
Thomas Herzog 2018-03-07 16:15:49 +01:00 committed by GitHub
commit ba1fbfa4d1
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3 changed files with 18 additions and 1 deletions

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@ -3,6 +3,7 @@
#include <gdnative_api_struct.gen.h>
#include "String.hpp"
#include "Array.hpp"
namespace godot {
@ -20,6 +21,11 @@ public:
static void gdnative_init(godot_gdnative_init_options *o);
static void gdnative_terminate(godot_gdnative_terminate_options *o);
static void nativescript_init(void *handle);
template <class... Args>
static void print(const String& fmt, Args... values) {
print(fmt.format(Array::make(values...)));
}
};

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@ -81,6 +81,7 @@ public:
int find(String what, int from = 0) const;
int find_last(String what) const;
int findn(String what, int from = 0) const;
String format(Variant values) const;
String format(Variant values, String placeholder) const;
String get_base_dir() const;
String get_basename() const;
@ -128,6 +129,7 @@ public:
String to_upper() const;
String xml_escape() const;
String xml_unescape() const;
};
String operator+(const char *a, const String &b);

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@ -267,13 +267,22 @@ int String::findn(String what, int from) const {
return godot::api->godot_string_findn(&_godot_string, what._godot_string);
}
String String::format(Variant values, String placeholder) const {
String String::format(Variant values) const {
String new_string;
new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
return new_string;
}
String String::format(Variant values, String placeholder) const {
String new_string;
godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
new_string._godot_string = godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents));
godot::api->godot_char_string_destroy(&contents);
return new_string;
}
String String::get_base_dir() const {
String new_string;
new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);