Aaron Franke
e30c858c5d
Rename Transform2D "elements" to "columns"
...
https://github.com/godotengine/godot/pull/60627
2022-09-19 18:22:52 -05:00
Aaron Franke
942cd466ed
Split is_equal_approx into float and double versions to match Godot
...
https://github.com/godotengine/godot/pull/48882
2022-09-19 02:47:27 -05:00
Rémi Verschelde
3450a1ab16
Merge pull request #847 from ninfur/issue-65997
...
Add missing Vector4 function bindings
2022-09-19 09:31:23 +02:00
Rémi Verschelde
03d1120d6a
Merge pull request #850 from Zylann/transform_local
...
Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-19 09:30:11 +02:00
Marc Gilleron
c543a3cbe1
Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-18 23:04:38 +01:00
Marc Gilleron
a35994ce7b
Use `quaternion` instead of `quat` in method names
2022-09-18 22:44:18 +01:00
Johannes Sinander
e7372cbe85
Add missing Vector4 function bindings
2022-09-18 11:27:49 +02:00
Rémi Verschelde
f24cc8be03
Merge pull request #826 from bruvzg/string_info
2022-09-15 21:10:13 +02:00
Silc Renew
440c4ed703
Mode some methods to Animation from Variant
2022-09-15 04:13:51 +09:00
bruvzg
36273baa7e
Change PropertyInfo members to String.
2022-09-14 08:41:09 +03:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers.
2022-06-06 12:18:07 +03:00
bruvzg
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers.
2022-05-06 10:17:51 +03:00
bruvzg
8bf5a532de
Change registered initializers / terminators to the single function with level argument.
2022-05-04 11:14:51 +03:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
Gilles Roudière
a94148ca4c
Reorder native extension initialization steps
2022-02-28 15:44:54 +01:00
Rémi Verschelde
76bad22978
Merge pull request #701 from bruvzg/port_templates
2022-02-21 11:25:40 +01:00
Rémi Verschelde
7e3321d1b2
Use forward declares for vector math types
...
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
Rémi Verschelde
917b0c2ca3
Merge pull request #688 from zhehangd/master
2022-02-19 16:31:32 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
bruvzg
65dc3e89c7
Add ERR_ macros variants using `String` messages.
2022-02-17 10:18:04 +02:00
bruvzg
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
2022-02-14 23:17:21 +02:00
Zhehang Ding
df0e28fe43
Add missing Vector2::operator Vector2i()
2022-02-07 01:23:18 -08:00
Zhehang Ding
24c94e4af0
Add missing Vector3::operator Vector3i
2022-02-07 00:31:48 -08:00
Gilles Roudière
adbbf1a3a1
Fix object_set_instance being wrongly called for built-in wrapped classes
2021-12-06 15:40:19 +01:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
50512f0dee
Merge pull request #659 from groud/fix_null_init
...
Avoid crash in Variant constructor from nullptr Object*
2021-11-25 11:16:55 +11:00
Gilles Roudière
55ba2602db
Avoid crash in Variant constructor from nullptr Object*
2021-11-23 11:01:49 +01:00
Bastiaan Olij
b008810c01
Implementing dictionary operators
2021-11-23 19:44:53 +11:00
Bastiaan Olij
c2b690439f
Implement index operators for Arrays
2021-11-12 14:29:54 +11:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Bastiaan Olij
0e3bc393d5
Fully register class on register_class call
2021-09-27 23:08:12 +10:00
Bastiaan Olij
b21069c573
_err_print_error only output p_message so swapped parameters around
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
Bastiaan Olij
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
...
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
George Marques
8eb6f129f8
Set initialization level to CORE
...
This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
2021-09-27 23:08:10 +10:00
Bastiaan Olij
b07559882c
Silence delete compile warning in memory.h/cpp on Windows
2021-09-27 23:08:09 +10:00
George Marques
5615c92173
Define the {de,}initialization functions in the bindings
...
The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Rémi Verschelde
4e8508ad53
Fixup style after #563
2021-09-27 12:26:32 +02:00
Rémi Verschelde
3de367920f
Merge pull request #563 from LinwoodCloud/master
2021-09-27 11:41:41 +02:00
Rémi Verschelde
7a693df988
Merge pull request #601 from colugomusic/fix-string-args-constness
2021-09-27 11:31:56 +02:00
Rémi Verschelde
0fba89df67
Merge pull request #595 from Calinou/add-license-headers
2021-09-27 11:31:31 +02:00
Sam
6b31e67dd3
Fix Clang 11 build failure over -Wabsolute-value
2021-09-01 23:08:30 +01:00
Colugo
bba8393af7
Fix argument constness in String::begins_with, String::ends_with
2021-08-22 16:02:14 +01:00
Hugo Locurcio
cf5428e103
Add license headers to all source and header files
...
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
DhruvMaroo
7a1890345b
edited according to clang-format
2021-06-01 23:16:09 +05:30
DhruvMaroo
67e2c6145c
used godot_string_new_copy to copy
2021-05-31 09:31:11 +05:30
DhruvMaroo
b44b98a94c
removed _deleted class member
2021-05-31 09:10:59 +05:30
DhruvMaroo
cd05371ce8
added class member, safety check in the destructor
2021-05-31 00:52:36 +05:30
DhruvMaroo
492285f681
changed spaces to tabs
2021-05-30 22:29:41 +05:30
DhruvMaroo
bdc5674ace
added move assignment operator
2021-05-30 12:33:40 +05:30
DhruvMaroo
689b5fb98b
added mover constructor
2021-05-30 12:30:11 +05:30
kb1000
3fe276c02f
Stop including iostream in Variant.hpp (to produce smaller binaries)
2021-05-23 16:28:11 +02:00
Erik Abair
2ccc5e08f2
Populates incorrect constants for Vector2 and 3 types.
2021-05-02 15:35:21 -07:00
George Marques
cba90d6301
Update clang-format to version 11
...
This is taken from the Godot repository, so formatting is similar. This
updates the style rules as well.
Also fix style in files to conform with this version.
2021-02-28 16:57:34 -03:00
Hrishikesh
8558d2360a
Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp
2021-02-03 06:32:44 +05:30
Marc
b400dba875
Merge branch 'master' into container_leaks
2021-01-31 20:06:56 +00:00
Marc
05ba977cc6
Merge pull request #485 from colugomusic/fix-array-const
...
Fix constness of Array::find, Array::find_last and Array::rfind
2021-01-31 20:03:47 +00:00
Marc
e76efdd3ab
Merge pull request #481 from Zylann/vec_constants
...
Added missing constants to Vector2, Vector3, Basis and Quat
2021-01-31 20:02:06 +00:00
Marc
1aab5e3962
Merge branch 'master' into master
2021-01-31 19:32:56 +00:00
Marc Gilleron
fb71edd45b
Fix container and string leaks
...
Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
2021-01-07 01:05:12 +00:00
Colugo
38c9b624db
Fix constness of Array::find, Array::find_last and Array::rfind
2020-12-20 16:53:40 +00:00
Marc Gilleron
8e1cc29c66
Added missing constants to Vector2, Vector3, Basis and Quat
2020-12-08 23:35:17 +00:00
Marc
c9a740be34
Merge pull request #451 from Zylann/math
...
Added Godot's math functions
2020-09-08 19:31:54 +01:00
Marc Gilleron
0d1511695d
Added Godot's math functions
2020-09-04 02:14:45 +01:00
Marc
e5334579db
Merge branch 'master' into arcore_support
2020-08-31 15:05:09 +01:00
Fredia Huya-Kouadio
31b0ca80d5
Additions to the library to support the ARCore plugin
2020-08-23 14:11:47 -07:00
Marc Gilleron
469e9da86c
Rename `RID::get_rid()` => `get_id()` to match Godot
2020-08-23 21:32:05 +01:00
Marc
a3fe496ad6
Merge pull request #441 from TerraAr/master
...
Create an operator
2020-08-16 17:36:49 +01:00
TerraAr
7d347edb12
Updated operator
...
I've updated the operator that I had created to use the private constructor of the class.
2020-08-15 15:10:16 -03:00
Marc
756c1e1c79
Merge pull request #307 from aqnuep/string_memory_leak_fix
...
Fixed memory leak with String objects
2020-08-15 17:57:02 +01:00
Daniel Rakos
0939d0f6d1
Fixed memory leak with String objects
...
The member _godot_string should never be straight out overwritten ever without
first destroying the underlying string object's memory. This change solves the
problem through the introduction of a new private constructor to create String
objects with a pre-existing godot_string handle.
2020-08-15 09:46:23 +02:00
TerraAr
5e656923cf
Fixed operator
...
Fixed String::operator+=(const wchar_t). The problem was that a temporary variable don't have an address.
2020-08-14 23:32:38 -03:00
TerraAr
a1ba843f36
Created operator.
...
Created String::operator+=(const wchar_t), that was mark as Todo.
2020-08-14 21:42:10 -03:00
Marc
ceae5be727
Merge pull request #356 from sheepandshepherd/variantleak2
...
Add C conversion constructors and fix new leak
2020-06-05 21:16:37 +01:00
Bastiaan Olij
e2a5fdee3b
Merge pull request #406 from Zylann/color_operators
...
Added missing Color operators
2020-06-02 20:31:24 +10:00
Marc Gilleron
0f4ea6cc35
Added missing Color operators
2020-05-29 20:38:14 +01:00
Fredia Huya-Kouadio
3747ffe871
Fix godot-cpp types registration
...
A initialization bug was causing the registration to occur prior to a key required field being set (see https://github.com/GodotNativeTools/godot-cpp/issues/394#issuecomment-613636985 for more details).
Fixes #394
2020-04-14 13:51:02 -07:00
Mika Pi
2559c70e27
Fix compilation warnings about unused vars
2020-02-23 07:40:54 -08:00
sheepandshepherd
66c671b59d
Add C conversion constructors to fix leak of default-constructed empty arrays
2020-01-31 00:08:02 +01:00
Rémi Verschelde
81783c6045
Merge pull request #333 from sheepandshepherd/string-plus-leak
...
Fix String::operator+ memory leak
2020-01-19 23:35:06 +01:00
sheepandshepherd
95feb486c9
Fix leaks caused by implicitly called copy constructors
2019-12-04 03:27:39 +01:00
sheepandshepherd
9560cbff09
Fix String::operator+ memory leak
2019-10-05 01:14:23 +02:00
Bastiaan Olij
8443486a19
Call register types and init earlier
2019-09-14 11:24:15 +10:00
Bastiaan Olij
fc1fe720c3
Store all main entry points to the currently available APIs
2019-08-12 19:55:29 +10:00
Thomas Herzog
c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
...
Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael
b895d3c326
Add missing class methods
2019-08-05 00:23:42 +02:00
shaderbeast
041b97e5b2
Fixed wrong implementation of Quat multiplication
...
Obeyed Clang format rules
2019-05-06 11:01:31 +02:00
RameshRavone
ca85ab244f
Fix snapped from Vector2
2019-05-02 09:57:28 +05:30
RameshRavone
761d62c9c8
Fix #272
2019-04-21 06:55:49 +05:30
Daniel Rakos
4be7fcdde5
Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
...
The [] operator of Basis was returning a reference to a temporary, so fixed it.
There was no * operator in Transform equivalent to the xform function, which is
not in line with GDScript behavior.
Also fixed remaining cases where Transform relied on the old behavior of the
[] operator of Basis (i.e. that it returns the row, not the column).
2019-04-11 19:59:34 +02:00
Daniel Rakos
abccf9a050
Make Basis look column-major while retaining a row-major representation
...
Per https://github.com/godotengine/godot/issues/14553 :
Godot stores Basis in row-major layout for more change for efficiently
taking advantage of SIMD instructions, but in scripts Basis looks like and
is accessible in a column-major format.
This change modifies the C++ binding so that from the script's perspective
Basis does look like if it was column-major while retaining a row-major
in-memory representation. This is achieved using a set of helper template
classes which allow accessing individual columns whose components are
non-continues in memory as if it was a Vector3 type. This ensures script
interface compatibility without needing to transpose the Basis every time
it is passed over the script-engine boundary.
Also made most of the Vector2 and Vector3 class interfaces inlined in the
process for increased performance.
While unrelated (but didn't want to file a separate PR for it), this change
adds the necessary flags to have debug symbol information under MSVC.
Fixes #241 .
2019-04-08 16:28:41 +02:00
Bastiaan Olij
459d3d28e4
Synced with Godot 3.1 stable
2019-04-07 17:59:53 +10:00
bruvzg
aad175aa09
Renamed Rect2::pos to Rect2::position
2018-12-13 11:10:25 +02:00