Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp
parent
6d3b8f44f4
commit
8558d2360a
|
@ -5,6 +5,7 @@
|
|||
#include "Plane.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "Transform.hpp"
|
||||
#include "Math.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
@ -39,7 +40,7 @@ struct CameraMatrix {
|
|||
|
||||
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
|
||||
|
||||
return rad2deg(atan(p_aspect * tan(deg2rad(p_fovx) * 0.5)) * 2.0);
|
||||
return Math::rad2deg(atan(p_aspect * tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
|
||||
}
|
||||
|
||||
static inline double deg2rad(double p_y) { return p_y * Math_PI / 180.0; }
|
||||
|
|
|
@ -585,7 +585,7 @@ real_t CameraMatrix::get_fov() const {
|
|||
right_plane.normalize();
|
||||
|
||||
if ((matrix[8] == 0) && (matrix[9] == 0)) {
|
||||
return rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
|
||||
return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
|
||||
} else {
|
||||
// our frustum is asymmetrical need to calculate the left planes angle separately..
|
||||
Plane left_plane = Plane(matrix[3] + matrix[0],
|
||||
|
@ -594,7 +594,7 @@ real_t CameraMatrix::get_fov() const {
|
|||
matrix[15] + matrix[12]);
|
||||
left_plane.normalize();
|
||||
|
||||
return rad2deg(acos(abs(left_plane.normal.x))) + rad2deg(acos(abs(right_plane.normal.x)));
|
||||
return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue