Fix godot-cpp types registration
A initialization bug was causing the registration to occur prior to a key required field being set (see https://github.com/GodotNativeTools/godot-cpp/issues/394#issuecomment-613636985 for more details). Fixes #394pull/395/head
parent
c2f765e49c
commit
3747ffe871
|
@ -140,6 +140,13 @@ void Godot::gdnative_init(godot_gdnative_init_options *options) {
|
|||
}
|
||||
}
|
||||
|
||||
// Initialize the `language_index` here since `__register_types()` makes use of it.
|
||||
godot_instance_binding_functions binding_funcs = {};
|
||||
binding_funcs.alloc_instance_binding_data = wrapper_create;
|
||||
binding_funcs.free_instance_binding_data = wrapper_destroy;
|
||||
|
||||
godot::_RegisterState::language_index = godot::nativescript_1_1_api->godot_nativescript_register_instance_binding_data_functions(binding_funcs);
|
||||
|
||||
// register these now
|
||||
___register_types();
|
||||
___init_method_bindings();
|
||||
|
@ -155,12 +162,6 @@ void Godot::gdnative_profiling_add_data(const char *p_signature, uint64_t p_time
|
|||
|
||||
void Godot::nativescript_init(void *handle) {
|
||||
godot::_RegisterState::nativescript_handle = handle;
|
||||
|
||||
godot_instance_binding_functions binding_funcs = {};
|
||||
binding_funcs.alloc_instance_binding_data = wrapper_create;
|
||||
binding_funcs.free_instance_binding_data = wrapper_destroy;
|
||||
|
||||
godot::_RegisterState::language_index = godot::nativescript_1_1_api->godot_nativescript_register_instance_binding_data_functions(binding_funcs);
|
||||
}
|
||||
|
||||
void Godot::nativescript_terminate(void *handle) {
|
||||
|
|
Loading…
Reference in New Issue