Bastiaan Olij
45e6801016
Merge pull request #353 from bruvzg/ios_support
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Add iOS build support - couldn't test this but trust you @bruvzg ;)
@piiertho please do add CI support for this!
2020-01-30 21:00:46 +11:00
Bastiaan Olij
3861ff3018
Merge pull request #360 from ducklin5/master
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windows use_mingw build fix
2020-01-30 20:54:23 +11:00
Bastiaan Olij
9a08d1bb40
Merge pull request #362 from 2shady4u/Vector2D-GDNative-add-functionalities
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Added bounce to vector2.hpp - thanks!
2020-01-30 20:52:15 +11:00
Rémi Verschelde
81783c6045
Merge pull request #333 from sheepandshepherd/string-plus-leak
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Fix String::operator+ memory leak
2020-01-19 23:35:06 +01:00
2shady4u
9e573b6947
Added bounce to vector2.hpp
2019-12-27 14:28:42 +01:00
Rémi Verschelde
7cbb846417
Merge pull request #339 from Faless/fix/macro_namespace
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Add godot namespace to references in Defs macros.
2019-12-17 11:58:22 +01:00
Azeez Abass
e8488656e5
windows use_mingw build fix
2019-12-15 15:13:19 -07:00
Rémi Verschelde
3ee07f652b
Merge pull request #355 from sheepandshepherd/variantleak
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Fix leaks caused by implicitly-called copy constructors
2019-12-04 11:21:17 +01:00
sheepandshepherd
95feb486c9
Fix leaks caused by implicitly called copy constructors
2019-12-04 03:27:39 +01:00
bruvzg
f314b47843
Add iOS build support.
2019-11-26 21:26:06 +02:00
Fabio Alessandrelli
91e9262210
Add godot namespace to references in Defs macros.
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Was causing failed builds when used outside of the godot namespace.
2019-10-24 13:52:23 +02:00
sheepandshepherd
9560cbff09
Fix String::operator+ memory leak
2019-10-05 01:14:23 +02:00
Bastiaan Olij
123d9f0e92
Merge pull request #328 from TGRCdev/gdnative-android
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Godot-cpp compile for Android
2019-09-22 09:33:11 +10:00
Bastiaan Olij
3352abf79e
Merge pull request #327 from BastiaanOlij/move_register
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Call register types and init earlier
2019-09-19 17:56:13 +10:00
TGRCDev
7482074779
Android compile fixed for Windows
2019-09-18 11:01:54 -07:00
Jayanth-L
77cde5bb3a
Add android support, Update README.md
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Compiles and runs fine on Android platform
2019-09-18 10:44:46 -07:00
Bastiaan Olij
8443486a19
Call register types and init earlier
2019-09-14 11:24:15 +10:00
Bastiaan Olij
93df07289c
Updated godot_headers to latest commit 4fa11f8c2a8029df7d6f30904297afcb42c4906c
2019-09-14 11:12:27 +10:00
Bastiaan Olij
d0a4ddfd9f
Merge pull request #321 from BastiaanOlij/add_new_structs
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Store all main entry points to the currently available APIs
2019-09-14 11:08:11 +10:00
Bastiaan Olij
fc1fe720c3
Store all main entry points to the currently available APIs
2019-08-12 19:55:29 +10:00
Thomas Herzog
c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
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Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael
b895d3c326
Add missing class methods
2019-08-05 00:23:42 +02:00
Bastiaan Olij
cdd50260d0
Merge pull request #295 from silverkorn/master
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Add MSYS/MinGW compiling support on Windows
2019-06-16 16:38:31 +10:00
Bastiaan Olij
659a19b9a4
Updated to godot_headers 20190615
2019-06-15 20:33:57 +10:00
Bastiaan Olij
743100b401
Merge pull request #294 from aqnuep/error_msg
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Error message improvements
2019-06-15 20:18:45 +10:00
Thomas Herzog
5bdcecfc20
Merge pull request #289 from 2shady4u/master
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Fixed wrong implementation of Quat multiplication
2019-06-04 08:01:12 +02:00
Thomas Herzog
0220045268
Merge pull request #299 from bruvzg/macos_mingw
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Fix MinGW-w64 cross-compilation on macOS.
2019-06-01 17:38:02 +02:00
bruvzg
e080c5391e
Fix MinGW-w64 cross-compilation on macOS.
2019-05-25 15:23:36 +03:00
unknown
73c588456c
Add MSYS/MinGW compiling support on Windows
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Tested successfully with MSYS2 with the following command:
scons platform=windows generate_bindings=yes use_mingw=1 bits=64
2019-05-15 21:09:39 -04:00
Daniel Rakos
bb4a837ad3
Error message improvements
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Changed error message macros to actually use Godot's error reporting
facilities instead of outputting straight to stderr. This enables
GDNative errors to actually show up inside the editor.
Messages and set of available macros now also better matches that of
the engine itself.
2019-05-15 14:45:09 +02:00
shaderbeast
041b97e5b2
Fixed wrong implementation of Quat multiplication
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Obeyed Clang format rules
2019-05-06 11:01:31 +02:00
Thomas Herzog
04548011e3
Merge pull request #286 from Calinou/add-travis-ci
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Set up Travis CI
2019-05-03 08:29:11 +02:00
Hugo Locurcio
c476d24b49
Set up Travis CI
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This ensures the repository is always in a buildable state,
while also checking for code style violations.
2019-05-02 22:55:01 +02:00
Bastiaan Olij
12732b5391
Merge pull request #270 from Windfisch/add-variant-cast
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Add a type conversion to Variant for anything that supports ___get_from_variant()
2019-05-02 23:03:06 +10:00
Bastiaan Olij
7defa6f77e
Merge pull request #271 from Windfisch/fix-register-property
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Fix registering properties of reference-types by applying bruvzg's patch
2019-05-02 23:00:47 +10:00
Bastiaan Olij
877de75d8b
Merge pull request #282 from RameshRavone/patch-3
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Fix snapped from Vector2
2019-05-02 23:00:25 +10:00
Bastiaan Olij
2d9d4be655
Sync with godot_headers master 20190502
2019-05-02 22:26:41 +10:00
Bastiaan Olij
3ffaada12a
Linked to latest master of godot_headers
2019-05-02 21:50:20 +10:00
RameshRavone
ca85ab244f
Fix snapped from Vector2
2019-05-02 09:57:28 +05:30
Thomas Herzog
e4fb5ca2a5
Merge pull request #277 from RameshRavone/patch-2
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Fix #272
2019-04-22 09:10:31 +02:00
RameshRavone
761d62c9c8
Fix #272
2019-04-21 06:55:49 +05:30
Bastiaan Olij
971adbd955
Merge pull request #266 from RameshRavone/pathch-1
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fix shadows template parameter
2019-04-14 21:25:38 +10:00
Bastiaan Olij
834d88a0cd
Merge pull request #264 from aqnuep/random_fixes
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Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
2019-04-14 21:25:14 +10:00
Philip Whitfield
51233fa1a9
Update CMakeLists.txt
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changes so this cmake file can be used as a subdirectory
```
add_subdirectory(godot-cpp)
project(project-name)
add_library(project-name SHARED src/init.cpp)
target_link_libraries(project-name godot-cpp)
```
2019-04-12 23:29:56 +10:00
Bastiaan Olij
7c8e42b56a
Merge pull request #262 from aqnuep/optimization
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Optimizations to the generated bindings
2019-04-12 22:24:41 +10:00
Florian Jung
0b4be7bbfa
Fix registering properties of reference-types by applying bruvzg's patch
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bruvzg's original comment with the patch is here:
https://github.com/GodotNativeTools/godot-cpp/issues/237#issuecomment-465170294
Fixes #237 .
2019-04-12 13:56:22 +02:00
Florian Jung
c5199a2fbf
Add a type conversion to Variant for anything that supports ___get_from_variant()
2019-04-12 13:55:56 +02:00
RameshRavone
eb7a75b71e
fix shadows template parameter
2019-04-12 14:52:37 +05:30
Daniel Rakos
4be7fcdde5
Fix bug in Basis [] operator and add missing Transform-Vector3 * operator
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The [] operator of Basis was returning a reference to a temporary, so fixed it.
There was no * operator in Transform equivalent to the xform function, which is
not in line with GDScript behavior.
Also fixed remaining cases where Transform relied on the old behavior of the
[] operator of Basis (i.e. that it returns the row, not the column).
2019-04-11 19:59:34 +02:00
Daniel Rakos
01606fa212
Optimizations to the generated bindings
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This change gets rid of the call-time method binding query, instead it queries
all method bindings up-front at initialization time so that no extra cost is
added at function call time.
In addition, also converted the "icall" code to a header-only library so one
level of unnecessary call-stack is eliminated.
Also changed binding generator to use real_t instead of double everywhere
(except at the GDNative interface where unfortunately using doubles is hard-coded
on the engine side).
All this comes at a minimal increase in binary size (for the library, as actual
native modules might not even increase in size in practice).
2019-04-10 16:51:51 +02:00