commit
123d9f0e92
23
README.md
23
README.md
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@ -76,8 +76,16 @@ $ cd godot-cpp
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$ scons platform=<your platform> generate_bindings=yes
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$ cd ..
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```
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For android:
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Download the latest [Android NDK](https://developer.android.com/ndk/downloads) from the official website and set NDK path.
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```
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$ scons platform=android generate_bindings=yes ANDROID_NDK_ROOT="/PATH-TO-ANDROID-NDK/" android_arch=< >
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```
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`android_arch` can be `armv7, arm64v8, x86, x86_64`.
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`ANDROID_NDK_ROOT` can also be set in the environment variables of your computer if you do not want to include it in your Scons call.
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> Replace `<your platform>` with either `windows`, `linux` or `osx`.
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> Replace `<your platform>` with either `windows`, `linux`, `osx` or `android`.
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> Include `use_llvm=yes` for using clang++
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@ -189,6 +197,19 @@ $ link /nologo /dll /out:bin\libtest.dll /implib:bin\libsimple.lib src\init.obj
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*macOS*
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For OSX you need to find out what compiler flags need to be used.
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*Android*
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```
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$ cd SimpleLibrary
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$ aarch64-linux-android29-clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
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$ aarch64-linux-android29-clang -o bin/libtest.so -shared src/init.os -Lgodot-cpp/bin -l<name of the godot-cpp>
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```
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> use `armv7a-linux-androideabi29-clang` for 32 bit armeabi-v7a library
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> This creates the file `libtest.so` in your `SimpleLibrary/bin` directory.
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> You will need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library)
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### Creating `.gdnlib` and `.gdns` files
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follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md#how-do-i-use-native-scripts-from-the-editor) to create the `.gdns`
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121
SConstruct
121
SConstruct
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@ -3,6 +3,41 @@
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import os
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import sys
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# Workaround for MinGW. See:
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# http://www.scons.org/wiki/LongCmdLinesOnWin32
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if (os.name=="nt"):
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import subprocess
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def mySubProcess(cmdline,env):
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#print "SPAWNED : " + cmdline
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print("=====")
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print(err.decode("utf-8"))
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print("=====")
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return rv
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def mySpawn(sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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rv=0
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if len(cmdline) > 32000 and cmd.endswith("ar") :
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cmdline = cmd + " " + args[1] + " " + args[2] + " "
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for i in range(3,len(args)) :
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rv = mySubProcess( cmdline + args[i], env )
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if rv :
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break
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else:
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rv = mySubProcess( cmdline, env )
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return rv
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def add_sources(sources, dir, extension):
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for f in os.listdir(dir):
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@ -29,7 +64,7 @@ opts.Add(EnumVariable(
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'platform',
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'Target platform',
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host_platform,
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allowed_values=('linux', 'osx', 'windows'),
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allowed_values=('linux', 'osx', 'windows', 'android'),
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ignorecase=2
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))
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opts.Add(EnumVariable(
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@ -73,8 +108,24 @@ opts.Add(BoolVariable(
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'Generate GDNative API bindings',
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False
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))
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opts.Add(EnumVariable(
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'android_arch',
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'Target Android architecture',
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'armv7',
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['armv7','arm64v8','x86','x86_64']
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))
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opts.Add(
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'android_api_level',
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'Target Android API level',
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'18' if ARGUMENTS.get("android_arch", 'armv7') in ['armv7', 'x86'] else '21'
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)
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opts.Add(
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'ANDROID_NDK_ROOT',
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'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
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os.environ.get("ANDROID_NDK_ROOT", None)
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)
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env = Environment()
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env = Environment(ENV = os.environ)
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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@ -82,7 +133,8 @@ is64 = sys.maxsize > 2**32
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if (
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env['TARGET_ARCH'] == 'amd64' or
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env['TARGET_ARCH'] == 'emt64' or
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env['TARGET_ARCH'] == 'x86_64'
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env['TARGET_ARCH'] == 'x86_64' or
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env['TARGET_ARCH'] == 'arm64-v8a'
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):
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is64 = True
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@ -92,7 +144,7 @@ if env['bits'] == 'default':
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# This makes sure to keep the session environment variables on Windows.
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# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
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# all the required tools
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if host_platform == 'windows':
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if host_platform == 'windows' and env['platform'] != 'android':
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if env['bits'] == '64':
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env = Environment(TARGET_ARCH='amd64')
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elif env['bits'] == '32':
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@ -173,6 +225,62 @@ elif env['platform'] == 'windows':
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'-static-libgcc',
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'-static-libstdc++',
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])
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elif env['platform'] == 'android':
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if host_platform == 'windows':
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env = env.Clone(tools=['mingw'])
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env["SPAWN"] = mySpawn
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# Verify NDK root
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if not 'ANDROID_NDK_ROOT' in env:
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raise ValueError("To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation.")
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# Validate API level
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api_level = int(env['android_api_level'])
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if env['android_arch'] in ['x86_64', 'arm64v8'] and api_level < 21:
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print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
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env['android_api_level'] = '21'
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api_level = 21
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# Setup toolchain
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toolchain = env['ANDROID_NDK_ROOT'] + "/toolchains/llvm/prebuilt/"
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if host_platform == "windows":
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toolchain += "windows"
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import platform as pltfm
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if pltfm.machine().endswith("64"):
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toolchain += "-x86_64"
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elif host_platform == "linux":
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toolchain += "linux-x86_64"
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elif host_platform == "osx":
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toolchain += "darwin-x86_64"
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env.PrependENVPath('PATH', toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
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# Get architecture info
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arch_info_table = {
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"armv7" : {
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"march":"armv7-a", "target":"armv7a-linux-androideabi", "tool_path":"arm-linux-androideabi", "compiler_path":"armv7a-linux-androideabi",
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"ccflags" : ['-mfpu=neon']
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},
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"arm64v8" : {
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"march":"armv8-a", "target":"aarch64-linux-android", "tool_path":"aarch64-linux-android", "compiler_path":"aarch64-linux-android",
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"ccflags" : []
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},
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"x86" : {
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"march":"i686", "target":"i686-linux-android", "tool_path":"i686-linux-android", "compiler_path":"i686-linux-android",
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"ccflags" : ['-mstackrealign']
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},
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"x86_64" : {"march":"x86-64", "target":"x86_64-linux-android", "tool_path":"x86_64-linux-android", "compiler_path":"x86_64-linux-android",
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"ccflags" : []
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}
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}
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arch_info = arch_info_table[env['android_arch']]
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# Setup tools
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env['CC'] = toolchain + "/bin/clang"
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env['CXX'] = toolchain + "/bin/clang++"
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env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
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env.Append(CCFLAGS=['--target=' + arch_info['target'] + env['android_api_level'], '-march=' + arch_info['march'], '-fPIC'])#, '-fPIE', '-fno-addrsig', '-Oz'])
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env.Append(CCFLAGS=arch_info['ccflags'])
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env.Append(CPPPATH=[
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'.',
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@ -202,10 +310,11 @@ add_sources(sources, 'src/core', 'cpp')
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add_sources(sources, 'src/gen', 'cpp')
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library = env.StaticLibrary(
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target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(
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target='bin/' + 'libgodot-cpp.{}.{}.{}{}'.format(
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env['platform'],
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env['target'],
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env['bits'],
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env['bits'] if env['platform'] != 'android' else env['android_arch'],
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env['LIBSUFFIX']
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), source=sources
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)
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Default(library)
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