Bastiaan Olij
2ed8e3e217
Merge pull request #155 from BastiaanOlij/fix_register_tool
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Fixed up registering tool and updated godot_headers
2018-07-26 22:00:44 +10:00
Bastiaan Olij
75036c5f05
Fixed up registering tool and updated godot_headers
2018-07-26 21:46:59 +10:00
karroffel
b4c7a98d31
fix gitignore
2018-07-25 14:32:27 +02:00
karroffel
7044f45409
remove accidentally added files
2018-07-25 14:29:53 +02:00
karroffel
7fc6a8b98d
fix indentation in bindings generator
2018-07-25 14:29:17 +02:00
karroffel
38da87fc0b
use typeid() for type tags now
2018-07-25 14:11:40 +02:00
karroffel
1a2afca8af
updated .gitignore
2018-07-25 14:11:19 +02:00
karroffel
982e77620c
changed build system to be more self contained
2018-07-25 14:10:30 +02:00
karroffel
d420613bd2
fix cast_to
2018-07-25 14:06:34 +02:00
karroffel
b3d705c898
fix global type registration order
2018-07-25 14:06:34 +02:00
karroffel
dabc96ebd9
added type tags and safe object casting
2018-07-25 14:06:34 +02:00
karroffel
37abbe0c09
fix free() crash with custom resources
2018-07-25 14:06:34 +02:00
karroffel
cff59a572e
fix exporting of non-object types
2018-07-25 14:06:34 +02:00
karroffel
a4a9a16001
new and free change, custom free will crash engine, be wary
2018-07-25 14:06:34 +02:00
karroffel
e9517a7b3b
implemented instance binding data usage
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This commit changes the way C++ wrapper classes work.
Previously, wrapper classes were merely wrapper *interfaces*.
They used the `this` pointer to store the actual foreign Godot
Object.
With the NativeScript 1.1 extension it is now possible to have
low-overhead language binding data attached to Objects.
The C++ bindings use that feature to implement *proper* wrappers
and enable regular C++ inheritance usage that way.
Some things might still be buggy and untested, but the C++
SimpleDemo works with those changes.
2018-07-25 14:06:08 +02:00
Bastiaan Olij
499300ea6a
Merge pull request #153 from BastiaanOlij/update_godot_headers_20180725
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Update godot_headers to latest master (Godot 3.1)
2018-07-25 21:38:09 +10:00
Bastiaan Olij
4ea54ad58e
Update godot_headers to latest master (Godot 3.1)
2018-07-25 21:36:00 +10:00
Thomas Herzog
09409f5c37
Merge pull request #152 from joealam/master
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(README) Fix misleading typo regarding generate_bindings
2018-07-23 09:22:08 +02:00
Joe Alam
50c9ed60b1
Fix misleading typo regarding generate_bindings
2018-07-20 23:23:49 +01:00
Thomas Herzog
02bb4ffad9
Merge pull request #145 from BastiaanOlij/json_303
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Added godot_api.json from official 3.0.3 release
2018-07-06 14:36:22 +02:00
Thomas Herzog
88ec502970
Merge pull request #148 from marcelofg55/fix_return_const
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Fix clang warning: 'const' type qualifier on return type has no effect
2018-06-24 00:11:39 +02:00
Marcelo Fernandez
baddc2ae66
Fix clang warning: 'const' type qualifier on return type has no effect
2018-06-23 12:15:53 -03:00
Thomas Herzog
5b7fff2bf0
Merge pull request #147 from Kowbell/master
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Update README.md to include compilation error fix
2018-06-20 10:31:58 +02:00
Kowbell
2bed3eeb49
Update README.md to include compilation error fix
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A PR and issue were already submitted related to this but they are dead
in the water for other reasons. I needed this fix as well, so I assume this isn't a one-off
error and that this information may be helpful to others.
2018-06-19 20:06:35 -04:00
Bastiaan Olij
0c3fd55458
Added godot_api.json from official 3.0.3 release
2018-06-15 23:12:51 +10:00
Thomas Herzog
74d0106a76
Merge pull request #139 from BastiaanOlij/fix_submodule
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fix submodule link
2018-06-04 15:08:55 +02:00
Bastiaan Olij
c60a249862
fix submodule link
2018-06-04 21:56:49 +10:00
karroffel
94ec311924
better debugging experience on linux
2018-05-16 13:25:53 +02:00
karroffel
684a06daf2
included godot_headers as submodule
2018-05-16 02:11:41 +02:00
karroffel
fe38da6cb3
added godot_headers as submodule
2018-05-16 01:56:41 +02:00
Thomas Herzog
1d4ca1575f
Merge pull request #133 from timower/master
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Fix const for String operators.
2018-05-15 23:00:02 +02:00
Timothy Werquin
1a32997a0f
Fix const for += operator in string
2018-05-15 22:24:53 +02:00
Timothy Werquin
1803ca43fa
Fix String const operators.
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Added const to various operators.
2018-05-15 22:23:03 +02:00
Thomas Herzog
d8becfbe90
Merge pull request #130 from marcelofg55/int_real_arrays
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Fix bindings for PoolIntArray and PoolRealArray
2018-05-09 10:22:59 +02:00
Thomas Herzog
4e4527584b
Merge pull request #131 from marcelofg55/fix_float_double
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fix method calls that take floats/doubles
2018-05-09 10:22:26 +02:00
Marcelo Fernandez
ae38ebc80c
fix method calls that take floats/doubles
2018-05-08 21:58:48 -03:00
Marcelo Fernandez
709446da94
Fix bindings for PoolIntArray and PoolRealArray
2018-05-08 21:47:34 -03:00
Thomas Herzog
6f8ce54b1a
Merge pull request #127 from Redwan13/master
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C++14 syntax sugar
2018-04-25 13:05:57 +02:00
Nickolai Korshunov
ef37d8d76e
Merge branch 'master' of https://github.com/GodotNativeTools/godot-cpp
2018-04-25 11:40:49 +03:00
Nickolai Korshunov
876715b610
disable strict enums
2018-04-25 11:39:18 +03:00
Thomas Herzog
68ba815bc5
Merge pull request #123 from marcelofg55/osx_scons
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On OS X append .osx.64 to the result_name var on SConstruct
2018-04-08 19:12:36 +02:00
Marcelo Fernandez
b52d55927a
On OS X append .osx.64 to the result_name var on SConstruct
2018-04-08 13:00:54 -03:00
Thomas Herzog
f7d933debc
Merge pull request #116 from garyo/poolarray-const-operator
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Mark all Pool*Array::operator[] as const
2018-03-13 16:18:12 +01:00
Gary Oberbrunner
a6689b2132
Make all Pool*Array::operator[] as const
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This is needed since that operator returns a local copy, not
an lvalue. Attempting to write to the return value of these operators
wouldn't change the array element. PoolVectors need locking when
writing, so this operator can't return a writable reference.
To update a Pool*Array, use the `set()` method which locks and unlocks
the array. For multiple writes, use the `write()` method which returns
a locked writable view, and unlocks when it goes out of scope.
2018-03-13 11:00:25 -04:00
Thomas Herzog
4a9e305776
Merge pull request #105 from marcelofg55/windows_compile_fixes
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Fix compile issues on Windows
2018-03-09 18:36:37 +01:00
Thomas Herzog
ba1fbfa4d1
Merge pull request #109 from danielytics/easier-printing-and-formatting
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adds variadic printing function, makes String.format custom placehold…
2018-03-07 16:15:49 +01:00
danielytics
e74b8f593e
adds variadic printing function, makes String.format custom placeholder work
2018-03-07 12:21:33 +00:00
Thomas Herzog
779568c67c
Merge pull request #108 from danielytics/variadic-functions
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Adds variadic template functions for register_signal and emit_signal
2018-03-07 11:43:12 +01:00
danielytics
85e73de2e0
adds an example of registering signal with arguments to README
2018-03-07 10:34:25 +00:00
danielytics
01db553c49
adds Array::make and Dictionary::make static methods and has variadic template functions use those
2018-03-07 10:27:34 +00:00