Fixed up registering tool and updated godot_headers

pull/155/head
Bastiaan Olij 2018-07-26 21:46:59 +10:00
parent b4c7a98d31
commit 75036c5f05
2 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit 2d221de20c7ddc297b8bb14f0dbd55c053eb3024
Subproject commit 32aa216babcc9ae63d971825c67f8d3142114c47

View File

@ -123,10 +123,10 @@ void register_tool_class()
godot_instance_destroy_func destroy = {};
destroy.destroy_func = _godot_class_destroy_func<T>;
_TagDB::register_type(T::___get_type_tag(), T::___get_base_type_tag());
_TagDB::register_type(typeid(T).hash_code(), typeid(T).hash_code());
godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_type_tag());
godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *) typeid(T).hash_code());
T::_register_methods();
}