Aaron Franke
942cd466ed
Split is_equal_approx into float and double versions to match Godot
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https://github.com/godotengine/godot/pull/48882
2022-09-19 02:47:27 -05:00
Marc Gilleron
99c004f689
Add `Object::cast_to` for `const Object*`
2022-09-18 22:23:49 +01:00
bruvzg
36273baa7e
Change PropertyInfo members to String.
2022-09-14 08:41:09 +03:00
Fabio Alessandrelli
43cdc2e037
Update hashfuncs, add some missing math funcs.
2022-09-11 13:11:52 +02:00
Fabio Alessandrelli
bcf27d8af4
Ensure GDCLASS can be used outside the godot namespace.
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The `GDCLASS` macro should not assume to be called inside the `godot`
namespace and should thus prefix function calls for that namespace with
`::godot::` to ensure proper namespace referencing.
2022-09-01 04:11:23 +02:00
bruvzg
270ad28931
Add support for `_notification`, `_set`, `_get`, `_get_property_list`, `_property_can_revert`, `_property_get_revert`, and `_to_string` methods.
2022-08-22 12:59:38 +03:00
Yuri Sizov
fa111d7078
Add support for `property_*_revert` methods
2022-08-18 16:43:01 +03:00
Fabio Alessandrelli
8d4de1b537
Merge pull request #677 from lukas-toenne/fix_object_ptr_args
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Fixed pointer indirection in the PtrToArg template for Object arguments.
2022-07-29 01:17:34 +02:00
DNKpp
95574c1b11
fix: Object::cast_to checks provided object for nullptr
2022-07-26 00:41:57 +02:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
Rémi Verschelde
8772a7faca
Merge pull request #686 from ondy-personal/patch-1
2022-07-18 15:48:17 +02:00
bruvzg
713b122b84
Add support for BitField hint, sync API files.
2022-07-11 15:00:17 +03:00
Alessandro Famà
d894f48f25
Fix crash when using static methods without return value
2022-07-03 17:00:43 +02:00
Fabio Alessandrelli
5bbcd42378
Fix GDN_EXPORT define with mingw.
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This commit changes the platform detection order to detect mingw
compiling for windows (which defines `__GNUC__`).
This commit also wraps the definition around a guard so it can be
overridden via a define at build-time.
2022-06-18 14:38:18 +02:00
bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers.
2022-06-06 12:18:07 +03:00
Teodor Potancok
5c32dc3948
Cast `Variant::Type` to `GDNativeVariantType`
2022-05-17 07:01:43 +02:00
bruvzg
031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers.
2022-05-06 10:17:51 +03:00
bruvzg
057a771fda
Add support for variadic method binds with the typed return. Sync headers.
2022-03-30 15:11:28 +03:00
bruvzg
93de1b2b0b
Sync godot-headers and fix build after "Create GDExtension clases for PhysicsServer3D".
2022-03-16 20:33:06 +02:00
bruvzg
817efdd484
Fix build after "Discern between VIRTUAL and ABSTRACT class bindings".
2022-03-15 13:43:12 +02:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
bruvzg
b1385953fe
Add `ObjectDB::get_instance` method to get wrapped `Object *` from `ObjectID`.
2022-03-08 10:17:33 +02:00
Melissa Geels
d97dc518d3
Fixed crash on release builds due to missing argument type information
2022-03-02 14:44:23 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
bruvzg
65dc3e89c7
Add ERR_ macros variants using `String` messages.
2022-02-17 10:18:04 +02:00
bruvzg
a8cd21ac07
Fix "const" NativePtr binds.
2022-02-16 11:35:13 +02:00
ondy-personal
3d237fc7d7
Fixed crash when called methods return nullptr.
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The returned value "ret" may be nullptr in which case the code would crash because "object_get_instance_binding" can't be called on nullptr input.
This should be very easy to reproduce, I encountered it pretty much any time I called a method that returned Ref<Something>. E.g.:
Ref<GeometryInstance3D> instance;
instance.instantiate();
instance.get_mesh(); // Crash because no mesh was set for the instance and the returned value was nullptr.
2022-01-31 17:12:45 -08:00
Lukas Tönne
5fa9b765dc
Fixed pointer indirection in the PtrToArg template for Object arguments.
2022-01-02 17:10:32 +01:00
Bradley Clemetson
76c4adb7f8
Normalized additional macros to ensure that everything works without client code needing using
2021-12-18 15:16:14 -08:00
Bradley Clemetson
37938a1761
Fix namespace to be consistent with the previous ADD functions
2021-12-12 18:23:33 -08:00
Gilles Roudière
3fcb8a4d1e
Make extension instances create the corresponding godot object in their constructor
2021-12-03 15:37:49 +01:00
Bastiaan Olij
94efe3d410
Fixing compiler warnings around implicit type casting loosing precision
2021-11-22 21:48:20 +11:00
Bastiaan Olij
ef528d3a86
Rename interface to gdn_interface because it's a defined keyword under windows
2021-10-28 19:44:20 +11:00
Fabio Alessandrelli
80fdb9146f
Add pointers support for virtual methods.
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As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
Bastiaan Olij
0e3bc393d5
Fully register class on register_class call
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
ea7324afe8
Fix encoding/decoding of null objects.
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
42dd64f22f
Fix binding of function that takes Object * parameters.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
cc88df05e7
Fix PtrToArg encoding for `Object *`.
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It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7
Change constructor/destructor management of extension classes
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This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.
Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.
Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.
memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
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Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6
Fix calling of native functions that return object types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
b07559882c
Silence delete compile warning in memory.h/cpp on Windows
2021-09-27 23:08:09 +10:00
George Marques
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Karroffel
cf30b0f39d
rewrote binding generator in python
2017-05-12 21:53:07 +02:00
Karroffel
ac51c7b141
moved includes out of namespace
2017-04-18 00:38:09 +02:00