Hennadii Chernyshchyk
1f96a0d16c
Use default destructor for Object
2021-09-28 09:59:17 +03:00
Fabio Alessandrelli
80fdb9146f
Add pointers support for virtual methods.
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As introduced in godot for virtual methods.
Custom structs are not yet supported.
2021-09-27 16:13:24 +02:00
Bastiaan Olij
a44e9aa3f9
Merge pull request #602 from vnen/gdnative-extensions
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Bindings for the new extension system
2021-09-27 23:26:31 +10:00
Bastiaan Olij
d5e0fc8e7c
Temporary fix for issue in JSON export with NIL in operators
2021-09-27 23:08:12 +10:00
Bastiaan Olij
92d25bcda6
Update readme to include new info
2021-09-27 23:08:12 +10:00
Bastiaan Olij
68ebc9b2a8
Changed over to proper godot-headers
2021-09-27 23:08:12 +10:00
Bastiaan Olij
cbf52c2764
Removed init.cpp that I overlooked in rebase
2021-09-27 23:08:12 +10:00
Bastiaan Olij
0e3bc393d5
Fully register class on register_class call
2021-09-27 23:08:12 +10:00
Bastiaan Olij
fad6329699
Implement Ref copy constructor
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
ea7324afe8
Fix encoding/decoding of null objects.
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
59d38a4119
Add test for extended object creation/deletion.
2021-09-27 23:08:12 +10:00
Fabio Alessandrelli
42dd64f22f
Fix binding of function that takes Object * parameters.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
b4632e317d
Fix creation (and godot-side deletion) of extended objects.
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Proper initialization for godot-cpp classes with memnew.
Extension classes (i.e. the `GDCLASS` macro) behave differently from
regular wrapped classes, and requires Godot to initialize them during
object construction.
This commit update the GDCLASS macro to not create/destroy the instance
during the bindings callback, but during the extension callbacks.
When setting the object instance, the bindings instance is set to the
pointer of the extension instance so that it can later be retrieved
normally via `object_get_instance_bindings`.
2021-09-27 23:08:11 +10:00
Fabio Alessandrelli
cc88df05e7
Fix PtrToArg encoding for `Object *`.
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It didn't set the return value at all, changing the local value instead.
Now instead correctly sets it as a generic pointer type from `_owner`.
2021-09-27 23:08:11 +10:00
Hennadii Chernyshchyk
2b1100c878
Use default initialization
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{ 0 } initializes only first element with zero explicitly and other
elements with their default value (zeros too). Technically it will work
the same, but will be more correct.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
7a2a7ea9e4
Add virtual destructor to Object class
2021-09-27 23:08:11 +10:00
Bastiaan Olij
b21069c573
_err_print_error only output p_message so swapped parameters around
2021-09-27 23:08:11 +10:00
Bastiaan Olij
fab017c91a
Fix some clang format things
2021-09-27 23:08:11 +10:00
George Marques
38ee8bfcf7
Change constructor/destructor management of extension classes
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This makes sure custom constructors are always called on extension
classes. However, note that constructors should not take any parameters,
since Godot doesn't support that. Parameters are ignore in memnew macro.
Use memnew(MyClass()) instead of memnew(MyClass) since it now needs a
value instead of a class name. This macro calls MyClass::_new() (define
in GDCLASS macro) which ultimately calls Godot to create the object,
ensuring that both the Godot and the extension instances are created.
Non Godot classes (that don't derive godot::Object) are constructed as
usual an can have parameters.
memdelete is also changed for the same reason, as it needs to destroy
the Godot object as well, and that automatically frees the bound
extension instance.
2021-09-27 23:08:11 +10:00
Bastiaan Olij
e839199848
Add support for property groups
2021-09-27 23:08:11 +10:00
Bastiaan Olij
02802b1d0e
Add in driver types and rejig code to make it easier to extend
2021-09-27 23:08:11 +10:00
George Marques
aef0f1e248
Change initialization to allow custom level callbacks
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Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques
dfa526ce16
Fix formatting of files
2021-09-27 23:08:10 +10:00
George Marques
f5858ef6c6
Fix calling of native functions that return object types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
46c63af715
Re-introduce build-in type code for core types
2021-09-27 23:08:10 +10:00
Bastiaan Olij
3a5bd21092
Always convert float to double
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
50774cf0fb
Add alias
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
f24dcf4ff9
Specify project languages
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
3b40a38c66
Remove Generating Bindings message
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Bindings are generated using `generate_bindings` and the command contains the `COMMENT` parameter, which will display a message about the generation.
2021-09-27 23:08:10 +10:00
George Marques
8eb6f129f8
Set initialization level to CORE
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This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
e8030ed1cf
Fix print file list
2021-09-27 23:08:10 +10:00
Hennadii Chernyshchyk
b7f03837a2
Fix return type check for variadic functions
2021-09-27 23:08:09 +10:00
Hennadii Chernyshchyk
6daaeb6dba
Do not override build path
2021-09-27 23:08:09 +10:00
Hennadii Chernyshchyk
a904518075
Fix OUTPUT for add_custom_command
2021-09-27 23:08:09 +10:00
Bastiaan Olij
b07559882c
Silence delete compile warning in memory.h/cpp on Windows
2021-09-27 23:08:09 +10:00
Bastiaan Olij
dd72ce151a
Remove unused import that breaks on windows
2021-09-27 23:08:09 +10:00
George Marques
9d4e51011a
Properly encode numeric POD types
2021-09-27 23:08:09 +10:00
George Marques
f19bb9f57c
Add copy/move constructors and assignment op to builtin types
2021-09-27 23:08:09 +10:00
George Marques
3a9ff8de7a
Add support for engine singletons
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Use, e.g. Engine::get_singleton() to get the singleton object();
2021-09-27 23:08:09 +10:00
George Marques
feafe0da36
Fix build with native structs
2021-09-27 23:08:09 +10:00
Bastiaan Olij
df9164b9bd
Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files
2021-09-27 23:08:09 +10:00
George Marques
f3dea4b752
Add readme file (stub)
2021-09-27 23:08:08 +10:00
George Marques
5615c92173
Define the {de,}initialization functions in the bindings
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The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques
a0634cca3f
Auto-bind virtual method overrides
2021-09-27 23:08:08 +10:00
George Marques
b3a4a2cf93
Add sample test project
2021-09-27 23:08:08 +10:00
George Marques
8bcf32a619
Fix issues with method calls
2021-09-27 23:08:08 +10:00
George Marques
e4ed48976a
Replace bindgins to work with extensions
2021-09-27 23:08:08 +10:00
Rémi Verschelde
ee70866894
Merge pull request #622 from akien-mga/ci-disable-tests-4.0
2021-09-27 14:43:28 +02:00
Rémi Verschelde
bd82460780
CI: Disable test build to prepare for 4.0 extensions merge
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It can't pass and fixing it in the heavily WIP extensions implementation
would be a hassle, it's better to readd tests once things are working.
2021-09-27 14:37:36 +02:00
Rémi Verschelde
bfdf55afd9
Merge pull request #620 from akien-mga/bindgen-fix-NodePath-escape
2021-09-27 12:51:07 +02:00