CI: Disable test build to prepare for 4.0 extensions merge

It can't pass and fixing it in the heavily WIP extensions implementation
would be a hassle, it's better to readd tests once things are working.
pull/622/head
Rémi Verschelde 2021-09-27 14:37:36 +02:00
parent bfdf55afd9
commit bd82460780
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1 changed files with 0 additions and 20 deletions

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@ -21,8 +21,6 @@ jobs:
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
python -m pip install scons
curl -LO https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_linux_server.64.zip
unzip Godot_v3.3.3-stable_linux_server.64.zip
- name: Build godot-cpp
run: |
@ -35,14 +33,6 @@ jobs:
path: bin/libgodot-cpp.linux.release.64.a
if-no-files-found: error
- name: Build test GDNative library
run: |
scons target=release platform=linux bits=64 -j $(nproc) -C test
- name: Run test GDNative library
run: |
./Godot_v3.3.3-stable_linux_server.64 --path test -s script.gd
windows-msvc:
name: Build (Windows, MSVC)
runs-on: windows-2019
@ -123,8 +113,6 @@ jobs:
- name: Install dependencies
run: |
python -m pip install scons
curl -LO https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_osx.universal.zip
unzip Godot_v3.3.3-stable_osx.universal.zip
- name: Build godot-cpp
run: |
@ -137,14 +125,6 @@ jobs:
path: bin/libgodot-cpp.osx.release.64.a
if-no-files-found: error
- name: Build test GDNative library
run: |
scons target=release platform=osx bits=64 -j $(sysctl -n hw.logicalcpu) -C test
- name: Run test GDNative library
run: |
./Godot.app/Contents/MacOS/Godot --path test -s script.gd
macos-arm64:
name: Build (macOS, Clang, cross-compile arm64)
runs-on: macos-latest