Fabio Alessandrelli
9b4c5f0562
[SCons] Add option to build without threads
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This is relevant for the Web platform, where builds with and without
threads are incompatible.
(cherry picked from commit b0296bb562
)
2024-09-04 09:58:58 -05:00
Thaddeus Crews
ca26922a19
Integrate `.pre-commit-config.yaml`
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(cherry picked from commit e0d363aad8
)
2024-07-17 09:56:32 -05:00
Fabio Alessandrelli
22beef8cbc
Add support for build profiles.
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Allow enabling or disabling specific classes (which will not be built).
(cherry picked from commit 1186c488bd
)
2024-07-17 09:34:07 -05:00
DmitriySalnikov
5f864cd8de
[Scons] Added the ability to change the visibility of symbols
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(cherry picked from commit f5e4f95cde
)
2024-06-14 10:28:30 -05:00
Thaddeus Crews
28a6609c0b
Implement `verbose` toggle from godot repo
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(cherry picked from commit b05c21bb1d
)
2024-04-17 10:58:41 -05:00
Fabio Alessandrelli
670c4d0eac
[SCons] Split `targets.py`, apply flags from tools
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Split `targets` tool logic, moving all the compiler-specific flags to a
new `common_compiler_flags.py` file, and everything else (CPPDEFINES,
optimize option logic, dev build logic, etc) to the `godotcpp` tool.
The default tools now apply the common compiler flags by importing the
file and explicitly calling `configure`.
(cherry picked from commit 16df4bff30
)
2024-03-11 13:06:57 -05:00
Fabio Alessandrelli
bab62a4d72
[SCons] Add support for custom build tools and platforms
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Use with:
`scons platform=os2 custom_tools=/path/to/tools`
(assuming you have an `os2.py` inside `/path/to/tools/`)
(cherry picked from commit baaad7ada2
)
2024-03-11 13:01:23 -05:00
David Snopek
4b63d795e4
Merge pull request #1373 from dsnopek/4.1-cherrypicks-7
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Cherry-picks for the godot-cpp 4.1 branch - 7th batch
2024-02-16 09:37:17 -06:00
Aaron Franke
49098fbdc7
Allow detecting when building as a GDExtension
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(cherry picked from commit e17c7bf530
)
2024-01-22 15:53:49 -06:00
Thaddeus Crews
a1ae58448c
fix is_msvc and use_hot_reload variables
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(cherry picked from commit 648b8c4489
)
2023-11-13 13:00:24 -06:00
Rémi Verschelde
ef8a499eac
SCons: Disable C++ exception handling by default
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Counterpart to https://github.com/godotengine/godot/pull/80612 .
(cherry picked from commit bf1c03ab5f
)
2023-10-23 10:10:59 -05:00
Adam Scott
8295486fdb
Refactor compiledb implementation
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This comment enables the possibility to build the "compile_commands.json"
file by only using `scons -Q compiledb`. No need to use the argument
`compiledb=yes`.
And when using the `compiledb=yes`, it will create a
"compiled_commands.json" automatically.
(cherry picked from commit 2d5024ac8e
)
2023-10-22 14:46:58 -05:00
Thaddeus Crews
7704a9d054
Let gdextension_dir function as only argument
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(cherry picked from commit 7a5cbcac21
)
2023-10-22 14:46:48 -05:00
Fabio Alessandrelli
62cb5eac47
[SCons] Rename javascript tool to web
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And clean it up a bit.
(cherry picked from commit 18bfa133ab
)
2023-10-22 14:03:20 -05:00
DmitriySalnikov
dd8e1def67
[SCons] Fixed crashes in several scripts
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(cherry picked from commit 0e5975dd26
)
2023-09-19 21:23:20 -05:00
Fabio Alessandrelli
63755b2a32
[SCons] Move the GodotCPP build to its own tool.
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(cherry picked from commit f8b4f60cb9
)
2023-09-01 17:07:53 -05:00