fix is_msvc and use_hot_reload variables

(cherry picked from commit 648b8c4489)
pull/1306/head
Thaddeus Crews 2023-11-06 10:43:24 -06:00 committed by David Snopek
parent 805cdde0b7
commit a1ae58448c
1 changed files with 9 additions and 9 deletions

View File

@ -239,6 +239,15 @@ def generate(env):
print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
tool = Tool(env["platform"], toolpath=["tools"])
if tool is None or not tool.exists(env):
raise ValueError("Required toolchain not found for platform " + env["platform"])
tool.generate(env)
target_tool = Tool("targets", toolpath=["tools"])
target_tool.generate(env)
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time.
if env["disable_exceptions"]:
@ -249,15 +258,6 @@ def generate(env):
elif env.get("is_msvc", False):
env.Append(CXXFLAGS=["/EHsc"])
tool = Tool(env["platform"], toolpath=["tools"])
if tool is None or not tool.exists(env):
raise ValueError("Required toolchain not found for platform " + env["platform"])
tool.generate(env)
target_tool = Tool("targets", toolpath=["tools"])
target_tool.generate(env)
# Require C++17
if env.get("is_msvc", False):
env.Append(CXXFLAGS=["/std:c++17"])