parent
c4d3f019da
commit
18bfa133ab
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@ -80,11 +80,11 @@ jobs:
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- name: 🌐 Web (wasm32)
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os: ubuntu-20.04
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platform: javascript
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artifact-name: godot-cpp-javascript-wasm32-release
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artifact-path: bin/libgodot-cpp.javascript.template_release.wasm32.a
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platform: web
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artifact-name: godot-cpp-web-wasm32-release
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artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
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run-tests: false
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cache-name: javascript-wasm32
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cache-name: web-wasm32
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env:
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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@ -115,7 +115,7 @@ jobs:
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sudo apt-get install -qqq build-essential pkg-config
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- name: Web dependencies
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if: ${{ matrix.platform == 'javascript' }}
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if: ${{ matrix.platform == 'web' }}
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uses: mymindstorm/setup-emsdk@v12
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with:
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version: ${{env.EM_VERSION}}
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@ -21,5 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
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android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
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android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
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android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
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web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm"
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web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm"
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web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
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web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"
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@ -33,7 +33,7 @@ def validate_parent_dir(key, val, env):
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raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
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platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
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platforms = ("linux", "macos", "windows", "android", "ios", "web")
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# CPU architecture options.
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architecture_array = [
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@ -222,7 +222,7 @@ def generate(env):
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env["arch"] = "universal"
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elif env["platform"] == "android":
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env["arch"] = "arm64"
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elif env["platform"] == "javascript":
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elif env["platform"] == "web":
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env["arch"] = "wasm32"
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else:
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host_machine = platform.machine().lower()
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@ -11,34 +11,34 @@ def generate(env):
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print("Only wasm32 supported on web. Exiting.")
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env.Exit(1)
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# Emscripten toolchain
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env["CC"] = "emcc"
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env["CXX"] = "em++"
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env["AR"] = "emar"
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env["RANLIB"] = "emranlib"
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env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
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env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
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env["SHOBJSUFFIX"] = ".bc"
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env["SHLIBSUFFIX"] = ".wasm"
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# Use TempFileMunge since some AR invocations are too long for cmd.exe.
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# Use POSIX-style paths, required with TempFileMunge.
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env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
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# All intermediate files are just object files.
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env["OBJSUFFIX"] = ".o"
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env["SHOBJSUFFIX"] = ".o"
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# Static libraries clang-style.
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env["LIBPREFIX"] = "lib"
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env["LIBSUFFIX"] = ".a"
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# Shared library as wasm.
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env["SHLIBSUFFIX"] = ".wasm"
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# Thread support (via SharedArrayBuffer).
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env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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# All intermediate files are just LLVM bitcode.
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env["OBJPREFIX"] = ""
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env["OBJSUFFIX"] = ".bc"
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env["PROGPREFIX"] = ""
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# Program() output consists of multiple files, so specify suffixes manually at builder.
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env["PROGSUFFIX"] = ""
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env["LIBPREFIX"] = "lib"
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env["LIBSUFFIX"] = ".a"
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env["LIBPREFIXES"] = ["$LIBPREFIX"]
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env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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env.Replace(SHLINKFLAGS="$LINKFLAGS")
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env.Replace(SHLINKFLAGS="$LINKFLAGS")
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# Build as side module (shared library).
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env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
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env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
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env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
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