[SCons] Rename javascript tool to web

And clean it up a bit.
pull/1270/head
Fabio Alessandrelli 2023-10-15 12:01:45 +02:00
parent c4d3f019da
commit 18bfa133ab
4 changed files with 25 additions and 25 deletions

View File

@ -80,11 +80,11 @@ jobs:
- name: 🌐 Web (wasm32)
os: ubuntu-20.04
platform: javascript
artifact-name: godot-cpp-javascript-wasm32-release
artifact-path: bin/libgodot-cpp.javascript.template_release.wasm32.a
platform: web
artifact-name: godot-cpp-web-wasm32-release
artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
run-tests: false
cache-name: javascript-wasm32
cache-name: web-wasm32
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
@ -115,7 +115,7 @@ jobs:
sudo apt-get install -qqq build-essential pkg-config
- name: Web dependencies
if: ${{ matrix.platform == 'javascript' }}
if: ${{ matrix.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v12
with:
version: ${{env.EM_VERSION}}

View File

@ -21,5 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm"
web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm"
web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"

View File

@ -33,7 +33,7 @@ def validate_parent_dir(key, val, env):
raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
platforms = ("linux", "macos", "windows", "android", "ios", "web")
# CPU architecture options.
architecture_array = [
@ -222,7 +222,7 @@ def generate(env):
env["arch"] = "universal"
elif env["platform"] == "android":
env["arch"] = "arm64"
elif env["platform"] == "javascript":
elif env["platform"] == "web":
env["arch"] = "wasm32"
else:
host_machine = platform.machine().lower()

View File

@ -11,34 +11,34 @@ def generate(env):
print("Only wasm32 supported on web. Exiting.")
env.Exit(1)
# Emscripten toolchain
env["CC"] = "emcc"
env["CXX"] = "em++"
env["AR"] = "emar"
env["RANLIB"] = "emranlib"
env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
env["SHOBJSUFFIX"] = ".bc"
env["SHLIBSUFFIX"] = ".wasm"
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
# Use POSIX-style paths, required with TempFileMunge.
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
# All intermediate files are just object files.
env["OBJSUFFIX"] = ".o"
env["SHOBJSUFFIX"] = ".o"
# Static libraries clang-style.
env["LIBPREFIX"] = "lib"
env["LIBSUFFIX"] = ".a"
# Shared library as wasm.
env["SHLIBSUFFIX"] = ".wasm"
# Thread support (via SharedArrayBuffer).
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
# All intermediate files are just LLVM bitcode.
env["OBJPREFIX"] = ""
env["OBJSUFFIX"] = ".bc"
env["PROGPREFIX"] = ""
# Program() output consists of multiple files, so specify suffixes manually at builder.
env["PROGSUFFIX"] = ""
env["LIBPREFIX"] = "lib"
env["LIBSUFFIX"] = ".a"
env["LIBPREFIXES"] = ["$LIBPREFIX"]
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
env.Replace(SHLINKFLAGS="$LINKFLAGS")
env.Replace(SHLINKFLAGS="$LINKFLAGS")
# Build as side module (shared library).
env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])