SCons: Disable C++ exception handling by default
Counterpart to https://github.com/godotengine/godot/pull/80612.pull/1216/head
parent
0a6a19e33b
commit
bf1c03ab5f
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@ -72,21 +72,22 @@ endif()
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# Input from user for GDExtension interface header and the API JSON file
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set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
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set(FLOAT_PRECISION "single" CACHE STRING "")
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if ("${FLOAT_PRECISION}" STREQUAL "double")
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add_definitions(-DREAL_T_IS_DOUBLE)
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endif()
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
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if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
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endif()
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set(FLOAT_PRECISION "single" CACHE STRING "")
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if ("${FLOAT_PRECISION}" STREQUAL "double")
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add_definitions(-DREAL_T_IS_DOUBLE)
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endif()
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set(GODOT_COMPILE_FLAGS )
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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# using Visual Studio C++
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set(GODOT_COMPILE_FLAGS "/EHsc /utf-8") # /GF /MP
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set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
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@ -107,6 +108,21 @@ else() # GCC/Clang
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endif(CMAKE_BUILD_TYPE MATCHES Debug)
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endif()
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time (GH-80513).
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option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code")
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if (GODOT_DISABLE_EXCEPTIONS)
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
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else()
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
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endif()
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else()
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
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endif()
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endif()
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# Generate source from the bindings file
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find_package(Python3 3.4 REQUIRED) # pathlib should be present
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if(GENERATE_TEMPLATE_GET_NODE)
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@ -36,7 +36,7 @@ set(GODOT_LINKER_FLAGS )
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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# using Visual Studio C++
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /WX") # /GF /MP
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND")
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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@ -92,6 +92,21 @@ else()
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endif(CMAKE_BUILD_TYPE MATCHES Debug)
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endif()
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time (GH-80513).
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option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code")
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if (GODOT_DISABLE_EXCEPTIONS)
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
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else()
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
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endif()
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else()
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
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endif()
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endif()
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# Get Sources
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file(GLOB_RECURSE SOURCES src/*.c**)
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file(GLOB_RECURSE HEADERS include/*.h**)
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@ -183,6 +183,12 @@ def options(opts, env):
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)
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)
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opts.Add(
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BoolVariable(
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"disable_exceptions", "Force disabling exception handling code", default=env.get("disable_exceptions", True)
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)
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)
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# Add platform options
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for pl in platforms:
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tool = Tool(pl, toolpath=["tools"])
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@ -242,6 +248,16 @@ def generate(env):
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if env["use_hot_reload"]:
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env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time.
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if env["disable_exceptions"]:
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if env.get("is_msvc", False):
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env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
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else:
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env.Append(CXXFLAGS=["-fno-exceptions"])
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elif env.get("is_msvc", False):
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env.Append(CXXFLAGS=["/EHsc"])
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tool = Tool(env["platform"], toolpath=["tools"])
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if tool is None or not tool.exists(env):
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@ -31,7 +31,7 @@ def generate(env):
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env.Tool("mslink")
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env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"])
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env.Append(CCFLAGS=["/EHsc", "/utf-8"])
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env.Append(CCFLAGS=["/utf-8"])
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env.Append(LINKFLAGS=["/WX"])
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if env["use_clang_cl"]:
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