Rémi Verschelde
5f9c306e7c
Travis: Use SCons 3.1.2 on Windows
2020-06-02 15:39:37 +02:00
Rémi Verschelde
1dc8feaeee
Merge pull request #409 from akien-mga/travis-clang-format-8
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Travis: Use clang-format 8.0, update script
2020-06-02 15:03:19 +02:00
Rémi Verschelde
eedda8beec
Travis: Use clang-format 8.0, update script
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Cf. https://github.com/godotengine/godot/pull/36350
2020-06-02 14:39:07 +02:00
Bastiaan Olij
165f1f30e8
Merge pull request #383 from Zylann/fix_alloca
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Fix alloca() not being included on some platforms
2020-06-02 20:53:42 +10:00
Bastiaan Olij
e2a5fdee3b
Merge pull request #406 from Zylann/color_operators
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Added missing Color operators
2020-06-02 20:31:24 +10:00
Marc Gilleron
0f4ea6cc35
Added missing Color operators
2020-05-29 20:38:14 +01:00
Bastiaan Olij
e97e866483
Merge pull request #393 from Calinou/improve-readme
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Improve README
2020-04-18 18:55:08 +10:00
Bastiaan Olij
9ccbb809ff
Merge pull request #395 from m4gr3d/patch-1
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Fix godot-cpp types registration
2020-04-17 14:31:48 +10:00
Fredia Huya-Kouadio
3747ffe871
Fix godot-cpp types registration
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A initialization bug was causing the registration to occur prior to a key required field being set (see https://github.com/GodotNativeTools/godot-cpp/issues/394#issuecomment-613636985 for more details).
Fixes #394
2020-04-14 13:51:02 -07:00
Hugo Locurcio
66521bb416
Improve README
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This improves the writing style and adds more information about
compiling for each platform.
This also adds an explicit mention that HTML5 and iOS don't support
GDNative yet.
2020-04-10 10:44:16 +02:00
Marc Gilleron
9e37b873af
Fix alloca() not being included on some platforms
2020-03-31 19:16:45 +01:00
Bastiaan Olij
c2f765e49c
Merge pull request #363 from sheepandshepherd/cpp_rules
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Mention rules for using Godot classes in the readme
2020-03-19 21:37:27 +11:00
NHodgesVFX
82476108ba
Fix Style Issues
2020-02-06 18:44:50 -05:00
NHodgesVFX
a2e6f7a5ef
Fix Vector's Bounce Reflect
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Fixes Vector 2 and 3 bounce and reflect methods to match gdscript
Co-Authored-By: Bruno Campos <brunocu@msn.com>
Move calculation to reflect
fix commit
squash
fix style
2020-02-06 18:38:39 -05:00
sheepandshepherd
66c671b59d
Add C conversion constructors to fix leak of default-constructed empty arrays
2020-01-31 00:08:02 +01:00
Bastiaan Olij
aba8766618
Updated godot_headers to 3.2 and updated license text
2020-01-30 21:14:43 +11:00
Bastiaan Olij
45e6801016
Merge pull request #353 from bruvzg/ios_support
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Add iOS build support - couldn't test this but trust you @bruvzg ;)
@piiertho please do add CI support for this!
2020-01-30 21:00:46 +11:00
Bastiaan Olij
3861ff3018
Merge pull request #360 from ducklin5/master
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windows use_mingw build fix
2020-01-30 20:54:23 +11:00
Bastiaan Olij
9a08d1bb40
Merge pull request #362 from 2shady4u/Vector2D-GDNative-add-functionalities
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Added bounce to vector2.hpp - thanks!
2020-01-30 20:52:15 +11:00
Rémi Verschelde
81783c6045
Merge pull request #333 from sheepandshepherd/string-plus-leak
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Fix String::operator+ memory leak
2020-01-19 23:35:06 +01:00
sheepandshepherd
65295d6c44
Mention rules for using Godot classes in the readme
2019-12-29 22:34:13 +01:00
2shady4u
9e573b6947
Added bounce to vector2.hpp
2019-12-27 14:28:42 +01:00
Rémi Verschelde
7cbb846417
Merge pull request #339 from Faless/fix/macro_namespace
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Add godot namespace to references in Defs macros.
2019-12-17 11:58:22 +01:00
Azeez Abass
e8488656e5
windows use_mingw build fix
2019-12-15 15:13:19 -07:00
Rémi Verschelde
3ee07f652b
Merge pull request #355 from sheepandshepherd/variantleak
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Fix leaks caused by implicitly-called copy constructors
2019-12-04 11:21:17 +01:00
sheepandshepherd
95feb486c9
Fix leaks caused by implicitly called copy constructors
2019-12-04 03:27:39 +01:00
bruvzg
f314b47843
Add iOS build support.
2019-11-26 21:26:06 +02:00
Fabio Alessandrelli
91e9262210
Add godot namespace to references in Defs macros.
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Was causing failed builds when used outside of the godot namespace.
2019-10-24 13:52:23 +02:00
sheepandshepherd
9560cbff09
Fix String::operator+ memory leak
2019-10-05 01:14:23 +02:00
Bastiaan Olij
123d9f0e92
Merge pull request #328 from TGRCdev/gdnative-android
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Godot-cpp compile for Android
2019-09-22 09:33:11 +10:00
Bastiaan Olij
3352abf79e
Merge pull request #327 from BastiaanOlij/move_register
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Call register types and init earlier
2019-09-19 17:56:13 +10:00
TGRCDev
7482074779
Android compile fixed for Windows
2019-09-18 11:01:54 -07:00
Jayanth-L
77cde5bb3a
Add android support, Update README.md
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Compiles and runs fine on Android platform
2019-09-18 10:44:46 -07:00
Bastiaan Olij
8443486a19
Call register types and init earlier
2019-09-14 11:24:15 +10:00
Bastiaan Olij
93df07289c
Updated godot_headers to latest commit 4fa11f8c2a8029df7d6f30904297afcb42c4906c
2019-09-14 11:12:27 +10:00
Bastiaan Olij
d0a4ddfd9f
Merge pull request #321 from BastiaanOlij/add_new_structs
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Store all main entry points to the currently available APIs
2019-09-14 11:08:11 +10:00
Bastiaan Olij
fc1fe720c3
Store all main entry points to the currently available APIs
2019-08-12 19:55:29 +10:00
Thomas Herzog
c2ec46f64a
Merge pull request #296 from lupoDharkael/missing
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Add missing class methods
2019-08-05 10:39:56 +02:00
lupoDharkael
b895d3c326
Add missing class methods
2019-08-05 00:23:42 +02:00
Bastiaan Olij
cdd50260d0
Merge pull request #295 from silverkorn/master
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Add MSYS/MinGW compiling support on Windows
2019-06-16 16:38:31 +10:00
Bastiaan Olij
659a19b9a4
Updated to godot_headers 20190615
2019-06-15 20:33:57 +10:00
Bastiaan Olij
743100b401
Merge pull request #294 from aqnuep/error_msg
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Error message improvements
2019-06-15 20:18:45 +10:00
Thomas Herzog
5bdcecfc20
Merge pull request #289 from 2shady4u/master
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Fixed wrong implementation of Quat multiplication
2019-06-04 08:01:12 +02:00
Thomas Herzog
0220045268
Merge pull request #299 from bruvzg/macos_mingw
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Fix MinGW-w64 cross-compilation on macOS.
2019-06-01 17:38:02 +02:00
lupoDharkael
6e5292c83d
Update gitignore
2019-05-26 15:47:05 +02:00
bruvzg
e080c5391e
Fix MinGW-w64 cross-compilation on macOS.
2019-05-25 15:23:36 +03:00
unknown
73c588456c
Add MSYS/MinGW compiling support on Windows
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Tested successfully with MSYS2 with the following command:
scons platform=windows generate_bindings=yes use_mingw=1 bits=64
2019-05-15 21:09:39 -04:00
Daniel Rakos
bb4a837ad3
Error message improvements
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Changed error message macros to actually use Godot's error reporting
facilities instead of outputting straight to stderr. This enables
GDNative errors to actually show up inside the editor.
Messages and set of available macros now also better matches that of
the engine itself.
2019-05-15 14:45:09 +02:00
shaderbeast
041b97e5b2
Fixed wrong implementation of Quat multiplication
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Obeyed Clang format rules
2019-05-06 11:01:31 +02:00
Thomas Herzog
04548011e3
Merge pull request #286 from Calinou/add-travis-ci
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Set up Travis CI
2019-05-03 08:29:11 +02:00