O01eg
279d63d6c5
Run script test
2021-02-07 00:13:58 +03:00
O01eg
c55ef5adcf
Disable Windows compilation.
2021-02-06 23:19:40 +03:00
O01eg
d6101538e6
Test build GNnative library in CI
2021-02-06 23:08:13 +03:00
Marc
e2831ff5fa
Merge pull request #505 from naithar/fix/ios-simulator-build
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iOS arm64 simulator support.
2021-02-03 22:15:29 +00:00
Marc
925a47f65b
Merge pull request #502 from Zylann/clang_format_ci
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Re-added clang-format checks to the CI
2021-02-03 22:13:03 +00:00
Marc
e8e2d2c3d1
Merge pull request #501 from Zylann/fix_mingw_ci
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Dont carry MSVC stuff to MinGW builds
2021-02-03 22:11:54 +00:00
Marc
b7f958ddb5
Merge pull request #506 from Zylann/fix_macos_ci
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Fix MacOS CI using an available runner
2021-02-03 22:11:04 +00:00
Marc Gilleron
1f7f66d09e
Re-added clang-format checks to the CI
2021-02-03 22:04:45 +00:00
Marc
9598fd5c8e
Merge pull request #504 from HrishikeshP-01/better-use-of-Math
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Replaced static math functions in CameraMatrix by Math usage
2021-02-03 20:16:51 +00:00
Marc Gilleron
612ac0c123
Fix MacOS CI using an available runner
2021-02-03 20:06:16 +00:00
Sergey Minakov
b5d16b4b56
add ios_simulator flag to enable building for M1 arm64 simulators
2021-02-03 22:17:12 +03:00
Hrishikesh
09df1fc9b5
Removed the redundant functions in CameraMatrix.hpp
2021-02-03 18:55:39 +05:30
Hrishikesh
8558d2360a
Removed redundant function definitions in CameraMatrix and used the ones in Math.hpp
2021-02-03 06:32:44 +05:30
Marc
6d3b8f44f4
Merge pull request #500 from Zylann/fix_commented_fp_param
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Revert comment in the middle of function pointer in Godot.hpp
2021-01-31 23:36:15 +00:00
Marc Gilleron
74e7098ae0
Dont carry msvc stuff to the MinGW build
2021-01-31 23:08:51 +00:00
Marc Gilleron
4c0763cd88
Revert comment, this raised another warning, and I could not find a pattern that works
2021-01-31 22:36:01 +00:00
Marc
e8de1fa2a5
Merge pull request #490 from Zylann/container_leaks
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Fix container and string leaks
2021-01-31 20:15:44 +00:00
Marc
b400dba875
Merge branch 'master' into container_leaks
2021-01-31 20:06:56 +00:00
Marc
05ba977cc6
Merge pull request #485 from colugomusic/fix-array-const
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Fix constness of Array::find, Array::find_last and Array::rfind
2021-01-31 20:03:47 +00:00
Marc
e76efdd3ab
Merge pull request #481 from Zylann/vec_constants
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Added missing constants to Vector2, Vector3, Basis and Quat
2021-01-31 20:02:06 +00:00
Marc
18e1b262ff
Merge pull request #480 from Zylann/ref_safer_cast
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Use safer casts in Ref<T>
2021-01-31 20:01:12 +00:00
Marc
ffcdef965e
Merge pull request #479 from Zylann/fix_math_warnings
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Fix some Math warnings
2021-01-31 19:58:10 +00:00
Marc
8300c53490
Merge pull request #478 from colugomusic/osx-deployment-target
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Add macos_deployment_target SConstruct option.
2021-01-31 19:56:35 +00:00
Marc
bdba7b4866
Merge pull request #373 from mika314/master
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Fix compilation warnings about unused vars
2021-01-31 19:44:04 +00:00
Marc
1aab5e3962
Merge branch 'master' into master
2021-01-31 19:32:56 +00:00
Marc
35f78dea51
Merge pull request #486 from Calinou/switch-to-github-actions
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Switch from Travis CI to GitHub Actions
2021-01-31 19:12:25 +00:00
Marc Gilleron
fb71edd45b
Fix container and string leaks
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Some functions return a new instance of such containers,
but instead we made a copy of them, without taking ownership of the
original created by the function.
Now we use a specific constructor taking ownership on the godot_* struct.
2021-01-07 01:05:12 +00:00
Hugo Locurcio
e0a129d572
Merge pull request #489 from o01eg/update-headers-3.2.3
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Update godot_headers to the latest version
2020-12-28 16:46:38 +01:00
O01eg
d20fcb6098
Update headers commit
2020-12-28 11:30:06 +03:00
Hugo Locurcio
610c42f219
Switch from Travis CI to GitHub Actions
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GitHub Actions should be significantly faster than Travis CI.
2020-12-23 22:34:40 +01:00
Colugo
38c9b624db
Fix constness of Array::find, Array::find_last and Array::rfind
2020-12-20 16:53:40 +00:00
Hugo Locurcio
01c003dfed
Merge pull request #484 from Jummit/patch-1
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Remove semicolons from GDScript example
2020-12-19 21:28:22 +01:00
Jummit
ecf0948f35
Remove semicolons from GDScript example
2020-12-19 18:40:15 +01:00
Marc Gilleron
8e1cc29c66
Added missing constants to Vector2, Vector3, Basis and Quat
2020-12-08 23:35:17 +00:00
Marc Gilleron
2893c883f8
Use safer casts in Ref<T>
2020-12-08 22:10:59 +00:00
Marc Gilleron
deddacd6f7
Fix some Math warnings
2020-12-08 20:47:42 +00:00
Marc
43828ebb39
Merge pull request #459 from Silver1063/master
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Added some missing Vector3 functions and Fixed Vector3 slide
2020-12-08 20:00:06 +00:00
Marc
1ec4526c1d
Merge pull request #454 from Zylann/remove_godot_subclass
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Remove the need to use GODOT_SUBCLASS
2020-12-08 19:36:44 +00:00
Colugo
78547869ee
Add macos_deployment_target SConstruct option.
2020-12-03 20:30:59 +00:00
Silver1063
96ae052e06
Added missing Vector3 slerp and Vector3 project
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Vector3 slerp and Vector3 project were missing from godot cpp so I added them.
2020-10-11 17:31:23 -07:00
Silver1063
a733457285
Update Vector3 slide to match godot implementation
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It wasn't the same before and resulted in weird behavior, its better now.
2020-10-11 15:47:01 -07:00
Marc Gilleron
67976ee47d
Remove the need to use GODOT_SUBCLASS
2020-09-12 17:38:46 +01:00
Marc
c9a740be34
Merge pull request #451 from Zylann/math
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Added Godot's math functions
2020-09-08 19:31:54 +01:00
Marc
7fd60d4c66
Merge pull request #452 from Zylann/no_debug_symbols
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Don't generate debugging symbols in release builds
2020-09-05 01:53:55 +01:00
Marc Gilleron
c02747d909
Don't generate debugging symbols in release builds
2020-09-05 00:06:51 +01:00
Marc Gilleron
0d1511695d
Added Godot's math functions
2020-09-04 02:14:45 +01:00
Marc
94efdc4073
Merge pull request #436 from m4gr3d/arcore_support
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Additions to the library to support the ARCore plugin
2020-08-31 15:05:51 +01:00
Marc
e5334579db
Merge branch 'master' into arcore_support
2020-08-31 15:05:09 +01:00
Marc
d53b294f5b
Merge pull request #450 from proxemy/master
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Bugfix. Project generation now respects the given 'headers_dir' start…
2020-08-30 22:47:49 +01:00
Marc
3f72f5a842
Merge pull request #447 from Zylann/rename_rid_get_id
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Rename `RID::get_rid()` => `get_id()` to match Godot
2020-08-30 22:45:17 +01:00