Disable Windows compilation.
parent
d6101538e6
commit
c55ef5adcf
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@ -66,10 +66,6 @@ jobs:
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path: bin/libgodot-cpp.windows.release.64.lib
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if-no-files-found: error
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- name: Build test GDNative library
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run: |
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scons target=release platform=windows bits=64 -j $env:NUMBER_OF_PROCESSORS -C test;
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windows-mingw:
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name: Build (Windows, MinGW)
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runs-on: windows-2019
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@ -104,10 +100,6 @@ jobs:
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path: bin/libgodot-cpp.windows.release.64.a
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if-no-files-found: error
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- name: Build test GDNative library
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run: |
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scons target=release platform=windows bits=64 -j $env:NUMBER_OF_PROCESSORS -C test;
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macos:
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name: Build (macOS, Clang)
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runs-on: macos-10.15
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@ -36,7 +36,7 @@ public:
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register_property<SimpleClass, int>("base/value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
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/** Registering a signal: **/
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register_signal<SimpleClass>("signal_name0");
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register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function
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register_signal<SimpleClass>("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING);
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}
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