Disable Windows compilation.

pull/477/head
O01eg 2021-02-06 23:19:40 +03:00
parent d6101538e6
commit c55ef5adcf
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2 changed files with 1 additions and 9 deletions

View File

@ -66,10 +66,6 @@ jobs:
path: bin/libgodot-cpp.windows.release.64.lib
if-no-files-found: error
- name: Build test GDNative library
run: |
scons target=release platform=windows bits=64 -j $env:NUMBER_OF_PROCESSORS -C test;
windows-mingw:
name: Build (Windows, MinGW)
runs-on: windows-2019
@ -104,10 +100,6 @@ jobs:
path: bin/libgodot-cpp.windows.release.64.a
if-no-files-found: error
- name: Build test GDNative library
run: |
scons target=release platform=windows bits=64 -j $env:NUMBER_OF_PROCESSORS -C test;
macos:
name: Build (macOS, Clang)
runs-on: macos-10.15

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@ -36,7 +36,7 @@ public:
register_property<SimpleClass, int>("base/value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
/** Registering a signal: **/
register_signal<SimpleClass>("signal_name0");
register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function
register_signal<SimpleClass>("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING);
}